if len(s) > 1:
address = s[1]
return NetworkReceiver(colour, address)
+ if s[0] == "internal":
+
+ import inspect
+ internal_agents = inspect.getmembers(sys.modules[__name__], inspect.isclass)
+ internal_agents = [x for x in internal_agents if issubclass(x[1], InternalAgent)]
+ internal_agents.remove(('InternalAgent', InternalAgent))
+
+ if len(s) != 2:
+ sys.stderr.write(sys.argv[0] + " : '@internal' should be followed by ':' and an agent name\n")
+ sys.stderr.write(sys.argv[0] + " : Choices are: " + str(map(lambda e : e[0], internal_agents)) + "\n")
+ return None
+
+ for a in internal_agents:
+ if s[1] == a[0]:
+ return a[1](name, colour)
+
+ sys.stderr.write(sys.argv[0] + " : Can't find an internal agent matching \"" + s[1] + "\"\n")
+ sys.stderr.write(sys.argv[0] + " : Choices are: " + str(map(lambda e : e[0], internal_agents)) + "\n")
+ return None
+
else:
- return AgentPlayer(name, colour)
+ return ExternalAgent(name, colour)
global agent_timeout
global log_file
global src_file
+ global graphics_enabled
-
+ src_file = None
style = "quantum"
colour = "white"
- graphics_enabled = True
+
+ # Get the important warnings out of the way
+ if platform.system() == "Windows":
+ sys.stderr.write(sys.argv[0] + " : Warning - You are using " + platform.system() + "\n")
+ if platform.release() == "Vista":
+ sys.stderr.write(sys.argv[0] + " : God help you.\n")
+
players = []
i = 0
i += 1
arg = argv[i]
if arg[0] != '-':
- players.append(make_player(arg, colour))
+ p = make_player(arg, colour)
+ if not isinstance(p, Player):
+ sys.stderr.write(sys.argv[0] + " : Fatal error creating " + colour + " player\n")
+ return 100
+ players.append(p)
if colour == "white":
colour = "black"
elif colour == "black":
elif (arg[1] == '-' and arg[2:].split("=")[0] == "file"):
# Load game from file
if len(arg[2:].split("=")) == 1:
- src_file = sys.stdout
+ src_file = sys.stdin
else:
- src_file = arg[2:].split("=")[1]
+ src_file = open(arg[2:].split("=")[1])
elif (arg[1] == '-' and arg[2:].split("=")[0] == "log"):
# Log file
if len(arg[2:].split("=")) == 1:
log_file = sys.stdout
else:
- log_file = arg[2:].split("=")[1]
+ log_file = open(arg[2:].split("=")[1], "w")
elif (arg[1] == '-' and arg[2:].split("=")[0] == "delay"):
# Delay
if len(arg[2:].split("=")) == 1:
# Create the board
- board = Board(style)
+
+ # Construct a GameThread! Make it global! Damn the consequences!
+
+ if src_file != None:
+ if len(players) == 0:
+ players = [Player("dummy", "white"), Player("dummy", "black")]
+ game = ReplayThread(players, src_file)
+ else:
+ board = Board(style)
+ game = GameThread(board, players)
+
# Initialise GUI
if graphics_enabled == True:
try:
- graphics = GraphicsThread(board, grid_sz = [64,64]) # Construct a GraphicsThread!
+ graphics = GraphicsThread(game.board, grid_sz = [64,64]) # Construct a GraphicsThread!
except Exception,e:
graphics = None
# If using windows, select won't work; use horrible TimeoutPlayer hack
- if agent_timeout > 0 and platform.system() == "Windows":
- sys.stderr.write(sys.argv[0] + " : Warning - You are using Windows\n")
- sys.stderr.write(sys.argv[0] + " : - Timeouts will be implemented with a terrible hack.\n")
+ if agent_timeout > 0:
+ if platform.system() == "Windows":
+ for i in range(len(players)):
+ if isinstance(players[i], ExternalAgent) or isinstance(players[i], InternalAgent):
+ players[i] = TimeoutPlayer(players[i], agent_timeout)
- for i in range(len(players)):
- if isinstance(players[i], AgentPlayer):
- players[i] = TimeoutPlayer(players[i], agent_timeout)
+ else:
+ warned = False
+ # InternalAgents get wrapped to an ExternalAgent when there is a timeout
+ # This is not confusing at all.
+ for i in range(len(players)):
+ if isinstance(players[i], InternalAgent):
+ players[i] = ExternalWrapper(players[i])
- # Could potentially wrap TimeoutPlayer around internal classes...
- # But that would suck
-
- # Construct a GameThread! Make it global! Damn the consequences!
- game = GameThread(board, players)
game.start() # This runs in a new thread
graphics.run()
game.join()
- return game.error + graphics.error
+ error = game.error + graphics.error
else:
game.run()
- return game.error
+ error = game.error
+
+ if log_file != None and log_file != sys.stdout:
+ log_file.close()
+
+ if src_file != None and src_file != sys.stdin:
+ src_file.close()
+
+ return error
# This is how python does a main() function...
if __name__ == "__main__":