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[progcomp2013.git] / qchess / src / main.py
1 #!/usr/bin/python -u
2
3 # Do you know what the -u does? It unbuffers stdin and stdout
4 # I can't remember why, but last year things broke without that
5
6 """
7         UCC::Progcomp 2013 Quantum Chess game
8         @author Sam Moore [SZM] "matches"
9         @copyright The University Computer Club, Incorporated
10                 (ie: You can copy it for not for profit purposes)
11 """
12
13 # system python modules or whatever they are called
14 import sys
15 import os
16 import time
17
18 turn_delay = 0.5
19 [game, graphics] = [None, None]
20
21 def make_player(name, colour):
22         if name[0] == '@':
23                 if name[1:] == "human":
24                         return HumanPlayer(name, colour)
25                 s = name[1:].split(":")
26                 if s[0] == "network":
27                         address = None
28                         if len(s) > 1:
29                                 address = s[1]
30                         return NetworkReceiver(colour, address)
31                 if s[0] == "internal":
32
33                         import inspect
34                         internal_agents = inspect.getmembers(sys.modules[__name__], inspect.isclass)
35                         internal_agents = [x for x in internal_agents if issubclass(x[1], InternalAgent)]
36                         internal_agents.remove(('InternalAgent', InternalAgent)) 
37                         
38                         if len(s) != 2:
39                                 sys.stderr.write(sys.argv[0] + " : '@internal' should be followed by ':' and an agent name\n")
40                                 sys.stderr.write(sys.argv[0] + " : Choices are: " + str(map(lambda e : e[0], internal_agents)) + "\n")
41                                 return None
42
43                         for a in internal_agents:
44                                 if s[1] == a[0]:
45                                         return a[1](name, colour)
46                         
47                         sys.stderr.write(sys.argv[0] + " : Can't find an internal agent matching \"" + s[1] + "\"\n")
48                         sys.stderr.write(sys.argv[0] + " : Choices are: " + str(map(lambda e : e[0], internal_agents)) + "\n")
49                         return None
50                         
51
52         else:
53                 return ExternalAgent(name, colour)
54                         
55
56
57 # The main function! It does the main stuff!
58 def main(argv):
59
60         # Apparently python will silently treat things as local unless you do this
61         # Anyone who says "You should never use a global variable" can die in a fire
62         global game
63         global graphics
64         
65         global turn_delay
66         global agent_timeout
67         global log_file
68         global src_file
69         global graphics_enabled
70         global always_reveal_states
71
72         max_lines = None
73         src_file = None
74         
75         style = "quantum"
76         colour = "white"
77
78         # Get the important warnings out of the way
79         if platform.system() == "Windows":
80                 sys.stderr.write(sys.argv[0] + " : Warning - You are using " + platform.system() + "\n")
81                 if platform.release() == "Vista":
82                         sys.stderr.write(sys.argv[0] + " : God help you.\n")
83         
84
85         players = []
86         i = 0
87         while i < len(argv)-1:
88                 i += 1
89                 arg = argv[i]
90                 if arg[0] != '-':
91                         p = make_player(arg, colour)
92                         if not isinstance(p, Player):
93                                 sys.stderr.write(sys.argv[0] + " : Fatal error creating " + colour + " player\n")
94                                 return 100
95                         players.append(p)
96                         if colour == "white":
97                                 colour = "black"
98                         elif colour == "black":
99                                 pass
100                         else:
101                                 sys.stderr.write(sys.argv[0] + " : Too many players (max 2)\n")
102                         continue
103
104                 # Option parsing goes here
105                 if arg[1] == '-' and arg[2:] == "classical":
106                         style = "classical"
107                 elif arg[1] == '-' and arg[2:] == "quantum":
108                         style = "quantum"
109                 elif arg[1] == '-' and arg[2:] == "reveal":
110                         always_reveal_states = True
111                 elif (arg[1] == '-' and arg[2:] == "graphics"):
112                         graphics_enabled = not graphics_enabled
113                 elif (arg[1] == '-' and arg[2:].split("=")[0] == "file"):
114                         # Load game from file
115                         if len(arg[2:].split("=")) == 1:
116                                 src_file = sys.stdin
117                         else:
118                                 src_file = open(arg[2:].split("=")[1].split(":")[0])
119
120                         if len(arg[2:].split(":")) == 2:
121                                 max_lines = int(arg[2:].split(":")[1])
122
123                 elif (arg[1] == '-' and arg[2:].split("=")[0] == "log"):
124                         # Log file
125                         if len(arg[2:].split("=")) == 1:
126                                 log_file = sys.stdout
127                         else:
128                                 log_file = open(arg[2:].split("=")[1], "w")
129                 elif (arg[1] == '-' and arg[2:].split("=")[0] == "delay"):
130                         # Delay
131                         if len(arg[2:].split("=")) == 1:
132                                 turn_delay = 0
133                         else:
134                                 turn_delay = float(arg[2:].split("=")[1])
135
136                 elif (arg[1] == '-' and arg[2:].split("=")[0] == "timeout"):
137                         # Timeout
138                         if len(arg[2:].split("=")) == 1:
139                                 agent_timeout = -1
140                         else:
141                                 agent_timeout = float(arg[2:].split("=")[1])
142                                 
143                 elif (arg[1] == '-' and arg[2:] == "help"):
144                         # Help
145                         os.system("less data/help.txt") # The best help function
146                         return 0
147
148
149         # Create the board
150         
151         # Construct a GameThread! Make it global! Damn the consequences!
152                         
153         if src_file != None:
154                 # Hack to stop ReplayThread from exiting
155                 #if len(players) == 0:
156                 #       players = [HumanPlayer("dummy", "white"), HumanPlayer("dummy", "black")]
157
158                 # Normally the ReplayThread exits if there are no players
159                 # TODO: Decide which behaviour to use, and fix it
160                 end = (len(players) == 0)
161                 if end:
162                         players = [Player("dummy", "white"), Player("dummy", "black")]
163                 elif len(players) != 2:
164                         sys.stderr.write(sys.argv[0] + " : Usage " + sys.argv[0] + " white black\n")
165                         if graphics_enabled:
166                                 sys.stderr.write(sys.argv[0] + " : (You won't get a GUI, because --file was used, and the author is lazy)\n")
167                         return 44
168                 game = ReplayThread(players, src_file, end=end, max_lines=max_lines)
169         else:
170                 board = Board(style)
171                 game = GameThread(board, players) 
172
173
174
175         # Initialise GUI
176         if graphics_enabled == True:
177                 try:
178                         graphics = GraphicsThread(game.board, grid_sz = [64,64]) # Construct a GraphicsThread!
179
180                 except Exception,e:
181                         graphics = None
182                         sys.stderr.write(sys.argv[0] + " : Got exception trying to initialise graphics\n"+str(e.message)+"\nDisabled graphics\n")
183                         graphics_enabled = False
184
185         # If there are no players listed, display a nice pretty menu
186         if len(players) != 2:
187                 if graphics != None:
188                         players = graphics.SelectPlayers(players)
189                 else:
190                         sys.stderr.write(sys.argv[0] + " : Usage " + sys.argv[0] + " white black\n")
191                         return 44
192
193         # If there are still no players, quit
194         if players == None or len(players) != 2:
195                 sys.stderr.write(sys.argv[0] + " : Graphics window closed before players chosen\n")
196                 return 45
197
198
199         # Wrap NetworkSender players around original players if necessary
200         for i in range(len(players)):
201                 if isinstance(players[i], NetworkReceiver):
202                         players[i].board = board # Network players need direct access to the board
203                         for j in range(len(players)):
204                                 if j == i:
205                                         continue
206                                 if isinstance(players[j], NetworkSender) or isinstance(players[j], NetworkReceiver):
207                                         continue
208                                 players[j] = NetworkSender(players[j], players[i].address)
209                                 players[j].board = board
210
211         # Connect the networked players
212         for p in players:
213                 if isinstance(p, NetworkSender) or isinstance(p, NetworkReceiver):
214                         if graphics != None:
215                                 graphics.board.display_grid(graphics.window, graphics.grid_sz)
216                                 graphics.message("Connecting to " + p.colour + " player...")
217                         p.connect()
218
219         
220         # If using windows, select won't work; use horrible TimeoutPlayer hack
221         if agent_timeout > 0:
222                 if platform.system() == "Windows":
223                         for i in range(len(players)):
224                                 if isinstance(players[i], ExternalAgent) or isinstance(players[i], InternalAgent):
225                                         players[i] = TimeoutPlayer(players[i], agent_timeout)
226
227                 else:
228                         warned = False
229                         # InternalAgents get wrapped to an ExternalAgent when there is a timeout
230                         # This is not confusing at all.
231                         for i in range(len(players)):
232                                 if isinstance(players[i], InternalAgent):
233                                                 players[i] = ExternalWrapper(players[i])
234
235
236                 
237
238
239
240
241         log_init(game.board, players)
242         
243         
244         if graphics != None:
245                 game.start() # This runs in a new thread
246                 graphics.run()
247                 if game.is_alive():
248                         game.join()
249         
250
251                 error = game.error + graphics.error
252         else:
253                 game.run()
254                 error = game.error
255         
256
257         if log_file != None and log_file != sys.stdout:
258                 log_file.write("# EOF\n")
259                 log_file.close()
260
261         if src_file != None and src_file != sys.stdin:
262                 src_file.close()
263
264         return error
265
266 # This is how python does a main() function...
267 if __name__ == "__main__":
268         try:
269                 sys.exit(main(sys.argv))
270         except KeyboardInterrupt:
271                 sys.stderr.write(sys.argv[0] + " : Got KeyboardInterrupt. Stopping everything\n")
272                 if isinstance(graphics, StoppableThread):
273                         graphics.stop()
274                         graphics.run() # Will clean up graphics because it is stopped, not run it (a bit dodgy)
275
276                 if isinstance(game, StoppableThread):
277                         game.stop()
278                         if game.is_alive():
279                                 game.join()
280
281                 sys.exit(102)
282

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