Did something, apparently
[progcomp2013.git] / qchess / qchess.py
index ced16ce..8861d98 100755 (executable)
@@ -20,7 +20,7 @@ class Piece():
                
                self.move_pattern = None
                self.coverage = None
-
+               self.possible_moves = {}
                
 
        def init_from_copy(self, c):
@@ -59,7 +59,10 @@ class Piece():
                # Draw the two possible types underneath the current_type image
                for i in range(len(self.types)):
                        if always_reveal_states == True or self.types[i][0] != '?':
-                               img = small_images[self.colour][self.types[i]]
+                               if self.types[i][0] == '?':
+                                       img = small_images[self.colour][self.types[i][1:]]
+                               else:
+                                       img = small_images[self.colour][self.types[i]]
                        else:
                                img = small_images[self.colour]["unknown"] # If the type hasn't been revealed, show a placeholder
 
@@ -76,7 +79,7 @@ class Piece():
        
        # Collapses the wave function!          
        def select(self):
-               if self.current_type == "unknown":
+               if self.current_type == "unknown" or not self.choice in [0,1]:
                        self.choice = random.randint(0,1)
                        if self.types[self.choice][0] == '?':
                                self.types[self.choice] = self.types[self.choice][1:]
@@ -112,6 +115,7 @@ class Board():
                self.king = {"white" : None, "black" : None} # We need to keep track of the king, because he is important
                self.max_moves = None
                self.moves = 0
+               self.move_stack = []
                for c in ["black", "white"]:
                        del self.unrevealed_types[c]["unknown"]
 
@@ -268,10 +272,10 @@ class Board():
 
        # Update the board when a piece has been selected
        # "type" is apparently reserved, so I'll use "state"
-       def update_select(self, x, y, type_index, state):
+       def update_select(self, x, y, type_index, state, sanity=True):
                piece = self.grid[x][y]
                if piece.types[type_index] == "unknown":
-                       if not state in self.unrevealed_types[piece.colour].keys():
+                       if not state in self.unrevealed_types[piece.colour].keys() and sanity == True:
                                raise Exception("SANITY: Too many " + piece.colour + " " + state + "s")
                        self.unrevealed_types[piece.colour][state] -= 1
                        if self.unrevealed_types[piece.colour][state] <= 0:
@@ -282,10 +286,19 @@ class Board():
 
                if len(self.possible_moves(piece)) <= 0:
                        piece.deselect() # Piece can't move; deselect it
+                       
+               # Piece needs to recalculate moves
+               piece.possible_moves = None
                
        # Update the board when a piece has been moved
-       def update_move(self, x, y, x2, y2):
+       def update_move(self, x, y, x2, y2, sanity=True):
+                               
                piece = self.grid[x][y]
+               #print "Moving " + str(x) + "," + str(y) + " to " + str(x2) + "," + str(y2) + "; possible_moves are " + str(self.possible_moves(piece))
+               
+               if not [x2,y2] in self.possible_moves(piece) and sanity == True:
+                       raise Exception("ILLEGAL move " + str(x2)+","+str(y2))
+               
                self.grid[x][y] = None
                taken = self.grid[x2][y2]
                if taken != None:
@@ -309,11 +322,16 @@ class Board():
 
                piece.deselect() # Uncollapse (?) the wavefunction!
                self.moves += 1
+               
+               # All other pieces need to recalculate moves
+               for p in self.pieces["white"] + self.pieces["black"]:
+                       p.possible_moves = None
+               
                #self.verify()  
 
        # Update the board from a string
        # Guesses what to do based on the format of the string
-       def update(self, result):
+       def update(self, result, sanity=True):
                #print "Update called with \"" + str(result) + "\""
                # String always starts with 'x y'
                try:
@@ -323,7 +341,7 @@ class Board():
                        raise Exception("GIBBERISH \""+ str(result) + "\"") # Raise expectations
 
                piece = self.grid[x][y]
-               if piece == None:
+               if piece == None and sanity == True:
                        raise Exception("EMPTY")
 
                # If a piece is being moved, the third token is '->'
@@ -336,7 +354,7 @@ class Board():
                                raise Exception("GIBBERISH \"" + str(result) + "\"") # Raise the alarm
 
                        # Move the piece (take opponent if possible)
-                       self.update_move(x, y, x2, y2)
+                       self.update_move(x, y, x2, y2, sanity)
                        
                else:
                        # Otherwise we will just assume a piece has been selected
@@ -346,8 +364,9 @@ class Board():
                        except:
                                raise Exception("GIBBERISH \"" + result + "\"") # Throw a hissy fit
 
+
                        # Select the piece
-                       self.update_select(x, y, type_index, state)
+                       self.update_select(x, y, type_index, state, sanity)
 
                return result
 
@@ -366,7 +385,7 @@ class Board():
                        if prob > 0:
                                result.update({p : prob})
                
-               self.verify()
+               #self.verify()
                return result
 
 
@@ -390,7 +409,7 @@ class Board():
                
                for i in range(len(p.types)):
                        t = p.types[i]
-                       prob = 0.5
+                       prob = 1.0 / float(len(p.types))
                        if t == "unknown" or p.types[i][0] == '?':
                                total_types = 0
                                for t2 in self.unrevealed_types[p.colour].keys():
@@ -398,17 +417,17 @@ class Board():
                                
                                for t2 in self.unrevealed_types[p.colour].keys():
                                        prob2 = float(self.unrevealed_types[p.colour][t2]) / float(total_types)
-                                       p.current_type = t2
-                                       for point in self.possible_moves(p, reject_allied):
+                                       #p.current_type = t2
+                                       for point in self.possible_moves(p, reject_allied, state=t2):
                                                result[point[0]][point[1]] += prob2 * prob
                                
                        else:
-                               p.current_type = t
-                               for point in self.possible_moves(p, reject_allied):
-                                       result[point[0]][point[1]] += prob
+                               #p.current_type = t
+                               for point in self.possible_moves(p, reject_allied, state=t):
+                                               result[point[0]][point[1]] += prob
                
-               self.verify()
-               p.current_type = "unknown"
+               #self.verify()
+               #p.current_type = "unknown"
                return result
 
        def prob_is_type(self, p, state):
@@ -433,10 +452,24 @@ class Board():
        # This is probably inefficient, but I looked at some sample chess games and they seem to actually do things this way
        # reject_allied indicates whether squares occupied by allied pieces will be removed
        # (set to false to check for defense)
-       def possible_moves(self, p, reject_allied = True):
-               result = []
+       def possible_moves(self, p, reject_allied = True, state=None):
                if p == None:
+                       raise Exception("SANITY: No piece")
+               
+               
+               
+               if state != None and state != p.current_type:
+                       old_type = p.current_type
+                       p.current_type = state
+                       result = self.possible_moves(p, reject_allied, state=None)
+                       p.current_type = old_type
                        return result
+               
+               
+               
+               
+               result = []
+               
 
                
                if p.current_type == "unknown":
@@ -508,7 +541,9 @@ class Board():
                        if g != None and (g.colour == p.colour and reject_allied == True):
                                result.remove(point) # Remove allied pieces
                
-               self.verify()
+               #self.verify()
+               
+               p.possible_moves = result
                return result
 
 
@@ -550,11 +585,39 @@ class Board():
        # I typed the full statement about 30 times before writing this function...
        def on_board(self, x, y):
                return (x >= 0 and x < w) and (y >= 0 and y < h)
+       
+       # Pushes a move temporarily
+       def push_move(self, piece, x, y):
+               target = self.grid[x][y]
+               self.move_stack.append([piece, target, piece.x, piece.y, x, y])
+               [piece.x, piece.y] = [x, y]
+               self.grid[x][y] = piece
+               self.grid[piece.x][piece.y] = None
+               
+               for p in self.pieces["white"] + self.pieces["black"]:
+                       p.possible_moves = None
+               
+       # Restore move
+       def pop_move(self):
+               #print str(self.move_stack)
+               [piece, target, x1, y1, x2, y2] = self.move_stack[len(self.move_stack)-1]
+               self.move_stack = self.move_stack[:-1]
+               piece.x = x1
+               piece.y = y1
+               self.grid[x1][y1] = piece
+               if target != None:
+                       target.x = x2
+                       target.y = y2
+               self.grid[x2][y2] = target
+               
+               for p in self.pieces["white"] + self.pieces["black"]:
+                               p.possible_moves = None
+               
 # --- board.py --- #
 import subprocess
 import select
 import platform
-
+import re
 
 agent_timeout = -1.0 # Timeout in seconds for AI players to make moves
                        # WARNING: Won't work for windows based operating systems
@@ -569,7 +632,7 @@ class Player():
                self.colour = colour
 
        def update(self, result):
-               pass
+               return result
 
        def reset_board(self, s):
                pass
@@ -606,7 +669,7 @@ class ExternalAgent(Player):
                if self.p.stdout in ready:
                        #sys.stderr.write("Reading from " + str(self.p) + " 's stdout...\n")
                        try:
-                               result = self.p.stdout.readline().strip("\r\n")
+                               result = self.p.stdout.readline().strip(" \t\r\n")
                                #sys.stderr.write("Read \'" + result + "\' from " + str(self.p) + "\n")
                                return result
                        except: # Exception, e:
@@ -620,7 +683,8 @@ class ExternalAgent(Player):
                line = self.get_response()
                
                try:
-                       result = map(int, line.split(" "))
+                       m = re.match("\s*(\d+)\s+(\d+)\s*", line)
+                       result = map(int, [m.group(1), m.group(2)])
                except:
                        raise Exception("GIBBERISH \"" + str(line) + "\"")
                return result
@@ -628,7 +692,7 @@ class ExternalAgent(Player):
        def update(self, result):
                #print "Update " + str(result) + " called for AgentPlayer"
                self.send_message(result)
-
+               return result
 
        def get_move(self):
                
@@ -636,7 +700,9 @@ class ExternalAgent(Player):
                line = self.get_response()
                
                try:
-                       result = map(int, line.split(" "))
+                       m = re.match("\s*(\d+)\s+(\d+)\s*", line)
+                       result = map(int, [m.group(1), m.group(2)])
+
                except:
                        raise Exception("GIBBERISH \"" + str(line) + "\"")
                return result
@@ -712,6 +778,7 @@ class HumanPlayer(Player):
                        pass
                else:
                        sys.stdout.write(result + "\n") 
+               return result
 
 
 # Default internal player (makes random moves)
@@ -727,7 +794,8 @@ class InternalAgent(Player):
        def update(self, result):
                
                self.board.update(result)
-               self.board.verify()
+               #self.board.verify()
+               return result
 
        def reset_board(self, s):
                self.board.reset_board(s)
@@ -856,10 +924,9 @@ class AgentBishop(AgentRandom): # Inherits from AgentRandom (in qchess)
                                
                                
                                # Get total probability that the move is protected
-                               [xx,yy] = [piece.x, piece.y]
-                               [piece.x, piece.y] = [x, y]
-                               self.board.grid[x][y] = piece
-                               self.board.grid[xx][yy] = None
+                               self.board.push_move(piece, x, y)
+                               
+
                                
                                defenders = self.board.coverage(x, y, piece.colour, reject_allied = False)
                                d_prob = 0.0
@@ -882,9 +949,8 @@ class AgentBishop(AgentRandom): # Inherits from AgentRandom (in qchess)
                                if (a_prob > 1.0):
                                        a_prob = 1.0
 
-                               self.board.grid[x][y] = target
-                               self.board.grid[xx][yy] = piece
-                               [piece.x, piece.y] = [xx, yy]
+                               self.board.pop_move()
+                               
 
                                
                                # Score of the move
@@ -1068,7 +1134,10 @@ network_timeout_delay = 1.0 # Maximum time between two characters being received
 class Network():
        def __init__(self, colour, address = None):
                self.socket = socket.socket()
+               self.socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
                #self.socket.setblocking(0)
+               
+               self.server = (address == None)
 
                if colour == "white":
                        self.port = 4562
@@ -1080,7 +1149,7 @@ class Network():
        #       print str(self) + " listens on port " + str(self.port)
 
                if address == None:
-                       self.host = socket.gethostname()
+                       self.host = "0.0.0.0" #socket.gethostname() # Breaks things???
                        self.socket.bind((self.host, self.port))
                        self.socket.listen(5)   
 
@@ -1095,6 +1164,7 @@ class Network():
                        self.src.send("ok\n")
                        if self.get_response() == "QUIT":
                                self.src.close()
+                       self.address = (address, self.port)
 
        def get_response(self):
                # Timeout the start of the message (first character)
@@ -1140,6 +1210,7 @@ class Network():
                        game.stop()
                        return True
 
+
                
 
 class NetworkSender(Player,Network):
@@ -1150,38 +1221,52 @@ class NetworkSender(Player,Network):
                self.address = address
 
        def connect(self):
-               Network.__init__(self, self.base_player.colour, self.address)
-
+               nAttempts=3
+               for i in range(nAttempts):
+                       try:
+                               Network.__init__(self, self.colour, self.address)
+                               debug(str(self) +" connected to " + str(self.address))
+                               return
+                       except Exception, e:
+                               debug(str(self) +" attempt " + str(i) + ": " +  str(e.message))
+                               
+               raise Exception("NETWORK - Can't connect to " + str(self.address))
 
 
        def select(self):
                [x,y] = self.base_player.select()
                choice = self.board.grid[x][y]
                s = str(x) + " " + str(y)
-               #print str(self) + ".select sends " + s
+               #debug(str(self) + " sends: " + str(s))
                self.send_message(s)
                return [x,y]
 
        def get_move(self):
                [x,y] = self.base_player.get_move()
                s = str(x) + " " + str(y)
-               #print str(self) + ".get_move sends " + s
+               #debug(str(self) + " sends: " + str(s))
                self.send_message(s)
                return [x,y]
 
        def update(self, s):
+               
                self.base_player.update(s)
+               if self.server == True:
+                       #debug(str(self) + " sends: " + str(s))
+                       self.send_message(s)
+               return s
+               
                s = s.split(" ")
                [x,y] = map(int, s[0:2])
                selected = self.board.grid[x][y]
                if selected != None and selected.colour == self.colour and len(s) > 2 and not "->" in s:
                        s = " ".join(s[0:3])
                        for i in range(2):
-                               if selected.types_revealed[i] == True:
+                               if selected.types[i][0] != '?':
                                        s += " " + str(selected.types[i])
                                else:
                                        s += " unknown"
-                       #print str(self) + ".update sends " + s
+                       #debug(str(self) +" sending: " + str(s))
                        self.send_message(s)
                                
 
@@ -1189,24 +1274,48 @@ class NetworkSender(Player,Network):
                self.base_player.quit(final_result)
                #self.src.send("QUIT " + str(final_result) + "\n")
                self.src.close()
+               
+       def __str__(self):
+               s = "NetworkSender:"
+               if self.server:
+                       s += "server"
+               else:
+                       s += "client"
+               s += ":"+str(self.address)
+               return s
+
 
 class NetworkReceiver(Player,Network):
        def __init__(self, colour, address=None):
                
-               Player.__init__(self, address, colour)
+               s = "@network"
+               if address != None:
+                       s += ":"+str(address)
+               Player.__init__(self, s, colour)
 
                self.address = address
 
                self.board = None
 
+
        def connect(self):
-               Network.__init__(self, self.colour, self.address)
+               nAttempts=3
+               for i in range(nAttempts):
+                       try:
+                               Network.__init__(self, self.colour, self.address)
+                               debug(str(self) +" connected to " + str(self.address))
+                               return
+                       except Exception, e:
+                               debug(str(self) +" attempt " + str(i) + ": " +  str(e.message))
+                               
+               raise Exception("NETWORK - Can't connect to " + str(self.address))
+                       
                        
 
        def select(self):
                
                s = self.get_response()
-               #print str(self) + ".select gets " + s
+               #debug(str(self) +".select reads: " + str(s))
                [x,y] = map(int,s.split(" "))
                if x == -1 and y == -1:
                        #print str(self) + ".select quits the game"
@@ -1216,7 +1325,7 @@ class NetworkReceiver(Player,Network):
                return [x,y]
        def get_move(self):
                s = self.get_response()
-               #print str(self) + ".get_move gets " + s
+               #debug(str(self) +".get_move reads: " + str(s))
                [x,y] = map(int,s.split(" "))
                if x == -1 and y == -1:
                        #print str(self) + ".get_move quits the game"
@@ -1226,29 +1335,26 @@ class NetworkReceiver(Player,Network):
                return [x,y]
 
        def update(self, result):
-               
-               result = result.split(" ")
-               [x,y] = map(int, result[0:2])
-               selected = self.board.grid[x][y]
-               if selected != None and selected.colour == self.colour and len(result) > 2 and not "->" in result:
-                       s = self.get_response()
-                       #print str(self) + ".update - receives " + str(s)
-                       s = s.split(" ")
-                       selected.choice = int(s[2])
-                       for i in range(2):
-                               selected.types[i] = str(s[3+i])
-                               if s[3+i] == "unknown":
-                                       selected.types_revealed[i] = False
-                               else:
-                                       selected.types_revealed[i] = True
-                       selected.current_type = selected.types[selected.choice] 
-               else:
-                       pass
-                       #print str(self) + ".update - ignore result " + str(result)                     
+               if self.server == True:
+                       return result
+               s = self.get_response()
+               #debug(str(self) + ".update reads: " + str(s))
+               if not "->" in s.split(" "):
+                       self.board.update(s, sanity=False)
+               return s
                
 
        def quit(self, final_result):
                self.src.close()
+               
+       def __str__(self):
+               s = "NetworkReceiver:"
+               if self.server:
+                       s += "server"
+               else:
+                       s += "client"
+               s += ":"+str(self.address)
+               return s
        
 # --- network.py --- #
 import threading
@@ -1286,7 +1392,7 @@ class LogFile():
        def setup(self, board, players):
                
                for p in players:
-                       self.log.write("# " + p.colour + " : " + p.name + "\n")
+                       self.log.write("# " + str(p.colour) + " : " + str(p.name) + "\n")
                
                self.log.write("# Initial board\n")
                for x in range(0, w):
@@ -1400,11 +1506,51 @@ class HttpReplay():
                        
        def close(self):
                self.getter.stop()
+
+class FileReplay():
+       def __init__(self, filename):
+               self.f = open(filename, "r", 0)
+               self.filename = filename
+               self.mod = os.path.getmtime(filename)
+               self.count = 0
+       
+       def readline(self):
+               line = self.f.readline()
+               
+               while line == "":
+                       mod2 = os.path.getmtime(self.filename)
+                       if mod2 > self.mod:
+                               #sys.stderr.write("File changed!\n")
+                               self.mod = mod2
+                               self.f.close()
+                               self.f = open(self.filename, "r", 0)
+                               
+                               new_line = self.f.readline()
+                               
+                               if " ".join(new_line.split(" ")[0:3]) != "# Short log":
+                                       for i in range(self.count):
+                                               new_line = self.f.readline()
+                                               #sys.stderr.write("Read back " + str(i) + ": " + str(new_line) + "\n")
+                                       new_line = self.f.readline()
+                               else:
+                                       self.count = 0
+                               
+                               line = new_line
+
+               self.count += 1
+               return line
+
+       def close(self):
+               self.f.close()
+               
                                                
 def log(s):
        for l in log_files:
                l.write(s)
                
+def debug(s):
+       sys.stderr.write("# DEBUG: " + s + "\n")
+               
 
 def log_init(board, players):
        for l in log_files:
@@ -1446,13 +1592,17 @@ class GameThread(StoppableThread):
                                        [x,y] = p.select() # Player selects a square
                                        if self.stopped():
                                                break
-
+                               
+                                       if not (isinstance(p, Network) and p.server == False):
+                                               result = self.board.select(x, y, colour = p.colour)
+                                       else:
+                                               #debug(str(self) + " don't update local board")
+                                               result = ""
                                        
-                                               
-
-                                       result = self.board.select(x, y, colour = p.colour)                             
+                                       result = p.update(result)
                                        for p2 in self.players:
-                                               p2.update(result) # Inform players of what happened
+                                               if p2 != p:
+                                                       result = p2.update(result) # Inform players of what happened
 
 
                                        log(result)
@@ -1593,6 +1743,8 @@ class ReplayThread(GameThread):
                        if self.stopped():
                                break
                        
+                       if len(line) <= 0:
+                               continue
                                        
 
                        if line[0] == '#':
@@ -1640,7 +1792,10 @@ class ReplayThread(GameThread):
                                self.board.update_select(x, y, int(tokens[2]), tokens[len(tokens)-1])
                                if isinstance(graphics, GraphicsThread):
                                        with graphics.lock:
-                                               graphics.state["moves"] = self.board.possible_moves(target)
+                                               if target.current_type != "unknown":
+                                                       graphics.state["moves"] = self.board.possible_moves(target)
+                                               else:
+                                                       graphics.state["moves"] = None
                                        time.sleep(turn_delay)
                        else:
                                self.board.update_move(x, y, x2, y2)
@@ -1769,11 +1924,14 @@ def load_images(image_dir=os.path.join(os.path.curdir, "data", "images")):
                        small_images[c].update({p : pygame.image.load(os.path.join(image_dir, c + "_" + p + "_small.png"))})
 # --- images.py --- #
 graphics_enabled = True
+
 try:
        import pygame
+       os.environ["SDL_VIDEO_ALLOW_SCREENSAVER"] = "1"
 except:
        graphics_enabled = False
        
+import time
 
 
 
@@ -1794,6 +1952,9 @@ class GraphicsThread(StoppableThread):
                self.error = 0
                self.lock = threading.RLock()
                self.cond = threading.Condition()
+               self.sleep_timeout = None
+               self.last_event = time.time()
+               self.blackout = False
 
                #print "Test font"
                pygame.font.Font(os.path.join(os.path.curdir, "data", "DejaVuSans.ttf"), 32).render("Hello", True,(0,0,0))
@@ -1817,19 +1978,28 @@ class GraphicsThread(StoppableThread):
                
                while not self.stopped():
                        
-                       #print "Display grid"
-                       self.board.display_grid(window = self.window, grid_sz = self.grid_sz) # Draw the board
+                       if self.sleep_timeout == None or (time.time() - self.last_event) < self.sleep_timeout:
+                       
+                               #print "Display grid"
+                               self.board.display_grid(window = self.window, grid_sz = self.grid_sz) # Draw the board
 
-                       #print "Display overlay"
-                       self.overlay()
+                               #print "Display overlay"
+                               self.overlay()
 
-                       #print "Display pieces"
-                       self.board.display_pieces(window = self.window, grid_sz = self.grid_sz) # Draw the board                
+                               #print "Display pieces"
+                               self.board.display_pieces(window = self.window, grid_sz = self.grid_sz) # Draw the board                
+                               self.blackout = False
+                               
+                       elif pygame.mouse.get_focused() and not self.blackout:
+                               os.system("xset dpms force off")
+                               self.blackout = True
+                               self.window.fill((0,0,0))
 
                        pygame.display.flip()
 
                        for event in pygame.event.get():
-                               if event.type == pygame.QUIT:
+                               self.last_event = time.time()
+                               if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN and event.key == pygame.K_q):
                                        if isinstance(game, GameThread):
                                                with game.lock:
                                                        game.final_result = ""
@@ -1841,10 +2011,13 @@ class GraphicsThread(StoppableThread):
                                        break
                                elif event.type == pygame.MOUSEBUTTONDOWN:
                                        self.mouse_down(event)
+                                       
                                elif event.type == pygame.MOUSEBUTTONUP:
-                                       self.mouse_up(event)
+                                       self.mouse_up(event)                    
+                               
+                               
                                        
-
+  
                                
                                                                
                                                
@@ -2226,6 +2399,7 @@ import os
 import time
 
 turn_delay = 0.5
+sleep_timeout = None
 [game, graphics] = [None, None]
 
 def make_player(name, colour):
@@ -2278,6 +2452,7 @@ def main(argv):
        global src_file
        global graphics_enabled
        global always_reveal_states
+       global sleep_timeout
 
        max_moves = None
        src_file = None
@@ -2319,7 +2494,9 @@ def main(argv):
                elif arg[1] == '-' and arg[2:] == "reveal":
                        always_reveal_states = True
                elif (arg[1] == '-' and arg[2:] == "graphics"):
-                       graphics_enabled = not graphics_enabled
+                       graphics_enabled = True
+               elif (arg[1] == '-' and arg[2:] == "no-graphics"):
+                       graphics_enabled = False
                elif (arg[1] == '-' and arg[2:].split("=")[0] == "file"):
                        # Load game from file
                        if len(arg[2:].split("=")) == 1:
@@ -2329,7 +2506,7 @@ def main(argv):
                                if f[0:7] == "http://":
                                        src_file = HttpReplay(f)
                                else:
-                                       src_file = open(f.split(":")[0], "r", 0)
+                                       src_file = FileReplay(f.split(":")[0])
 
                                        if len(f.split(":")) == 2:
                                                max_moves = int(f.split(":")[1])
@@ -2357,6 +2534,12 @@ def main(argv):
                                agent_timeout = -1
                        else:
                                agent_timeout = float(arg[2:].split("=")[1])
+               elif (arg[1] == '-' and arg[2:].split("=")[0] == "blackout"):
+                       # Screen saver delay
+                       if len(arg[2:].split("=")) == 1:
+                               sleep_timeout = -1
+                       else:
+                               sleep_timeout = float(arg[2:].split("=")[1])
                                
                elif (arg[1] == '-' and arg[2:] == "help"):
                        # Help
@@ -2396,6 +2579,8 @@ def main(argv):
        if graphics_enabled == True:
                try:
                        graphics = GraphicsThread(game.board, grid_sz = [64,64]) # Construct a GraphicsThread!
+                       
+                       graphics.sleep_timeout = sleep_timeout
 
                except Exception,e:
                        graphics = None
@@ -2434,6 +2619,10 @@ def main(argv):
                        if graphics != None:
                                graphics.board.display_grid(graphics.window, graphics.grid_sz)
                                graphics.message("Connecting to " + p.colour + " player...")
+                               
+                       # Handle race condition by having clients wait longer than servers to connect
+                       if p.address != None:
+                               time.sleep(0.2)
                        p.connect()
 
        
@@ -2480,6 +2669,8 @@ def main(argv):
        if src_file != None and src_file != sys.stdin:
                src_file.close()
 
+       sys.stdout.write(game.final_result + "\n")
+
        return error
 
 # This is how python does a main() function...
@@ -2500,4 +2691,4 @@ if __name__ == "__main__":
                sys.exit(102)
 
 # --- main.py --- #
-# EOF - created from make on Thu Jan 31 13:37:15 WST 2013
+# EOF - created from make on Tue Apr  2 15:05:07 WST 2013

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