Actually commit stuff from ages ago
[progcomp2013.git] / qchess / qchess.py
index 3554da5..48ada31 100755 (executable)
@@ -20,7 +20,7 @@ class Piece():
                
                self.move_pattern = None
                self.coverage = None
-
+               self.possible_moves = None
                
 
        def init_from_copy(self, c):
@@ -112,6 +112,7 @@ class Board():
                self.king = {"white" : None, "black" : None} # We need to keep track of the king, because he is important
                self.max_moves = None
                self.moves = 0
+               self.move_stack = []
                for c in ["black", "white"]:
                        del self.unrevealed_types[c]["unknown"]
 
@@ -282,10 +283,19 @@ class Board():
 
                if len(self.possible_moves(piece)) <= 0:
                        piece.deselect() # Piece can't move; deselect it
+                       
+               # Piece needs to recalculate moves
+               piece.possible_moves = None
                
        # Update the board when a piece has been moved
        def update_move(self, x, y, x2, y2):
+                               
                piece = self.grid[x][y]
+               #print "Moving " + str(x) + "," + str(y) + " to " + str(x2) + "," + str(y2) + "; possible_moves are " + str(self.possible_moves(piece))
+               
+               if not [x2,y2] in self.possible_moves(piece):
+                       raise Exception("ILLEGAL move " + str(x2)+","+str(y2))
+               
                self.grid[x][y] = None
                taken = self.grid[x2][y2]
                if taken != None:
@@ -309,6 +319,11 @@ class Board():
 
                piece.deselect() # Uncollapse (?) the wavefunction!
                self.moves += 1
+               
+               # All other pieces need to recalculate moves
+               for p in self.pieces["white"] + self.pieces["black"]:
+                       p.possible_moves = None
+               
                #self.verify()  
 
        # Update the board from a string
@@ -366,7 +381,7 @@ class Board():
                        if prob > 0:
                                result.update({p : prob})
                
-               self.verify()
+               #self.verify()
                return result
 
 
@@ -407,7 +422,7 @@ class Board():
                                for point in self.possible_moves(p, reject_allied):
                                        result[point[0]][point[1]] += prob
                
-               self.verify()
+               #self.verify()
                p.current_type = "unknown"
                return result
 
@@ -433,10 +448,25 @@ class Board():
        # This is probably inefficient, but I looked at some sample chess games and they seem to actually do things this way
        # reject_allied indicates whether squares occupied by allied pieces will be removed
        # (set to false to check for defense)
-       def possible_moves(self, p, reject_allied = True):
-               result = []
+       def possible_moves(self, p, reject_allied = True, state=None):
                if p == None:
+                       raise Exception("SANITY: No piece")
+               
+               
+               
+               if state != None and state != p.current_type:
+                       old_type = p.current_type
+                       p.current_type = state
+                       result = self.possible_moves(p, reject_allied, state=None)
+                       p.current_type = old_type
                        return result
+               
+               if p.possible_moves != None:
+                       return p.possible_moves
+               
+               
+               result = []
+               
 
                
                if p.current_type == "unknown":
@@ -508,7 +538,9 @@ class Board():
                        if g != None and (g.colour == p.colour and reject_allied == True):
                                result.remove(point) # Remove allied pieces
                
-               self.verify()
+               #self.verify()
+               
+               p.possible_moves = result
                return result
 
 
@@ -550,11 +582,39 @@ class Board():
        # I typed the full statement about 30 times before writing this function...
        def on_board(self, x, y):
                return (x >= 0 and x < w) and (y >= 0 and y < h)
+       
+       # Pushes a move temporarily
+       def push_move(self, piece, x, y):
+               target = self.grid[x][y]
+               self.move_stack.append([piece, target, piece.x, piece.y, x, y])
+               [piece.x, piece.y] = [x, y]
+               self.grid[x][y] = piece
+               self.grid[piece.x][piece.y] = None
+               
+               for p in self.pieces["white"] + self.pieces["black"]:
+                       p.possible_moves = None
+               
+       # Restore move
+       def pop_move(self):
+               #print str(self.move_stack)
+               [piece, target, x1, y1, x2, y2] = self.move_stack[len(self.move_stack)-1]
+               self.move_stack = self.move_stack[:-1]
+               piece.x = x1
+               piece.y = y1
+               self.grid[x1][y1] = piece
+               if target != None:
+                       target.x = x2
+                       target.y = y2
+               self.grid[x2][y2] = target
+               
+               for p in self.pieces["white"] + self.pieces["black"]:
+                               p.possible_moves = None
+               
 # --- board.py --- #
 import subprocess
 import select
 import platform
-
+import re
 
 agent_timeout = -1.0 # Timeout in seconds for AI players to make moves
                        # WARNING: Won't work for windows based operating systems
@@ -606,7 +666,7 @@ class ExternalAgent(Player):
                if self.p.stdout in ready:
                        #sys.stderr.write("Reading from " + str(self.p) + " 's stdout...\n")
                        try:
-                               result = self.p.stdout.readline().strip("\r\n")
+                               result = self.p.stdout.readline().strip(" \t\r\n")
                                #sys.stderr.write("Read \'" + result + "\' from " + str(self.p) + "\n")
                                return result
                        except: # Exception, e:
@@ -620,7 +680,8 @@ class ExternalAgent(Player):
                line = self.get_response()
                
                try:
-                       result = map(int, line.split(" "))
+                       m = re.match("\s*(\d+)\s+(\d+)\s*", line)
+                       result = map(int, [m.group(1), m.group(2)])
                except:
                        raise Exception("GIBBERISH \"" + str(line) + "\"")
                return result
@@ -636,7 +697,9 @@ class ExternalAgent(Player):
                line = self.get_response()
                
                try:
-                       result = map(int, line.split(" "))
+                       m = re.match("\s*(\d+)\s+(\d+)\s*", line)
+                       result = map(int, [m.group(1), m.group(2)])
+
                except:
                        raise Exception("GIBBERISH \"" + str(line) + "\"")
                return result
@@ -856,10 +919,9 @@ class AgentBishop(AgentRandom): # Inherits from AgentRandom (in qchess)
                                
                                
                                # Get total probability that the move is protected
-                               [xx,yy] = [piece.x, piece.y]
-                               [piece.x, piece.y] = [x, y]
-                               self.board.grid[x][y] = piece
-                               self.board.grid[xx][yy] = None
+                               self.board.push_move(piece, x, y)
+                               
+
                                
                                defenders = self.board.coverage(x, y, piece.colour, reject_allied = False)
                                d_prob = 0.0
@@ -882,9 +944,8 @@ class AgentBishop(AgentRandom): # Inherits from AgentRandom (in qchess)
                                if (a_prob > 1.0):
                                        a_prob = 1.0
 
-                               self.board.grid[x][y] = target
-                               self.board.grid[xx][yy] = piece
-                               [piece.x, piece.y] = [xx, yy]
+                               self.board.pop_move()
+                               
 
                                
                                # Score of the move
@@ -1840,7 +1901,7 @@ class GraphicsThread(StoppableThread):
                #print "Test font"
                pygame.font.Font(os.path.join(os.path.curdir, "data", "DejaVuSans.ttf"), 32).render("Hello", True,(0,0,0))
 
-               #create_images(grid_sz)
+               #load_images()
                create_images(grid_sz)
 
                """
@@ -1871,7 +1932,7 @@ class GraphicsThread(StoppableThread):
                        pygame.display.flip()
 
                        for event in pygame.event.get():
-                               if event.type == pygame.QUIT:
+                               if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN and event.key == pygame.K_q):
                                        if isinstance(game, GameThread):
                                                with game.lock:
                                                        game.final_result = ""
@@ -2546,4 +2607,4 @@ if __name__ == "__main__":
                sys.exit(102)
 
 # --- main.py --- #
-# EOF - created from make on Mon Feb 25 21:46:16 WST 2013
+# EOF - created from make on Thu Mar 14 22:36:37 WST 2013

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