Actually commit stuff from ages ago
[progcomp2013.git] / qchess / src / main.py
1 #!/usr/bin/python -u
2
3 # Do you know what the -u does? It unbuffers stdin and stdout
4 # I can't remember why, but last year things broke without that
5
6 """
7         UCC::Progcomp 2013 Quantum Chess game
8         @author Sam Moore [SZM] "matches"
9         @copyright The University Computer Club, Incorporated
10                 (ie: You can copy it for not for profit purposes)
11 """
12
13 # system python modules or whatever they are called
14 import sys
15 import os
16 import time
17
18 turn_delay = 0.5
19 [game, graphics] = [None, None]
20
21 def make_player(name, colour):
22         if name[0] == '@':
23                 if name[1:] == "human":
24                         return HumanPlayer(name, colour)
25                 s = name[1:].split(":")
26                 if s[0] == "network":
27                         address = None
28                         if len(s) > 1:
29                                 address = s[1]
30                         return NetworkReceiver(colour, address)
31                 if s[0] == "internal":
32
33                         import inspect
34                         internal_agents = inspect.getmembers(sys.modules[__name__], inspect.isclass)
35                         internal_agents = [x for x in internal_agents if issubclass(x[1], InternalAgent)]
36                         internal_agents.remove(('InternalAgent', InternalAgent)) 
37                         
38                         if len(s) != 2:
39                                 sys.stderr.write(sys.argv[0] + " : '@internal' should be followed by ':' and an agent name\n")
40                                 sys.stderr.write(sys.argv[0] + " : Choices are: " + str(map(lambda e : e[0], internal_agents)) + "\n")
41                                 return None
42
43                         for a in internal_agents:
44                                 if s[1] == a[0]:
45                                         return a[1](name, colour)
46                         
47                         sys.stderr.write(sys.argv[0] + " : Can't find an internal agent matching \"" + s[1] + "\"\n")
48                         sys.stderr.write(sys.argv[0] + " : Choices are: " + str(map(lambda e : e[0], internal_agents)) + "\n")
49                         return None
50                         
51
52         else:
53                 return ExternalAgent(name, colour)
54                         
55
56
57 # The main function! It does the main stuff!
58 def main(argv):
59
60         # Apparently python will silently treat things as local unless you do this
61         # Anyone who says "You should never use a global variable" can die in a fire
62         global game
63         global graphics
64         
65         global turn_delay
66         global agent_timeout
67         global log_files
68         global src_file
69         global graphics_enabled
70         global always_reveal_states
71
72         max_moves = None
73         src_file = None
74         
75         style = "quantum"
76         colour = "white"
77
78         # Get the important warnings out of the way
79         if platform.system() == "Windows":
80                 sys.stderr.write(sys.argv[0] + " : Warning - You are using " + platform.system() + "\n")
81                 if platform.release() == "Vista":
82                         sys.stderr.write(sys.argv[0] + " : God help you.\n")
83         
84
85         players = []
86         i = 0
87         while i < len(argv)-1:
88                 i += 1
89                 arg = argv[i]
90                 if arg[0] != '-':
91                         p = make_player(arg, colour)
92                         if not isinstance(p, Player):
93                                 sys.stderr.write(sys.argv[0] + " : Fatal error creating " + colour + " player\n")
94                                 return 100
95                         players.append(p)
96                         if colour == "white":
97                                 colour = "black"
98                         elif colour == "black":
99                                 pass
100                         else:
101                                 sys.stderr.write(sys.argv[0] + " : Too many players (max 2)\n")
102                         continue
103
104                 # Option parsing goes here
105                 if arg[1] == '-' and arg[2:] == "classical":
106                         style = "classical"
107                 elif arg[1] == '-' and arg[2:] == "quantum":
108                         style = "quantum"
109                 elif arg[1] == '-' and arg[2:] == "reveal":
110                         always_reveal_states = True
111                 elif (arg[1] == '-' and arg[2:] == "graphics"):
112                         graphics_enabled = True
113                 elif (arg[1] == '-' and arg[2:] == "no-graphics"):
114                         graphics_enabled = False
115                 elif (arg[1] == '-' and arg[2:].split("=")[0] == "file"):
116                         # Load game from file
117                         if len(arg[2:].split("=")) == 1:
118                                 src_file = sys.stdin
119                         else:
120                                 f = arg[2:].split("=")[1]
121                                 if f[0:7] == "http://":
122                                         src_file = HttpReplay(f)
123                                 else:
124                                         src_file = FileReplay(f.split(":")[0])
125
126                                         if len(f.split(":")) == 2:
127                                                 max_moves = int(f.split(":")[1])
128
129                 elif (arg[1] == '-' and arg[2:].split("=")[0] == "log"):
130                         # Log file
131                         if len(arg[2:].split("=")) == 1:
132                                 log_files.append(LogFile(sys.stdout))
133                         else:
134                                 f = arg[2:].split("=")[1]
135                                 if f[0] == '@':
136                                         log_files.append(ShortLog(f[1:]))
137                                 else:
138                                         log_files.append(LogFile(open(f, "w", 0)))
139                 elif (arg[1] == '-' and arg[2:].split("=")[0] == "delay"):
140                         # Delay
141                         if len(arg[2:].split("=")) == 1:
142                                 turn_delay = 0
143                         else:
144                                 turn_delay = float(arg[2:].split("=")[1])
145
146                 elif (arg[1] == '-' and arg[2:].split("=")[0] == "timeout"):
147                         # Timeout
148                         if len(arg[2:].split("=")) == 1:
149                                 agent_timeout = -1
150                         else:
151                                 agent_timeout = float(arg[2:].split("=")[1])
152                                 
153                 elif (arg[1] == '-' and arg[2:] == "help"):
154                         # Help
155                         os.system("less data/help.txt") # The best help function
156                         return 0
157
158
159         # Create the board
160         
161         # Construct a GameThread! Make it global! Damn the consequences!
162                         
163         if src_file != None:
164                 # Hack to stop ReplayThread from exiting
165                 #if len(players) == 0:
166                 #       players = [HumanPlayer("dummy", "white"), HumanPlayer("dummy", "black")]
167
168                 # Normally the ReplayThread exits if there are no players
169                 # TODO: Decide which behaviour to use, and fix it
170                 end = (len(players) == 0)
171                 if end:
172                         players = [Player("dummy", "white"), Player("dummy", "black")]
173                 elif len(players) != 2:
174                         sys.stderr.write(sys.argv[0] + " : Usage " + sys.argv[0] + " white black\n")
175                         if graphics_enabled:
176                                 sys.stderr.write(sys.argv[0] + " : (You won't get a GUI, because --file was used, and the author is lazy)\n")
177                         return 44
178                 game = ReplayThread(players, src_file, end=end, max_moves=max_moves)
179         else:
180                 board = Board(style)
181                 board.max_moves = max_moves
182                 game = GameThread(board, players) 
183
184
185
186
187         # Initialise GUI
188         if graphics_enabled == True:
189                 try:
190                         graphics = GraphicsThread(game.board, grid_sz = [64,64]) # Construct a GraphicsThread!
191
192                 except Exception,e:
193                         graphics = None
194                         sys.stderr.write(sys.argv[0] + " : Got exception trying to initialise graphics\n"+str(e.message)+"\nDisabled graphics\n")
195                         graphics_enabled = False
196
197         # If there are no players listed, display a nice pretty menu
198         if len(players) != 2:
199                 if graphics != None:
200                         players = graphics.SelectPlayers(players)
201                 else:
202                         sys.stderr.write(sys.argv[0] + " : Usage " + sys.argv[0] + " white black\n")
203                         return 44
204
205         # If there are still no players, quit
206         if players == None or len(players) != 2:
207                 sys.stderr.write(sys.argv[0] + " : Graphics window closed before players chosen\n")
208                 return 45
209
210
211         # Wrap NetworkSender players around original players if necessary
212         for i in range(len(players)):
213                 if isinstance(players[i], NetworkReceiver):
214                         players[i].board = board # Network players need direct access to the board
215                         for j in range(len(players)):
216                                 if j == i:
217                                         continue
218                                 if isinstance(players[j], NetworkSender) or isinstance(players[j], NetworkReceiver):
219                                         continue
220                                 players[j] = NetworkSender(players[j], players[i].address)
221                                 players[j].board = board
222
223         # Connect the networked players
224         for p in players:
225                 if isinstance(p, NetworkSender) or isinstance(p, NetworkReceiver):
226                         if graphics != None:
227                                 graphics.board.display_grid(graphics.window, graphics.grid_sz)
228                                 graphics.message("Connecting to " + p.colour + " player...")
229                         p.connect()
230
231         
232         # If using windows, select won't work; use horrible TimeoutPlayer hack
233         if agent_timeout > 0:
234                 if platform.system() == "Windows":
235                         for i in range(len(players)):
236                                 if isinstance(players[i], ExternalAgent) or isinstance(players[i], InternalAgent):
237                                         players[i] = TimeoutPlayer(players[i], agent_timeout)
238
239                 else:
240                         warned = False
241                         # InternalAgents get wrapped to an ExternalAgent when there is a timeout
242                         # This is not confusing at all.
243                         for i in range(len(players)):
244                                 if isinstance(players[i], InternalAgent):
245                                                 players[i] = ExternalWrapper(players[i])
246
247
248                 
249
250
251
252
253         log_init(game.board, players)
254         
255         
256         if graphics != None:
257                 game.start() # This runs in a new thread
258                 graphics.run()
259                 if game.is_alive():
260                         game.join()
261         
262
263                 error = game.error + graphics.error
264         else:
265                 game.run()
266                 error = game.error
267         
268
269         for l in log_files:
270                 l.close()
271
272         if src_file != None and src_file != sys.stdin:
273                 src_file.close()
274
275         sys.stdout.write(game.final_result + "\n")
276
277         return error
278
279 # This is how python does a main() function...
280 if __name__ == "__main__":
281         try:
282                 sys.exit(main(sys.argv))
283         except KeyboardInterrupt:
284                 sys.stderr.write(sys.argv[0] + " : Got KeyboardInterrupt. Stopping everything\n")
285                 if isinstance(graphics, StoppableThread):
286                         graphics.stop()
287                         graphics.run() # Will clean up graphics because it is stopped, not run it (a bit dodgy)
288
289                 if isinstance(game, StoppableThread):
290                         game.stop()
291                         if game.is_alive():
292                                 game.join()
293
294                 sys.exit(102)
295

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