6 # A thread that runs the game
7 class GameThread(StoppableThread):
8 def __init__(self, board, players):
9 StoppableThread.__init__(self)
11 self.players = players
12 self.state = {"turn" : None} # The game state
13 self.error = 0 # Whether the thread exits with an error
14 self.lock = threading.RLock() #lock for access of self.state
15 self.cond = threading.Condition() # conditional for some reason, I forgot
16 self.final_result = ""
20 # Run the game (run in new thread with start(), run in current thread with run())
23 while not self.stopped():
25 for p in self.players:
27 if isinstance(p, NetworkSender):
28 self.state["turn"] = p.base_player # "turn" contains the player who's turn it is
30 self.state["turn"] = p
33 [x,y] = p.select() # Player selects a square
40 result = self.board.select(x, y, colour = p.colour)
41 for p2 in self.players:
42 p2.update(result) # Inform players of what happened
47 target = self.board.grid[x][y]
48 if isinstance(graphics, GraphicsThread):
50 graphics.state["moves"] = self.board.possible_moves(target)
51 graphics.state["select"] = target
53 time.sleep(turn_delay)
56 if len(self.board.possible_moves(target)) == 0:
57 #print "Piece cannot move"
59 if isinstance(graphics, GraphicsThread):
61 graphics.state["moves"] = None
62 graphics.state["select"] = None
63 graphics.state["dest"] = None
67 [x2,y2] = p.get_move() # Player selects a destination
74 result = str(x) + " " + str(y) + " -> " + str(x2) + " " + str(y2)
77 self.board.update_move(x, y, x2, y2)
79 for p2 in self.players:
80 p2.update(result) # Inform players of what happened
84 if isinstance(graphics, GraphicsThread):
86 graphics.state["moves"] = [[x2,y2]]
88 time.sleep(turn_delay)
90 if isinstance(graphics, GraphicsThread):
92 graphics.state["select"] = None
93 graphics.state["dest"] = None
94 graphics.state["moves"] = None
96 # Commented out exception stuff for now, because it makes it impossible to tell if I made an IndentationError somewhere
99 # #sys.stderr.write(result + "\n")
103 # self.final_result = self.state["turn"].colour + " " + e.message
105 if self.board.king["black"] == None:
106 if self.board.king["white"] == None:
108 self.final_result = self.state["turn"].colour + " DRAW"
111 self.final_result = "white"
113 elif self.board.king["white"] == None:
115 self.final_result = "black"
123 for p2 in self.players:
124 p2.quit(self.final_result)
126 log(self.final_result)
128 if isinstance(graphics, GraphicsThread):
132 # A thread that replays a log file
133 class ReplayThread(GameThread):
134 def __init__(self, players, src, end=False,max_lines=None):
135 self.board = Board(style="empty")
136 GameThread.__init__(self, self.board, players)
138 self.max_lines = max_lines
142 self.reset_board(self.src.readline())
144 def reset_board(self, line):
145 pieces = {"white" : [], "black" : []}
146 king = {"white" : None, "black" : None}
147 grid = [[None] * w for _ in range(h)]
150 self.board.grid[x][y] = None
151 while line != "# Start game":
153 line = self.src.readline().strip(" \r\n")
156 tokens = line.split(" ")
157 [x, y] = map(int, tokens[len(tokens)-1].split(","))
158 current_type = tokens[1]
159 types = map(lambda e : e.strip("'[], "), (tokens[2]+tokens[3]).split(","))
161 target = Piece(tokens[0], x, y, types)
162 target.current_type = current_type
165 target.choice = types.index(current_type)
169 pieces[tokens[0]].append(target)
170 if target.current_type == "king":
171 king[tokens[0]] = target
174 line = self.src.readline().strip(" \r\n")
176 self.board.pieces = pieces
177 self.board.king = king
178 self.board.grid = grid
180 # Update the player's boards
184 line = self.src.readline().strip(" \r\n")
185 while line != "# EOF":
192 line = self.src.readline().strip(" \r\n")
195 tokens = line.split(" ")
196 if tokens[0] == "white" or tokens[0] == "black":
197 self.reset_board(line)
198 line = self.src.readline().strip(" \r\n")
201 move = line.split(":")
202 move = move[len(move)-1].strip(" \r\n")
203 tokens = move.split(" ")
207 [x,y] = map(int, tokens[0:2])
214 target = self.board.grid[x][y]
216 if target.colour == "white":
217 self.state["turn"] = self.players[0]
219 self.state["turn"] = self.players[1]
221 move_piece = (tokens[2] == "->")
223 [x2,y2] = map(int, tokens[len(tokens)-2:])
225 if isinstance(graphics, GraphicsThread):
227 graphics.state["select"] = target
230 self.board.update_select(x, y, int(tokens[2]), tokens[len(tokens)-1])
231 if isinstance(graphics, GraphicsThread):
233 graphics.state["moves"] = self.board.possible_moves(target)
234 time.sleep(turn_delay)
236 self.board.update_move(x, y, x2, y2)
237 if isinstance(graphics, GraphicsThread):
239 graphics.state["moves"] = [[x2,y2]]
240 time.sleep(turn_delay)
242 graphics.state["select"] = None
243 graphics.state["moves"] = None
244 graphics.state["dest"] = None
250 for p in self.players:
253 line = self.src.readline().strip(" \r\n")
270 if self.max_lines != None and self.max_lines > count:
271 sys.stderr.write(sys.argv[0] + " : Replaying from file; stopping at last line (" + str(count) + ")\n")
272 sys.stderr.write(sys.argv[0] + " : (You requested line " + str(self.max_lines) + ")\n")
274 if self.end and isinstance(graphics, GraphicsThread):
276 pass # Let the user stop the display
279 game = GameThread(self.board, self.players)
285 def opponent(colour):
286 if colour == "white":