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[progcomp2013.git] / qchess / src / main.py
1 #!/usr/bin/python -u
2
3 # Do you know what the -u does? It unbuffers stdin and stdout
4 # I can't remember why, but last year things broke without that
5
6 """
7         UCC::Progcomp 2013 Quantum Chess game
8         @author Sam Moore [SZM] "matches"
9         @copyright The University Computer Club, Incorporated
10                 (ie: You can copy it for not for profit purposes)
11 """
12
13 # system python modules or whatever they are called
14 import sys
15 import os
16 import time
17
18 turn_delay = 0.5
19 sleep_timeout = None
20 [game, graphics] = [None, None]
21
22 def make_player(name, colour):
23         if name[0] == '@':
24                 if name[1:] == "human":
25                         return HumanPlayer(name, colour)
26                 s = name[1:].split(":")
27                 if s[0] == "network":
28                         ip = None
29                         port = 4562
30                         #print str(s)
31                         if len(s) > 1:
32                                 if s[1] != "":
33                                         ip = s[1]
34                         if len(s) > 2:
35                                 port = int(s[2])
36                                 
37                         if ip == None:
38                                 if colour == "black":
39                                         port += 1
40                         elif colour == "white":
41                                 port += 1
42                                                 
43                         return NetworkPlayer(colour, Network((ip, port)), None)
44                 if s[0] == "internal":
45
46                         import inspect
47                         internal_agents = inspect.getmembers(sys.modules[__name__], inspect.isclass)
48                         internal_agents = [x for x in internal_agents if issubclass(x[1], InternalAgent)]
49                         internal_agents.remove(('InternalAgent', InternalAgent)) 
50                         
51                         if len(s) != 2:
52                                 sys.stderr.write(sys.argv[0] + " : '@internal' should be followed by ':' and an agent name\n")
53                                 sys.stderr.write(sys.argv[0] + " : Choices are: " + str(map(lambda e : e[0], internal_agents)) + "\n")
54                                 return None
55
56                         for a in internal_agents:
57                                 if s[1] == a[0]:
58                                         return a[1](name, colour)
59                         
60                         sys.stderr.write(sys.argv[0] + " : Can't find an internal agent matching \"" + s[1] + "\"\n")
61                         sys.stderr.write(sys.argv[0] + " : Choices are: " + str(map(lambda e : e[0], internal_agents)) + "\n")
62                         return None
63                 if s[0] == "fifo":
64                         if len(s) > 1:
65                                 return FifoPlayer(s[1], colour)
66                         else:
67                                 return FifoPlayer(str(os.getpid())+"."+colour, colour)
68
69         else:
70                 return ExternalAgent(name, colour)
71                         
72
73
74 # The main function! It does the main stuff!
75 def main(argv):
76
77         # Apparently python will silently treat things as local unless you do this
78         # Anyone who says "You should never use a global variable" can die in a fire
79         global game
80         global graphics
81         
82         global turn_delay
83         global agent_timeout
84         global log_files
85         global src_file
86         global graphics_enabled
87         global always_reveal_states
88         global sleep_timeout
89
90
91         server_addr = None
92
93         max_moves = None
94         src_file = None
95         
96         style = "quantum"
97         colour = "white"
98
99         # Get the important warnings out of the way
100         if platform.system() == "Windows":
101                 sys.stderr.write(sys.argv[0] + " : Warning - You are using " + platform.system() + "\n")
102                 if platform.release() == "Vista":
103                         sys.stderr.write(sys.argv[0] + " : God help you.\n")
104         
105
106         players = []
107         i = 0
108         while i < len(argv)-1:
109                 i += 1
110                 arg = argv[i]
111                 if arg[0] != '-':
112                         p = make_player(arg, colour)
113                         if not isinstance(p, Player):
114                                 sys.stderr.write(sys.argv[0] + " : Fatal error creating " + colour + " player\n")
115                                 return 100
116                         players.append(p)
117                         if colour == "white":
118                                 colour = "black"
119                         elif colour == "black":
120                                 pass
121                         else:
122                                 sys.stderr.write(sys.argv[0] + " : Too many players (max 2)\n")
123                         continue
124
125                 # Option parsing goes here
126                 if arg[1] == '-' and arg[2:] == "classical":
127                         style = "classical"
128                 elif arg[1] == '-' and arg[2:] == "quantum":
129                         style = "quantum"
130                 elif arg[1] == '-' and arg[2:] == "reveal":
131                         always_reveal_states = True
132                 elif (arg[1] == '-' and arg[2:] == "graphics"):
133                         graphics_enabled = True
134                 elif (arg[1] == '-' and arg[2:] == "no-graphics"):
135                         graphics_enabled = False
136                 elif (arg[1] == '-' and arg[2:].split("=")[0] == "file"):
137                         # Load game from file
138                         if len(arg[2:].split("=")) == 1:
139                                 src_file = sys.stdin
140                         else:
141                                 f = arg[2:].split("=")[1]
142                                 if f[0:7] == "http://":
143                                         src_file = HttpReplay(f)
144                                 else:
145                                         src_file = FileReplay(f.split(":")[0])
146
147                                         if len(f.split(":")) == 2:
148                                                 max_moves = int(f.split(":")[1])
149                                                 
150                 elif (arg[1] == '-' and arg[2:].split("=")[0] == "server"):
151                         #debug("Server: " + str(arg[2:]))
152                         if len(arg[2:].split("=")) <= 1:
153                                 server_addr = True
154                         else:
155                                 server_addr = arg[2:].split("=")[1]
156                         
157                 elif (arg[1] == '-' and arg[2:].split("=")[0] == "log"):
158                         # Log file
159                         if len(arg[2:].split("=")) == 1:
160                                 log_files.append(LogFile(sys.stdout,""))
161                         else:
162                                 f = arg[2:].split("=")[1]
163                                 if f == "":
164                                         log_files.append(LogFile(sys.stdout, ""))
165                                 elif f[0] == '@':
166                                         log_files.append(ShortLog(f[1:]))
167                                 else:
168                                         log_files.append(LogFile(open(f, "w", 0), f))
169                 elif (arg[1] == '-' and arg[2:].split("=")[0] == "delay"):
170                         # Delay
171                         if len(arg[2:].split("=")) == 1:
172                                 turn_delay = 0
173                         else:
174                                 turn_delay = float(arg[2:].split("=")[1])
175
176                 elif (arg[1] == '-' and arg[2:].split("=")[0] == "timeout"):
177                         # Timeout
178                         if len(arg[2:].split("=")) == 1:
179                                 agent_timeout = -1
180                         else:
181                                 agent_timeout = float(arg[2:].split("=")[1])
182                 elif (arg[1] == '-' and arg[2:].split("=")[0] == "blackout"):
183                         # Screen saver delay
184                         if len(arg[2:].split("=")) == 1:
185                                 sleep_timeout = -1
186                         else:
187                                 sleep_timeout = float(arg[2:].split("=")[1])
188                                 
189                 elif (arg[1] == '-' and arg[2:] == "help"):
190                         # Help
191                         os.system("less data/help.txt") # The best help function
192                         return 0
193                 
194         # Dedicated server?
195         
196         #debug("server_addr = " + str(server_addr))
197         
198         if server_addr != None:
199                 if server_addr == True:
200                         return dedicated_server()
201                 else:
202                         if len(players) > 1:
203                                 sys.stderr.write("Only a single player may be provided when --server is used\n")
204                                 return 1
205                         if len(players) == 1:
206                                 return client(server_addr, players[0].name)
207                         else:
208                                 return client(server_addr)
209                 
210
211         # Create the board
212         
213         # Construct a GameThread! Make it global! Damn the consequences!
214                         
215         if src_file != None:
216                 # Hack to stop ReplayThread from exiting
217                 #if len(players) == 0:
218                 #       players = [HumanPlayer("dummy", "white"), HumanPlayer("dummy", "black")]
219
220                 # Normally the ReplayThread exits if there are no players
221                 # TODO: Decide which behaviour to use, and fix it
222                 end = (len(players) == 0)
223                 if end:
224                         players = [Player("dummy", "white"), Player("dummy", "black")]
225                 elif len(players) != 2:
226                         sys.stderr.write(sys.argv[0] + " : Usage " + sys.argv[0] + " white black\n")
227                         if graphics_enabled:
228                                 sys.stderr.write(sys.argv[0] + " : (You won't get a GUI, because --file was used, and the author is lazy)\n")
229                         return 44
230                 game = ReplayThread(players, src_file, end=end, max_moves=max_moves)
231         else:
232                 board = Board(style)
233                 board.max_moves = max_moves
234                 game = GameThread(board, players) 
235
236
237
238
239         # Initialise GUI
240         if graphics_enabled == True:
241                 try:
242                         graphics = GraphicsThread(game.board, grid_sz = [64,64]) # Construct a GraphicsThread!
243                         
244                         graphics.sleep_timeout = sleep_timeout
245
246                 except Exception,e:
247                         graphics = None
248                         sys.stderr.write(sys.argv[0] + " : Got exception trying to initialise graphics\n"+str(e.message)+"\nDisabled graphics\n")
249                         graphics_enabled = False
250
251         # If there are no players listed, display a nice pretty menu
252         if len(players) != 2:
253                 if graphics != None:
254                         
255                         server_addr = graphics.SelectServer()
256                         if server_addr != None:
257                                 pygame.quit() # Time to say goodbye
258                                 if server_addr == True:
259                                         return dedicated_server()
260                                 else:
261                                         return client(server_addr)      
262                         
263                         players = graphics.SelectPlayers(players)
264                 else:
265                         sys.stderr.write(sys.argv[0] + " : Usage " + sys.argv[0] + " white black\n")
266                         return 44
267
268         # If there are still no players, quit
269         if players == None or len(players) != 2:
270                 sys.stderr.write(sys.argv[0] + " : Graphics window closed before players chosen\n")
271                 return 45
272
273         old = players[:]
274         for p in old:
275                 if isinstance(p, NetworkPlayer):
276                         for i in range(len(old)):
277                                 if old[i] == p or isinstance(old[i], NetworkPlayer):
278                                         continue
279                                 players[i] = NetworkPlayer(old[i].colour, p.network, old[i])
280                 
281         for p in players:
282                 #debug(str(p))
283                 if isinstance(p, NetworkPlayer):
284                         p.board = game.board
285                         if not p.network.connected:
286                                 if not p.network.server:
287                                         time.sleep(0.2)
288                                 p.network.connect()
289                                 
290         
291         # If using windows, select won't work; use horrible TimeoutPlayer hack
292         if agent_timeout > 0:
293                 if platform.system() == "Windows":
294                         for i in range(len(players)):
295                                 if isinstance(players[i], ExternalAgent) or isinstance(players[i], InternalAgent):
296                                         players[i] = TimeoutPlayer(players[i], agent_timeout)
297
298                 else:
299                         warned = False
300                         # InternalAgents get wrapped to an ExternalAgent when there is a timeout
301                         # This is not confusing at all.
302                         for i in range(len(players)):
303                                 if isinstance(players[i], InternalAgent):
304                                                 players[i] = ExternalWrapper(players[i])
305
306
307                 
308
309
310
311
312         log_init(game.board, players)
313         
314         
315         if graphics != None:
316                 game.start() # This runs in a new thread
317                 graphics.run()
318                 if game.is_alive():
319                         game.join()
320         
321
322                 error = game.error + graphics.error
323         else:
324                 game.run()
325                 error = game.error
326         
327
328         for l in log_files:
329                 l.close()
330
331         if src_file != None and src_file != sys.stdin:
332                 src_file.close()
333
334         sys.stdout.write(game.final_result + "\n")
335
336         return error
337                 
338                 
339         
340                 
341         
342                 
343                 
344
345 # This is how python does a main() function...
346 if __name__ == "__main__":
347         retcode = 0
348         try:
349                 retcode = main(sys.argv)
350         except KeyboardInterrupt:
351                 sys.stderr.write(sys.argv[0] + " : Got KeyboardInterrupt. Stopping everything\n")
352                 if isinstance(graphics, StoppableThread):
353                         graphics.stop()
354                         graphics.run() # Will clean up graphics because it is stopped, not run it (a bit dodgy)
355
356                 if isinstance(game, StoppableThread):
357                         game.stop()
358                         if game.is_alive():
359                                 game.join()
360                 retcode = 102
361         #except Exception, e:
362         #       sys.stderr.write(sys.argv[0] + " : " + e.message + "\n")
363         #       retcode = 103   
364                 
365         try:
366                 sys.stdout.close()
367         except:
368                 pass
369         try:
370                 sys.stderr.close()
371         except:
372                 pass
373         sys.exit(retcode)
374                 
375

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