Added sample agent + log file writing/parsing
[progcomp2013.git] / qchess / qchess.py
index 219b34f..02a724a 100755 (executable)
@@ -39,7 +39,7 @@ class Piece():
 
        # Make a string for the piece (used for debug)
        def __str__(self):
-               return str(self.current_type) + " " + str(self.types) + " at " + str(self.x) + ","+str(self.y)  
+               return str(self.colour) + " " + str(self.current_type) + " " + str(self.types) + " at " + str(self.x) + ","+str(self.y)  
 
        # Draw the piece in a pygame surface
        def draw(self, window, grid_sz = [80,80], style="quantum"):
@@ -59,7 +59,7 @@ class Piece():
 
                # Draw the two possible types underneath the current_type image
                for i in range(len(self.types)):
-                       if self.types_revealed[i] == True:
+                       if always_reveal_states == True or self.types_revealed[i] == True:
                                img = small_images[self.colour][self.types[i]]
                        else:
                                img = small_images[self.colour]["unknown"] # If the type hasn't been revealed, show a placeholder
@@ -97,6 +97,8 @@ class Piece():
 # --- piece.py --- #
 [w,h] = [8,8] # Width and height of board(s)
 
+always_reveal_states = False
+
 # Class to represent a quantum chess board
 class Board():
        # Initialise; if master=True then the secondary piece types are assigned
@@ -111,6 +113,9 @@ class Board():
                for c in ["black", "white"]:
                        del self.unrevealed_types[c]["unknown"]
 
+               if style == "empty":
+                       return
+
                # Add all the pieces with known primary types
                for i in range(0, 2):
                        
@@ -704,8 +709,6 @@ class AgentRandom(InternalAgent):
 
 def run_agent(agent):
        #sys.stderr.write(sys.argv[0] + " : Running agent " + str(agent) + "\n")
-       colour = sys.stdin.readline().strip(" \r\n")
-       agent.colour = colour
        while True:
                line = sys.stdin.readline().strip(" \r\n")
                if line == "SELECTION?":
@@ -730,7 +733,7 @@ def run_agent(agent):
 
 class ExternalWrapper(ExternalAgent):
        def __init__(self, agent):
-               run = "python -u -c \"import sys;import os;from qchess import *;agent = " + agent.__class__.__name__ + "('" + agent.name + "','"+agent.colour+"');sys.exit(run_agent(agent))\""
+               run = "python -u -c \"import sys;import os;from qchess import *;agent = " + agent.__class__.__name__ + "('" + agent.name + "','"+agent.colour+"');sys.stdin.readline();sys.exit(run_agent(agent))\""
                # str(run)
                ExternalAgent.__init__(self, run, agent.colour)
 
@@ -1205,7 +1208,20 @@ def log(s):
                import datetime
                log_file.write(str(datetime.datetime.now()) + " : " + s + "\n")
 
+def log_init(board, players):
+       if log_file != None:
+               import datetime
+               log_file.write("# Log starts " + str(datetime.datetime.now()) + "\n")
+               for p in players:
+                       log_file.write("# " + p.colour + " : " + p.name + "\n")
+               
+               log_file.write("# Initial board\n")
+               for x in range(0, w):
+                       for y in range(0, h):
+                               if board.grid[x][y] != None:
+                                       log_file.write(str(board.grid[x][y]) + "\n")
 
+               log_file.write("# Start game\n")
        
 
 # A thread that runs the game
@@ -1219,6 +1235,8 @@ class GameThread(StoppableThread):
                self.lock = threading.RLock() #lock for access of self.state
                self.cond = threading.Condition() # conditional for some reason, I forgot
                self.final_result = ""
+               
+               
 
        # Run the game (run in new thread with start(), run in current thread with run())
        def run(self):
@@ -1330,20 +1348,53 @@ class GameThread(StoppableThread):
        
 # A thread that replays a log file
 class ReplayThread(GameThread):
-       def __init__(self, players, src):
-               self.board = Board(style="agent")
+       def __init__(self, players, src, end=False,max_lines=None):
+               self.board = Board(style="empty")
                GameThread.__init__(self, self.board, players)
                self.src = src
+               self.max_lines = max_lines
+               self.line_number = 0
+               self.end = end
 
-               self.ended = False
+               try:
+                       while self.src.readline().strip(" \r\n") != "# Initial board":
+                               self.line_number += 1
+               
+                       line = self.src.readline().strip(" \r\n")
+                       
+                       while line != "# Start game":
+                               #print "Reading line " + str(line)
+                               self.line_number += 1
+                               [x,y] = map(int, line.split("at")[1].strip(" \r\n").split(","))
+                               colour = line.split(" ")[0]
+                               current_type = line.split(" ")[1]
+                               types = map(lambda e : e.strip(" [],'"), line.split(" ")[2:4])
+                               p = Piece(colour, x, y, types)
+                               if current_type != "unknown":
+                                       p.current_type = current_type
+                                       p.choice = types.index(current_type)
+
+                               self.board.pieces[colour].append(p)
+                               self.board.grid[x][y] = p
+                               if current_type == "king":
+                                       self.board.king[colour] = p
+
+                               line = self.src.readline().strip(" \r\n")
+                               
+               except Exception, e:
+                       raise Exception("FILE line: " + str(self.line_number) + " \""+str(line)+"\"") #\n" + e.message)
        
        def run(self):
                i = 0
                phase = 0
-               for line in self.src:
+               count = 0
+               line = self.src.readline().strip(" \r\n")
+               while line != "# EOF":
+                       count += 1
+                       if self.max_lines != None and count > self.max_lines:
+                               self.stop()
 
                        if self.stopped():
-                               self.ended = True
                                break
 
                        with self.lock:
@@ -1356,10 +1407,8 @@ class ReplayThread(GameThread):
                        try:
                                self.board.update(result)
                        except:
-                               self.ended = True
                                self.final_result = result
-                               if isinstance(graphics, GraphicsThread):
-                                       graphics.stop()
+                               self.stop()
                                break
 
                        [x,y] = map(int, result.split(" ")[0:2])
@@ -1371,14 +1420,16 @@ class ReplayThread(GameThread):
                                                graphics.state["moves"] = self.board.possible_moves(target)
                                                graphics.state["select"] = target
 
-                                       time.sleep(turn_delay)
+                                       if self.end:
+                                               time.sleep(turn_delay)
 
                                elif phase == 1:
                                        [x2,y2] = map(int, result.split(" ")[3:5])
                                        with graphics.lock:
                                                graphics.state["moves"] = [[x2,y2]]
 
-                                       time.sleep(turn_delay)
+                                       if self.end:
+                                               time.sleep(turn_delay)
 
                                        with graphics.lock:
                                                graphics.state["select"] = None
@@ -1396,6 +1447,21 @@ class ReplayThread(GameThread):
                        if phase == 0:
                                i = (i + 1) % 2
 
+                       line = self.src.readline().strip(" \r\n")
+
+               if self.max_lines != None and self.max_lines > count:
+                       sys.stderr.write(sys.argv[0] + " : Replaying from file; stopping at last line (" + str(count) + ")\n")
+                       sys.stderr.write(sys.argv[0] + " : (You requested line " + str(self.max_lines) + ")\n")
+
+               if self.end and isinstance(graphics, GraphicsThread):
+                       #graphics.stop()
+                       pass # Let the user stop the display
+               elif not self.end:
+                       global game
+                       game = GameThread(self.board, self.players)
+                       game.run()
+               
+
                
 
 def opponent(colour):
@@ -1965,8 +2031,9 @@ def main(argv):
        global log_file
        global src_file
        global graphics_enabled
+       global always_reveal_states
 
-
+       max_lines = None
        src_file = None
        
        style = "quantum"
@@ -2003,6 +2070,8 @@ def main(argv):
                        style = "classical"
                elif arg[1] == '-' and arg[2:] == "quantum":
                        style = "quantum"
+               elif arg[1] == '-' and arg[2:] == "reveal":
+                       always_reveal_states = True
                elif (arg[1] == '-' and arg[2:] == "graphics"):
                        graphics_enabled = not graphics_enabled
                elif (arg[1] == '-' and arg[2:].split("=")[0] == "file"):
@@ -2010,7 +2079,11 @@ def main(argv):
                        if len(arg[2:].split("=")) == 1:
                                src_file = sys.stdin
                        else:
-                               src_file = open(arg[2:].split("=")[1])
+                               src_file = open(arg[2:].split("=")[1].split(":")[0])
+
+                       if len(arg[2:].split(":")) == 2:
+                               max_lines = int(arg[2:].split(":")[1])
+
                elif (arg[1] == '-' and arg[2:].split("=")[0] == "log"):
                        # Log file
                        if len(arg[2:].split("=")) == 1:
@@ -2042,9 +2115,21 @@ def main(argv):
        # Construct a GameThread! Make it global! Damn the consequences!
                        
        if src_file != None:
-               if len(players) == 0:
+               # Hack to stop ReplayThread from exiting
+               #if len(players) == 0:
+               #       players = [HumanPlayer("dummy", "white"), HumanPlayer("dummy", "black")]
+
+               # Normally the ReplayThread exits if there are no players
+               # TODO: Decide which behaviour to use, and fix it
+               end = (len(players) == 0)
+               if end:
                        players = [Player("dummy", "white"), Player("dummy", "black")]
-               game = ReplayThread(players, src_file)
+               elif len(players) != 2:
+                       sys.stderr.write(sys.argv[0] + " : Usage " + sys.argv[0] + " white black\n")
+                       if graphics_enabled:
+                               sys.stderr.write(sys.argv[0] + " : (You won't get a GUI, because --file was used, and the author is lazy)\n")
+                       return 44
+               game = ReplayThread(players, src_file, end=end, max_lines=max_lines)
        else:
                board = Board(style)
                game = GameThread(board, players) 
@@ -2117,17 +2202,24 @@ def main(argv):
 
 
 
+       log_init(game.board, players)
+       
        
        if graphics != None:
                game.start() # This runs in a new thread
                graphics.run()
-               game.join()
+               if game.is_alive():
+                       game.join()
+       
+
                error = game.error + graphics.error
        else:
                game.run()
                error = game.error
+       
 
        if log_file != None and log_file != sys.stdout:
+               log_file.write("# EOF\n")
                log_file.close()
 
        if src_file != None and src_file != sys.stdin:
@@ -2137,6 +2229,20 @@ def main(argv):
 
 # This is how python does a main() function...
 if __name__ == "__main__":
-       sys.exit(main(sys.argv))
+       try:
+               sys.exit(main(sys.argv))
+       except KeyboardInterrupt:
+               sys.stderr.write(sys.argv[0] + " : Got KeyboardInterrupt. Stopping everything\n")
+               if isinstance(graphics, StoppableThread):
+                       graphics.stop()
+                       graphics.run() # Will clean up graphics because it is stopped, not run it (a bit dodgy)
+
+               if isinstance(game, StoppableThread):
+                       game.stop()
+                       if game.is_alive():
+                               game.join()
+
+               sys.exit(102)
+
 # --- main.py --- #
-# EOF - created from make on Tue Jan 29 18:10:18 WST 2013
+# EOF - created from make on Wed Jan 30 00:45:46 WST 2013

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