d91ea607026c81c8af992532c9f2766908623fd3
[progcomp2013.git] / qchess / src / game.py
1
2
3
4         
5
6 # A thread that runs the game
7 class GameThread(StoppableThread):
8         def __init__(self, board, players):
9                 StoppableThread.__init__(self)
10                 self.board = board
11                 self.players = players
12                 self.state = {"turn" : None} # The game state
13                 self.error = 0 # Whether the thread exits with an error
14                 self.lock = threading.RLock() #lock for access of self.state
15                 self.cond = threading.Condition() # conditional for some reason, I forgot
16                 self.final_result = ""
17                 
18                 
19
20         # Run the game (run in new thread with start(), run in current thread with run())
21         def run(self):
22                 result = ""
23                 while not self.stopped():
24                         
25                         for p in self.players:
26                                 with self.lock:
27                                         if isinstance(p, NetworkSender):
28                                                 self.state["turn"] = p.base_player # "turn" contains the player who's turn it is
29                                         else:
30                                                 self.state["turn"] = p
31                                 #try:
32                                 if True:
33                                         [x,y] = p.select() # Player selects a square
34                                         if self.stopped():
35                                                 break
36
37                                         
38                                                 
39
40                                         result = self.board.select(x, y, colour = p.colour)                             
41                                         for p2 in self.players:
42                                                 p2.update(result) # Inform players of what happened
43
44
45                                         log(result)
46
47                                         target = self.board.grid[x][y]
48                                         if isinstance(graphics, GraphicsThread):
49                                                 with graphics.lock:
50                                                         graphics.state["moves"] = self.board.possible_moves(target)
51                                                         graphics.state["select"] = target
52
53                                         time.sleep(turn_delay)
54
55
56                                         if len(self.board.possible_moves(target)) == 0:
57                                                 #print "Piece cannot move"
58                                                 target.deselect()
59                                                 if isinstance(graphics, GraphicsThread):
60                                                         with graphics.lock:
61                                                                 graphics.state["moves"] = None
62                                                                 graphics.state["select"] = None
63                                                                 graphics.state["dest"] = None
64                                                 continue
65
66                                         try:
67                                                 [x2,y2] = p.get_move() # Player selects a destination
68                                         except:
69                                                 self.stop()
70
71                                         if self.stopped():
72                                                 break
73
74                                         result = str(x) + " " + str(y) + " -> " + str(x2) + " " + str(y2)
75                                         log(result)
76
77                                         self.board.update_move(x, y, x2, y2)
78                                         
79                                         for p2 in self.players:
80                                                 p2.update(result) # Inform players of what happened
81
82                                                                                 
83
84                                         if isinstance(graphics, GraphicsThread):
85                                                 with graphics.lock:
86                                                         graphics.state["moves"] = [[x2,y2]]
87
88                                         time.sleep(turn_delay)
89
90                                         if isinstance(graphics, GraphicsThread):
91                                                 with graphics.lock:
92                                                         graphics.state["select"] = None
93                                                         graphics.state["dest"] = None
94                                                         graphics.state["moves"] = None
95
96                         # Commented out exception stuff for now, because it makes it impossible to tell if I made an IndentationError somewhere
97                         #       except Exception,e:
98                         #               result = e.message
99                         #               #sys.stderr.write(result + "\n")
100                         #               
101                         #               self.stop()
102                         #               with self.lock:
103                         #                       self.final_result = self.state["turn"].colour + " " + e.message
104
105                                 if self.board.king["black"] == None:
106                                         if self.board.king["white"] == None:
107                                                 with self.lock:
108                                                         self.final_result = self.state["turn"].colour + " DRAW"
109                                         else:
110                                                 with self.lock:
111                                                         self.final_result = "white"
112                                         self.stop()
113                                 elif self.board.king["white"] == None:
114                                         with self.lock:
115                                                 self.final_result = "black"
116                                         self.stop()
117                                                 
118
119                                 if self.stopped():
120                                         break
121
122
123                 for p2 in self.players:
124                         p2.quit(self.final_result)
125
126                 log(self.final_result)
127
128                 if isinstance(graphics, GraphicsThread):
129                         graphics.stop()
130
131         
132 # A thread that replays a log file
133 class ReplayThread(GameThread):
134         def __init__(self, players, src, end=False,max_lines=None):
135                 self.board = Board(style="empty")
136                 GameThread.__init__(self, self.board, players)
137                 self.src = src
138                 self.max_lines = max_lines
139                 self.line_number = 0
140                 self.end = end
141
142                 self.reset_board(self.src.readline())
143
144         def reset_board(self, line):
145                 pieces = {"white" : [], "black" : []}
146                 king = {"white" : None, "black" : None}
147                 for x in range(w):
148                         for y in range(h):
149                                 self.board.grid[x][y] = None
150                 while line != "# Start game":
151                         tokens = line.split(" ")
152                         [x, y] = map(int, tokens[len(tokens)-1].split(","))
153                         current_type = tokens[1]
154                         types = map(lambda e : e.strip("'[], "), tokens[2].split(","))
155
156                         target = Piece(tokens[0], x, y, current_type)
157                         try:
158                                 target.choice = types.index(current_type)
159                         except:
160                                 target.choice = -1
161
162                         pieces[token[0]].append(target)
163                         if target.current_type == "king":
164                                 king[token[0]] = target
165                 
166                         line = self.src.readline().strip(" \r\n")
167
168                 self.board.pieces = pieces
169                 self.board.king = king
170         
171         def run(self):
172                 move_count = 0
173                 line = self.src.readline().strip(" \r\n")
174                 while line != "# EOF":
175                         if self.stopped():
176                                 break
177
178                                         
179
180                         if line[0] == '#':
181                                 line = self.src.readline().strip(" \r\n")
182                                 continue
183
184                         tokens = line.split(" ")
185                         if tokens[0] == "white" or tokens[0] == "black":
186                                 self.reset_board(line)
187                                 line = self.src.readline().strip(" \r\n")
188                                 continue
189
190                         move = line.split(":")[1]
191                         tokens = move.split(" ")
192                         try:
193                                 [x,y] = map(int, tokens[0:2])
194                         except:
195                                 self.stop()
196                                 break
197
198                         target = self.board.grid[x][y]
199                         
200                         move_piece = (tokens[2] == "->")
201
202                         if move_piece:
203                                 [x2,y2] = map(int, tokens[len(tokens)-2:])
204
205                         log(move)
206                         self.board.update(move)
207                         for p in self.players:
208                                 p.update(move)
209                         
210                         if isinstance(graphics, GraphicsThread):
211                                 with self.lock:
212                                         if target.colour == "white":
213                                                 self.state["turn"] = self.players[0]
214                                         else:
215                                                 self.state["turn"] = self.players[1]
216
217                                 with graphics.lock:
218                                         graphics.state["select"] = target
219                                         if move_piece:
220                                                 graphics.state["moves"] = [[x2, y2]]
221                                         elif target.current_type != "unknown":
222                                                 graphics.state["moves"] = self.board.possible_moves(target)
223                                         
224
225
226                         
227
228                                 
229                         
230
231                 if self.max_lines != None and self.max_lines > count:
232                         sys.stderr.write(sys.argv[0] + " : Replaying from file; stopping at last line (" + str(count) + ")\n")
233                         sys.stderr.write(sys.argv[0] + " : (You requested line " + str(self.max_lines) + ")\n")
234
235                 if self.end and isinstance(graphics, GraphicsThread):
236                         #graphics.stop()
237                         pass # Let the user stop the display
238                 elif not self.end:
239                         global game
240                         game = GameThread(self.board, self.players)
241                         game.run()
242                 
243
244                 
245
246 def opponent(colour):
247         if colour == "white":
248                 return "black"
249         else:
250                 return "white"

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