It works!
[progcomp2013.git] / qchess / qchess.py
index 219b34f..d2ec1bb 100755 (executable)
@@ -39,7 +39,7 @@ class Piece():
 
        # Make a string for the piece (used for debug)
        def __str__(self):
-               return str(self.current_type) + " " + str(self.types) + " at " + str(self.x) + ","+str(self.y)  
+               return str(self.colour) + " " + str(self.current_type) + " " + str(self.types) + " at " + str(self.x) + ","+str(self.y)  
 
        # Draw the piece in a pygame surface
        def draw(self, window, grid_sz = [80,80], style="quantum"):
@@ -59,7 +59,7 @@ class Piece():
 
                # Draw the two possible types underneath the current_type image
                for i in range(len(self.types)):
-                       if self.types_revealed[i] == True:
+                       if always_reveal_states == True or self.types_revealed[i] == True:
                                img = small_images[self.colour][self.types[i]]
                        else:
                                img = small_images[self.colour]["unknown"] # If the type hasn't been revealed, show a placeholder
@@ -97,6 +97,8 @@ class Piece():
 # --- piece.py --- #
 [w,h] = [8,8] # Width and height of board(s)
 
+always_reveal_states = False
+
 # Class to represent a quantum chess board
 class Board():
        # Initialise; if master=True then the secondary piece types are assigned
@@ -111,6 +113,9 @@ class Board():
                for c in ["black", "white"]:
                        del self.unrevealed_types[c]["unknown"]
 
+               if style == "empty":
+                       return
+
                # Add all the pieces with known primary types
                for i in range(0, 2):
                        
@@ -704,8 +709,6 @@ class AgentRandom(InternalAgent):
 
 def run_agent(agent):
        #sys.stderr.write(sys.argv[0] + " : Running agent " + str(agent) + "\n")
-       colour = sys.stdin.readline().strip(" \r\n")
-       agent.colour = colour
        while True:
                line = sys.stdin.readline().strip(" \r\n")
                if line == "SELECTION?":
@@ -730,7 +733,7 @@ def run_agent(agent):
 
 class ExternalWrapper(ExternalAgent):
        def __init__(self, agent):
-               run = "python -u -c \"import sys;import os;from qchess import *;agent = " + agent.__class__.__name__ + "('" + agent.name + "','"+agent.colour+"');sys.exit(run_agent(agent))\""
+               run = "python -u -c \"import sys;import os;from qchess import *;agent = " + agent.__class__.__name__ + "('" + agent.name + "','"+agent.colour+"');sys.stdin.readline();sys.exit(run_agent(agent))\""
                # str(run)
                ExternalAgent.__init__(self, run, agent.colour)
 
@@ -1196,14 +1199,141 @@ class StoppableThread(threading.Thread):
        def stopped(self):
                return self._stop.isSet()
 # --- thread_util.py --- #
+log_file = None
+import datetime
+import urllib2
 
+class LogFile():
+       def __init__(self, log):        
+               
+               self.log = log
+               self.logged = []
+               self.log.write("# Log starts " + str(datetime.datetime.now()) + "\n")
 
-log_file = None
+       def write(self, s):
+               now = datetime.datetime.now()
+               self.log.write(str(now) + " : " + s + "\n")
+               self.logged.append((now, s))
+
+       def setup(self, board, players):
+               
+               for p in players:
+                       self.log.write("# " + p.colour + " : " + p.name + "\n")
+               
+               self.log.write("# Initial board\n")
+               for x in range(0, w):
+                       for y in range(0, h):
+                               if board.grid[x][y] != None:
+                                       self.log.write(str(board.grid[x][y]) + "\n")
+
+               self.log.write("# Start game\n")
+
+       def close(self):
+               self.log.write("# EOF\n")
+               self.log.close()
+
+class HttpLog(LogFile):
+       def __init__(self, file_name):
+               LogFile.__init__(self, open(file_name, "w", 0))
+               self.file_name = file_name
+               self.phase = 0
+
+       def write(self, s):
+               now = datetime.datetime.now()
+               self.logged.append((now, s))
+               
+               if self.phase == 0:
+                       self.log.close()
+                       self.log = open(self.file_name, "w", 0)
+                       self.log.write("# Short log updated " + str(datetime.datetime.now()) + "\n")    
+                       LogFile.setup(self, game.board, game.players)
+
+               elif self.phase == 1:
+                       for message in self.logged[len(self.logged)-2:]:
+                               self.log.write(str(message[0]) + " : " + message[1] + "\n")
+
+               self.phase = (self.phase + 1) % 2               
+               
+       def close(self):
+               self.log.write("# EOF\n")
+               self.log.close()
+               
+
+class HeadRequest(urllib2.Request):
+       def get_method(self):
+               return "HEAD"
+
+class HttpGetter(StoppableThread):
+       def __init__(self, address):
+               StoppableThread.__init__(self)
+               self.address = address
+               self.log = urllib2.urlopen(address)
+               self.lines = []
+               self.lock = threading.RLock() #lock for access of self.state
+               self.cond = threading.Condition() # conditional
+
+       def run(self):
+               while not self.stopped():
+                       line = self.log.readline()
+                       if line == "":
+                               date_mod = datetime.datetime.strptime(self.log.headers['last-modified'], "%a, %d %b %Y %H:%M:%S GMT")
+                               self.log.close()
+       
+                               next_log = urllib2.urlopen(HeadRequest(self.address))
+                               date_new = datetime.datetime.strptime(next_log.headers['last-modified'], "%a, %d %b %Y %H:%M:%S GMT")
+                               while date_new <= date_mod and not self.stopped():
+                                       next_log = urllib2.urlopen(HeadRequest(self.address))
+                                       date_new = datetime.datetime.strptime(next_log.headers['last-modified'], "%a, %d %b %Y %H:%M:%S GMT")
+                               if self.stopped():
+                                       break
+
+                               self.log = urllib2.urlopen(self.address)
+                               line = self.log.readline()
+
+                       self.cond.acquire()
+                       self.lines.append(line)
+                       self.cond.notifyAll()
+                       self.cond.release()
 
+                       #sys.stderr.write(" HttpGetter got \'" + str(line) + "\'\n")
+
+               self.log.close()
+                               
+                               
+       
+               
+               
+class HttpReplay():
+       def __init__(self, address):
+               self.getter = HttpGetter(address)
+               self.getter.start()
+               
+       def readline(self):
+               self.getter.cond.acquire()
+               while len(self.getter.lines) == 0:
+                       self.getter.cond.wait()
+                       
+               result = self.getter.lines[0]
+               self.getter.lines = self.getter.lines[1:]
+               self.getter.cond.release()
+
+               return result
+                       
+                       
+       def close(self):
+               self.getter.stop()
+                                               
 def log(s):
        if log_file != None:
-               import datetime
-               log_file.write(str(datetime.datetime.now()) + " : " + s + "\n")
+               log_file.write(s)
+               
+
+def log_init(board, players):
+       if log_file != None:
+               log_file.setup(board, players)
+
+# --- log.py --- #
+
 
 
        
@@ -1219,6 +1349,8 @@ class GameThread(StoppableThread):
                self.lock = threading.RLock() #lock for access of self.state
                self.cond = threading.Condition() # conditional for some reason, I forgot
                self.final_result = ""
+               
+               
 
        # Run the game (run in new thread with start(), run in current thread with run())
        def run(self):
@@ -1274,12 +1406,15 @@ class GameThread(StoppableThread):
                                        if self.stopped():
                                                break
 
-                                       self.board.update_move(x, y, x2, y2)
                                        result = str(x) + " " + str(y) + " -> " + str(x2) + " " + str(y2)
+                                       log(result)
+
+                                       self.board.update_move(x, y, x2, y2)
+                                       
                                        for p2 in self.players:
                                                p2.update(result) # Inform players of what happened
 
-                                       log(result)
+                                                                               
 
                                        if isinstance(graphics, GraphicsThread):
                                                with graphics.lock:
@@ -1325,76 +1460,160 @@ class GameThread(StoppableThread):
 
                log(self.final_result)
 
-               graphics.stop()
+               if isinstance(graphics, GraphicsThread):
+                       graphics.stop()
 
        
 # A thread that replays a log file
 class ReplayThread(GameThread):
-       def __init__(self, players, src):
-               self.board = Board(style="agent")
+       def __init__(self, players, src, end=False,max_lines=None):
+               self.board = Board(style="empty")
                GameThread.__init__(self, self.board, players)
                self.src = src
+               self.max_lines = max_lines
+               self.line_number = 0
+               self.end = end
+
+               self.reset_board(self.src.readline())
+
+       def reset_board(self, line):
+               pieces = {"white" : [], "black" : []}
+               king = {"white" : None, "black" : None}
+               grid = [[None] * w for _ in range(h)]
+               for x in range(w):
+                       for y in range(h):
+                               self.board.grid[x][y] = None
+               while line != "# Start game":
+                       if line[0] == "#":
+                               line = self.src.readline().strip(" \r\n")
+                               continue
 
-               self.ended = False
+                       tokens = line.split(" ")
+                       [x, y] = map(int, tokens[len(tokens)-1].split(","))
+                       current_type = tokens[1]
+                       types = map(lambda e : e.strip("'[], "), (tokens[2]+tokens[3]).split(","))
+                       
+                       target = Piece(tokens[0], x, y, types)
+                       target.current_type = current_type
+                       
+                       try:
+                               target.choice = types.index(current_type)
+                       except:
+                               target.choice = -1
+
+                       pieces[tokens[0]].append(target)
+                       if target.current_type == "king":
+                               king[tokens[0]] = target
+                       grid[x][y] = target
+               
+                       line = self.src.readline().strip(" \r\n")
+
+               self.board.pieces = pieces
+               self.board.king = king
+               self.board.grid = grid
+
+               # Update the player's boards
        
        def run(self):
-               i = 0
-               phase = 0
-               for line in self.src:
-
+               move_count = 0
+               line = self.src.readline().strip(" \r\n")
+               while line != "# EOF":
                        if self.stopped():
-                               self.ended = True
                                break
 
-                       with self.lock:
-                               self.state["turn"] = self.players[i]
+                                       
+
+                       if line[0] == '#':
+                               line = self.src.readline().strip(" \r\n")
+                               continue
 
-                       line = line.split(":")
-                       result = line[len(line)-1].strip(" \r\n")
-                       log(result)
+                       tokens = line.split(" ")
+                       if tokens[0] == "white" or tokens[0] == "black":
+                               self.reset_board(line)
+                               line = self.src.readline().strip(" \r\n")
+                               continue
 
+                       move = line.split(":")
+                       move = move[len(move)-1].strip(" \r\n")
+                       tokens = move.split(" ")
+                       
+                       
                        try:
-                               self.board.update(result)
+                               [x,y] = map(int, tokens[0:2])
                        except:
-                               self.ended = True
-                               self.final_result = result
-                               if isinstance(graphics, GraphicsThread):
-                                       graphics.stop()
+                               self.stop()
                                break
 
-                       [x,y] = map(int, result.split(" ")[0:2])
+                       log(move)
+
                        target = self.board.grid[x][y]
+                       with self.lock:
+                               if target.colour == "white":
+                                       self.state["turn"] = self.players[0]
+                               else:
+                                       self.state["turn"] = self.players[1]
+                       
+                       move_piece = (tokens[2] == "->")
+                       if move_piece:
+                               [x2,y2] = map(int, tokens[len(tokens)-2:])
 
                        if isinstance(graphics, GraphicsThread):
-                               if phase == 0:
+                               with graphics.lock:
+                                       graphics.state["select"] = target
+                                       
+                       if not move_piece:
+                               self.board.update_select(x, y, int(tokens[2]), tokens[len(tokens)-1])
+                               if isinstance(graphics, GraphicsThread):
                                        with graphics.lock:
                                                graphics.state["moves"] = self.board.possible_moves(target)
-                                               graphics.state["select"] = target
-
                                        time.sleep(turn_delay)
-
-                               elif phase == 1:
-                                       [x2,y2] = map(int, result.split(" ")[3:5])
+                       else:
+                               self.board.update_move(x, y, x2, y2)
+                               if isinstance(graphics, GraphicsThread):
                                        with graphics.lock:
                                                graphics.state["moves"] = [[x2,y2]]
-
                                        time.sleep(turn_delay)
-
                                        with graphics.lock:
                                                graphics.state["select"] = None
-                                               graphics.state["dest"] = None
                                                graphics.state["moves"] = None
+                                               graphics.state["dest"] = None
+                       
+
+                       
+                       
+                       
+                       for p in self.players:
+                               p.update(move)
+
+                       line = self.src.readline().strip(" \r\n")
+                       
+                       
+                                       
+                                       
+                                               
                                                
 
+                       
+                                       
+
 
                        
 
-                       for p in self.players:
-                               p.update(result)
+                               
                        
-                       phase = (phase + 1) % 2
-                       if phase == 0:
-                               i = (i + 1) % 2
+
+               if self.max_lines != None and self.max_lines > count:
+                       sys.stderr.write(sys.argv[0] + " : Replaying from file; stopping at last line (" + str(count) + ")\n")
+                       sys.stderr.write(sys.argv[0] + " : (You requested line " + str(self.max_lines) + ")\n")
+
+               if self.end and isinstance(graphics, GraphicsThread):
+                       #graphics.stop()
+                       pass # Let the user stop the display
+               elif not self.end:
+                       global game
+                       game = GameThread(self.board, self.players)
+                       game.run()
+               
 
                
 
@@ -1404,7 +1623,10 @@ def opponent(colour):
        else:
                return "white"
 # --- game.py --- #
-import pygame
+try:
+       import pygame
+except:
+       pass
 import os
 
 # Dictionary that stores the unicode character representations of the different pieces
@@ -1486,7 +1708,7 @@ class GraphicsThread(StoppableThread):
                #print "Test font"
                pygame.font.Font(os.path.join(os.path.curdir, "data", "DejaVuSans.ttf"), 32).render("Hello", True,(0,0,0))
 
-               #create_images(grid_sz)
+               #load_images()
                create_images(grid_sz)
 
                """
@@ -1965,8 +2187,9 @@ def main(argv):
        global log_file
        global src_file
        global graphics_enabled
+       global always_reveal_states
 
-
+       max_lines = None
        src_file = None
        
        style = "quantum"
@@ -2003,6 +2226,8 @@ def main(argv):
                        style = "classical"
                elif arg[1] == '-' and arg[2:] == "quantum":
                        style = "quantum"
+               elif arg[1] == '-' and arg[2:] == "reveal":
+                       always_reveal_states = True
                elif (arg[1] == '-' and arg[2:] == "graphics"):
                        graphics_enabled = not graphics_enabled
                elif (arg[1] == '-' and arg[2:].split("=")[0] == "file"):
@@ -2010,13 +2235,25 @@ def main(argv):
                        if len(arg[2:].split("=")) == 1:
                                src_file = sys.stdin
                        else:
-                               src_file = open(arg[2:].split("=")[1])
+                               f = arg[2:].split("=")[1]
+                               if f[0] == '@':
+                                       src_file = HttpReplay("http://" + f.split(":")[0][1:])
+                               else:
+                                       src_file = open(f.split(":")[0], "r", 0)
+
+                               if len(f.split(":")) == 2:
+                                       max_lines = int(f.split(":")[1])
+
                elif (arg[1] == '-' and arg[2:].split("=")[0] == "log"):
                        # Log file
                        if len(arg[2:].split("=")) == 1:
-                               log_file = sys.stdout
+                               log_file = LogFile(sys.stdout)
                        else:
-                               log_file = open(arg[2:].split("=")[1], "w")
+                               f = arg[2:].split("=")[1]
+                               if f[0] == '@':
+                                       log_file = HttpLog(f[1:])
+                               else:
+                                       log_file = LogFile(open(f, "w", 0))
                elif (arg[1] == '-' and arg[2:].split("=")[0] == "delay"):
                        # Delay
                        if len(arg[2:].split("=")) == 1:
@@ -2042,9 +2279,21 @@ def main(argv):
        # Construct a GameThread! Make it global! Damn the consequences!
                        
        if src_file != None:
-               if len(players) == 0:
+               # Hack to stop ReplayThread from exiting
+               #if len(players) == 0:
+               #       players = [HumanPlayer("dummy", "white"), HumanPlayer("dummy", "black")]
+
+               # Normally the ReplayThread exits if there are no players
+               # TODO: Decide which behaviour to use, and fix it
+               end = (len(players) == 0)
+               if end:
                        players = [Player("dummy", "white"), Player("dummy", "black")]
-               game = ReplayThread(players, src_file)
+               elif len(players) != 2:
+                       sys.stderr.write(sys.argv[0] + " : Usage " + sys.argv[0] + " white black\n")
+                       if graphics_enabled:
+                               sys.stderr.write(sys.argv[0] + " : (You won't get a GUI, because --file was used, and the author is lazy)\n")
+                       return 44
+               game = ReplayThread(players, src_file, end=end, max_lines=max_lines)
        else:
                board = Board(style)
                game = GameThread(board, players) 
@@ -2117,15 +2366,21 @@ def main(argv):
 
 
 
+       log_init(game.board, players)
+       
        
        if graphics != None:
                game.start() # This runs in a new thread
                graphics.run()
-               game.join()
+               if game.is_alive():
+                       game.join()
+       
+
                error = game.error + graphics.error
        else:
                game.run()
                error = game.error
+       
 
        if log_file != None and log_file != sys.stdout:
                log_file.close()
@@ -2137,6 +2392,20 @@ def main(argv):
 
 # This is how python does a main() function...
 if __name__ == "__main__":
-       sys.exit(main(sys.argv))
+       try:
+               sys.exit(main(sys.argv))
+       except KeyboardInterrupt:
+               sys.stderr.write(sys.argv[0] + " : Got KeyboardInterrupt. Stopping everything\n")
+               if isinstance(graphics, StoppableThread):
+                       graphics.stop()
+                       graphics.run() # Will clean up graphics because it is stopped, not run it (a bit dodgy)
+
+               if isinstance(game, StoppableThread):
+                       game.stop()
+                       if game.is_alive():
+                               game.join()
+
+               sys.exit(102)
+
 # --- main.py --- #
-# EOF - created from make on Tue Jan 29 18:10:18 WST 2013
+# EOF - created from make on Wed Jan 30 21:00:29 WST 2013

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