de2439bf6732e739576929409744ea174b97dabc
[progcomp2013.git] / qchess / src / game.py
1
2
3
4         
5
6 # A thread that runs the game
7 class GameThread(StoppableThread):
8         def __init__(self, board, players):
9                 StoppableThread.__init__(self)
10                 self.board = board
11                 self.players = players
12                 self.state = {"turn" : None} # The game state
13                 self.error = 0 # Whether the thread exits with an error
14                 self.lock = threading.RLock() #lock for access of self.state
15                 self.cond = threading.Condition() # conditional for some reason, I forgot
16                 self.final_result = ""
17                 
18                 
19
20         # Run the game (run in new thread with start(), run in current thread with run())
21         def run(self):
22                 result = ""
23                 while not self.stopped():
24                         
25                         for p in self.players:
26                                 with self.lock:
27                                         if isinstance(p, NetworkSender):
28                                                 self.state["turn"] = p.base_player # "turn" contains the player who's turn it is
29                                         else:
30                                                 self.state["turn"] = p
31                                 #try:
32                                 if True:
33                                         [x,y] = p.select() # Player selects a square
34                                         if self.stopped():
35                                                 break
36
37                                         
38                                                 
39
40                                         result = self.board.select(x, y, colour = p.colour)                             
41                                         for p2 in self.players:
42                                                 p2.update(result) # Inform players of what happened
43
44
45                                         log(result)
46
47                                         target = self.board.grid[x][y]
48                                         if isinstance(graphics, GraphicsThread):
49                                                 with graphics.lock:
50                                                         graphics.state["moves"] = self.board.possible_moves(target)
51                                                         graphics.state["select"] = target
52
53                                         time.sleep(turn_delay)
54
55
56                                         if len(self.board.possible_moves(target)) == 0:
57                                                 #print "Piece cannot move"
58                                                 target.deselect()
59                                                 if isinstance(graphics, GraphicsThread):
60                                                         with graphics.lock:
61                                                                 graphics.state["moves"] = None
62                                                                 graphics.state["select"] = None
63                                                                 graphics.state["dest"] = None
64                                                 continue
65
66                                         try:
67                                                 [x2,y2] = p.get_move() # Player selects a destination
68                                         except:
69                                                 self.stop()
70
71                                         if self.stopped():
72                                                 break
73
74                                         result = str(x) + " " + str(y) + " -> " + str(x2) + " " + str(y2)
75                                         log(result)
76
77                                         self.board.update_move(x, y, x2, y2)
78                                         
79                                         for p2 in self.players:
80                                                 p2.update(result) # Inform players of what happened
81
82                                                                                 
83
84                                         if isinstance(graphics, GraphicsThread):
85                                                 with graphics.lock:
86                                                         graphics.state["moves"] = [[x2,y2]]
87
88                                         time.sleep(turn_delay)
89
90                                         if isinstance(graphics, GraphicsThread):
91                                                 with graphics.lock:
92                                                         graphics.state["select"] = None
93                                                         graphics.state["dest"] = None
94                                                         graphics.state["moves"] = None
95
96                         # Commented out exception stuff for now, because it makes it impossible to tell if I made an IndentationError somewhere
97                         #       except Exception,e:
98                         #               result = e.message
99                         #               #sys.stderr.write(result + "\n")
100                         #               
101                         #               self.stop()
102                         #               with self.lock:
103                         #                       self.final_result = self.state["turn"].colour + " " + e.message
104
105                                 if self.board.king["black"] == None:
106                                         if self.board.king["white"] == None:
107                                                 with self.lock:
108                                                         self.final_result = self.state["turn"].colour + " DRAW"
109                                         else:
110                                                 with self.lock:
111                                                         self.final_result = "white"
112                                         self.stop()
113                                 elif self.board.king["white"] == None:
114                                         with self.lock:
115                                                 self.final_result = "black"
116                                         self.stop()
117                                                 
118
119                                 if self.stopped():
120                                         break
121
122
123                 for p2 in self.players:
124                         p2.quit(self.final_result)
125
126                 log(self.final_result)
127
128                 if isinstance(graphics, GraphicsThread):
129                         graphics.stop()
130
131         
132 # A thread that replays a log file
133 class ReplayThread(GameThread):
134         def __init__(self, players, src, end=False,max_lines=None):
135                 self.board = Board(style="empty")
136                 GameThread.__init__(self, self.board, players)
137                 self.src = src
138                 self.max_lines = max_lines
139                 self.line_number = 0
140                 self.end = end
141
142                 self.reset_board(self.src.readline())
143
144         def reset_board(self, line):
145                 pieces = {"white" : [], "black" : []}
146                 king = {"white" : None, "black" : None}
147                 grid = [[None] * w for _ in range(h)]
148                 for x in range(w):
149                         for y in range(h):
150                                 self.board.grid[x][y] = None
151                 while line != "# Start game":
152                         if line[0] == "#":
153                                 line = self.src.readline().strip(" \r\n")
154                                 continue
155
156                         tokens = line.split(" ")
157                         [x, y] = map(int, tokens[len(tokens)-1].split(","))
158                         current_type = tokens[1]
159                         types = map(lambda e : e.strip("'[], "), (tokens[2]+tokens[3]).split(","))
160                         
161                         target = Piece(tokens[0], x, y, types)
162                         target.current_type = current_type
163                         
164                         try:
165                                 target.choice = types.index(current_type)
166                         except:
167                                 target.choice = -1
168
169                         pieces[tokens[0]].append(target)
170                         if target.current_type == "king":
171                                 king[tokens[0]] = target
172                         grid[x][y] = target
173                 
174                         line = self.src.readline().strip(" \r\n")
175
176                 self.board.pieces = pieces
177                 self.board.king = king
178                 self.board.grid = grid
179
180                 # Update the player's boards
181         
182         def run(self):
183                 move_count = 0
184                 line = self.src.readline().strip(" \r\n")
185                 while line != "# EOF":
186                         if self.stopped():
187                                 break
188
189                                         
190
191                         if line[0] == '#':
192                                 line = self.src.readline().strip(" \r\n")
193                                 continue
194
195                         tokens = line.split(" ")
196                         if tokens[0] == "white" or tokens[0] == "black":
197                                 self.reset_board(line)
198                                 line = self.src.readline().strip(" \r\n")
199                                 continue
200
201                         move = line.split(":")
202                         move = move[len(move)-1].strip(" \r\n")
203                         tokens = move.split(" ")
204                         
205                         
206                         try:
207                                 [x,y] = map(int, tokens[0:2])
208                         except:
209                                 self.stop()
210                                 break
211
212                         log(move)
213
214                         target = self.board.grid[x][y]
215                         with self.lock:
216                                 if target.colour == "white":
217                                         self.state["turn"] = self.players[0]
218                                 else:
219                                         self.state["turn"] = self.players[1]
220                         
221                         move_piece = (tokens[2] == "->")
222                         if move_piece:
223                                 [x2,y2] = map(int, tokens[len(tokens)-2:])
224
225                         if isinstance(graphics, GraphicsThread):
226                                 with graphics.lock:
227                                         graphics.state["select"] = target
228                                         
229                         if not move_piece:
230                                 self.board.update_select(x, y, int(tokens[2]), tokens[len(tokens)-1])
231                                 if isinstance(graphics, GraphicsThread):
232                                         with graphics.lock:
233                                                 graphics.state["moves"] = self.board.possible_moves(target)
234                                         time.sleep(turn_delay)
235                         else:
236                                 self.board.update_move(x, y, x2, y2)
237                                 if isinstance(graphics, GraphicsThread):
238                                         with graphics.lock:
239                                                 graphics.state["moves"] = [[x2,y2]]
240                                         time.sleep(turn_delay)
241                                         with graphics.lock:
242                                                 graphics.state["select"] = None
243                                                 graphics.state["moves"] = None
244                                                 graphics.state["dest"] = None
245                         
246
247                         
248                         
249                         
250                         for p in self.players:
251                                 p.update(move)
252
253                         line = self.src.readline().strip(" \r\n")
254                         
255                         
256                                         
257                                         
258                                                 
259                                                 
260
261                         
262                                         
263
264
265                         
266
267                                 
268                         
269
270                 if self.max_lines != None and self.max_lines > count:
271                         sys.stderr.write(sys.argv[0] + " : Replaying from file; stopping at last line (" + str(count) + ")\n")
272                         sys.stderr.write(sys.argv[0] + " : (You requested line " + str(self.max_lines) + ")\n")
273
274                 if self.end and isinstance(graphics, GraphicsThread):
275                         #graphics.stop()
276                         pass # Let the user stop the display
277                 elif not self.end:
278                         global game
279                         game = GameThread(self.board, self.players)
280                         game.run()
281                 
282
283                 
284
285 def opponent(colour):
286         if colour == "white":
287                 return "black"
288         else:
289                 return "white"

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