Stuff happened
[progcomp2013.git] / qchess / src / game.py
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4         
5
6 # A thread that runs the game
7 class GameThread(StoppableThread):
8         def __init__(self, board, players):
9                 StoppableThread.__init__(self)
10                 self.board = board
11                 self.players = players
12                 self.state = {"turn" : None} # The game state
13                 self.error = 0 # Whether the thread exits with an error
14                 self.lock = threading.RLock() #lock for access of self.state
15                 self.cond = threading.Condition() # conditional for some reason, I forgot
16                 self.final_result = ""
17                 
18                 
19
20         # Run the game (run in new thread with start(), run in current thread with run())
21         def run(self):
22                 result = ""
23                 while not self.stopped():
24                         
25                         for p in self.players:
26                                 with self.lock:
27                                         if isinstance(p, NetworkSender):
28                                                 self.state["turn"] = p.base_player # "turn" contains the player who's turn it is
29                                         else:
30                                                 self.state["turn"] = p
31                                 #try:
32                                 if True:
33                                         [x,y] = p.select() # Player selects a square
34                                         if self.stopped():
35                                                 break
36
37                                         
38                                                 
39
40                                         result = self.board.select(x, y, colour = p.colour)                             
41                                         for p2 in self.players:
42                                                 p2.update(result) # Inform players of what happened
43
44
45                                         log(result)
46
47                                         target = self.board.grid[x][y]
48                                         if isinstance(graphics, GraphicsThread):
49                                                 with graphics.lock:
50                                                         graphics.state["moves"] = self.board.possible_moves(target)
51                                                         graphics.state["select"] = target
52
53                                         time.sleep(turn_delay)
54
55
56                                         if len(self.board.possible_moves(target)) == 0:
57                                                 #print "Piece cannot move"
58                                                 target.deselect()
59                                                 if isinstance(graphics, GraphicsThread):
60                                                         with graphics.lock:
61                                                                 graphics.state["moves"] = None
62                                                                 graphics.state["select"] = None
63                                                                 graphics.state["dest"] = None
64                                                 continue
65
66                                         try:
67                                                 [x2,y2] = p.get_move() # Player selects a destination
68                                         except:
69                                                 self.stop()
70
71                                         if self.stopped():
72                                                 break
73
74                                         result = str(x) + " " + str(y) + " -> " + str(x2) + " " + str(y2)
75                                         log(result)
76
77                                         self.board.update_move(x, y, x2, y2)
78                                         
79                                         for p2 in self.players:
80                                                 p2.update(result) # Inform players of what happened
81
82                                                                                 
83
84                                         if isinstance(graphics, GraphicsThread):
85                                                 with graphics.lock:
86                                                         graphics.state["moves"] = [[x2,y2]]
87
88                                         time.sleep(turn_delay)
89
90                                         if isinstance(graphics, GraphicsThread):
91                                                 with graphics.lock:
92                                                         graphics.state["select"] = None
93                                                         graphics.state["dest"] = None
94                                                         graphics.state["moves"] = None
95
96                         # Commented out exception stuff for now, because it makes it impossible to tell if I made an IndentationError somewhere
97                         #       except Exception,e:
98                         #               result = e.message
99                         #               #sys.stderr.write(result + "\n")
100                         #               
101                         #               self.stop()
102                         #               with self.lock:
103                         #                       self.final_result = self.state["turn"].colour + " " + e.message
104
105                                 end = self.board.end_condition()
106                                 if end != None:         
107                                         with self.lock:
108                                                 if end == "DRAW":
109                                                         self.final_result = self.state["turn"].colour + " " + end
110                                                 else:
111                                                         self.final_result = end
112                                         self.stop()
113                                 
114                                 if self.stopped():
115                                         break
116
117
118                 for p2 in self.players:
119                         p2.quit(self.final_result)
120
121                 log(self.final_result)
122
123                 if isinstance(graphics, GraphicsThread):
124                         graphics.stop()
125
126         
127 # A thread that replays a log file
128 class ReplayThread(GameThread):
129         def __init__(self, players, src, end=False,max_moves=None):
130                 self.board = Board(style="empty")
131                 self.board.max_moves = max_moves
132                 GameThread.__init__(self, self.board, players)
133                 self.src = src
134                 self.end = end
135
136                 self.reset_board(self.src.readline())
137
138         def reset_board(self, line):
139                 agent_str = ""
140                 self_str = ""
141                 while line != "# Start game" and line != "# EOF":
142                         
143                         while line == "":
144                                 line = self.src.readline().strip(" \r\n")
145                                 continue
146
147                         if line[0] == '#':
148                                 line = self.src.readline().strip(" \r\n")
149                                 continue
150
151                         self_str += line + "\n"
152
153                         if self.players[0].name == "dummy" and self.players[1].name == "dummy":
154                                 line = self.src.readline().strip(" \r\n")
155                                 continue
156                         
157                         tokens = line.split(" ")
158                         types = map(lambda e : e.strip("[] ,'"), tokens[2:4])
159                         for i in range(len(types)):
160                                 if types[i][0] == "?":
161                                         types[i] = "unknown"
162
163                         agent_str += tokens[0] + " " + tokens[1] + " " + str(types) + " ".join(tokens[4:]) + "\n"
164                         line = self.src.readline().strip(" \r\n")
165
166                 for p in self.players:
167                         p.reset_board(agent_str)
168                 
169                 
170                 self.board.reset_board(self_str)
171
172         
173         def run(self):
174                 move_count = 0
175                 last_line = ""
176                 line = self.src.readline().strip(" \r\n")
177                 while line != "# EOF":
178
179
180                         if self.stopped():
181                                 break
182                         
183                         if len(line) <= 0:
184                                 continue
185                                         
186
187                         if line[0] == '#':
188                                 last_line = line
189                                 line = self.src.readline().strip(" \r\n")
190                                 continue
191
192                         tokens = line.split(" ")
193                         if tokens[0] == "white" or tokens[0] == "black":
194                                 self.reset_board(line)
195                                 last_line = line
196                                 line = self.src.readline().strip(" \r\n")
197                                 continue
198
199                         move = line.split(":")
200                         move = move[len(move)-1].strip(" \r\n")
201                         tokens = move.split(" ")
202                         
203                         
204                         try:
205                                 [x,y] = map(int, tokens[0:2])
206                         except:
207                                 last_line = line
208                                 self.stop()
209                                 break
210
211                         log(move)
212
213                         target = self.board.grid[x][y]
214                         with self.lock:
215                                 if target.colour == "white":
216                                         self.state["turn"] = self.players[0]
217                                 else:
218                                         self.state["turn"] = self.players[1]
219                         
220                         move_piece = (tokens[2] == "->")
221                         if move_piece:
222                                 [x2,y2] = map(int, tokens[len(tokens)-2:])
223
224                         if isinstance(graphics, GraphicsThread):
225                                 with graphics.lock:
226                                         graphics.state["select"] = target
227                                         
228                         if not move_piece:
229                                 self.board.update_select(x, y, int(tokens[2]), tokens[len(tokens)-1])
230                                 if isinstance(graphics, GraphicsThread):
231                                         with graphics.lock:
232                                                 if target.current_type != "unknown":
233                                                         graphics.state["moves"] = self.board.possible_moves(target)
234                                                 else:
235                                                         graphics.state["moves"] = None
236                                         time.sleep(turn_delay)
237                         else:
238                                 self.board.update_move(x, y, x2, y2)
239                                 if isinstance(graphics, GraphicsThread):
240                                         with graphics.lock:
241                                                 graphics.state["moves"] = [[x2,y2]]
242                                         time.sleep(turn_delay)
243                                         with graphics.lock:
244                                                 graphics.state["select"] = None
245                                                 graphics.state["moves"] = None
246                                                 graphics.state["dest"] = None
247                         
248
249                         
250                         
251                         
252                         for p in self.players:
253                                 p.update(move)
254
255                         last_line = line
256                         line = self.src.readline().strip(" \r\n")
257                         
258                         
259                         end = self.board.end_condition()
260                         if end != None:
261                                 self.final_result = end
262                                 self.stop()
263                                 break
264                                         
265                                                 
266                                                 
267
268                         
269                                         
270
271
272                         
273
274                                 
275                         
276
277                 
278
279                 if self.end and isinstance(graphics, GraphicsThread):
280                         #graphics.stop()
281                         pass # Let the user stop the display
282                 elif not self.end and self.board.end_condition() == None:
283                         global game
284                         # Work out the last move
285                                         
286                         t = last_line.split(" ")
287                         if t[len(t)-2] == "black":
288                                 self.players.reverse()
289                         elif t[len(t)-2] == "white":
290                                 pass
291                         elif self.state["turn"] != None and self.state["turn"].colour == "white":
292                                 self.players.reverse()
293
294
295                         game = GameThread(self.board, self.players)
296                         game.run()
297                 else:
298                         pass
299
300                 
301
302 def opponent(colour):
303         if colour == "white":
304                 return "black"
305         else:
306                 return "white"

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