Add screen blackout to qchess
[progcomp2013.git] / qchess / src / main.py
index 0adecb0..7e862a9 100644 (file)
@@ -16,6 +16,7 @@ import os
 import time
 
 turn_delay = 0.5
+sleep_timeout = None
 [game, graphics] = [None, None]
 
 def make_player(name, colour):
@@ -64,11 +65,13 @@ def main(argv):
        
        global turn_delay
        global agent_timeout
-       global log_file
+       global log_files
        global src_file
        global graphics_enabled
+       global always_reveal_states
+       global sleep_timeout
 
-
+       max_moves = None
        src_file = None
        
        style = "quantum"
@@ -105,20 +108,36 @@ def main(argv):
                        style = "classical"
                elif arg[1] == '-' and arg[2:] == "quantum":
                        style = "quantum"
+               elif arg[1] == '-' and arg[2:] == "reveal":
+                       always_reveal_states = True
                elif (arg[1] == '-' and arg[2:] == "graphics"):
-                       graphics_enabled = not graphics_enabled
+                       graphics_enabled = True
+               elif (arg[1] == '-' and arg[2:] == "no-graphics"):
+                       graphics_enabled = False
                elif (arg[1] == '-' and arg[2:].split("=")[0] == "file"):
                        # Load game from file
                        if len(arg[2:].split("=")) == 1:
                                src_file = sys.stdin
                        else:
-                               src_file = open(arg[2:].split("=")[1])
+                               f = arg[2:].split("=")[1]
+                               if f[0:7] == "http://":
+                                       src_file = HttpReplay(f)
+                               else:
+                                       src_file = FileReplay(f.split(":")[0])
+
+                                       if len(f.split(":")) == 2:
+                                               max_moves = int(f.split(":")[1])
+
                elif (arg[1] == '-' and arg[2:].split("=")[0] == "log"):
                        # Log file
                        if len(arg[2:].split("=")) == 1:
-                               log_file = sys.stdout
+                               log_files.append(LogFile(sys.stdout))
                        else:
-                               log_file = open(arg[2:].split("=")[1], "w")
+                               f = arg[2:].split("=")[1]
+                               if f[0] == '@':
+                                       log_files.append(ShortLog(f[1:]))
+                               else:
+                                       log_files.append(LogFile(open(f, "w", 0)))
                elif (arg[1] == '-' and arg[2:].split("=")[0] == "delay"):
                        # Delay
                        if len(arg[2:].split("=")) == 1:
@@ -132,6 +151,12 @@ def main(argv):
                                agent_timeout = -1
                        else:
                                agent_timeout = float(arg[2:].split("=")[1])
+               elif (arg[1] == '-' and arg[2:].split("=")[0] == "blackout"):
+                       # Screen saver delay
+                       if len(arg[2:].split("=")) == 1:
+                               sleep_timeout = -1
+                       else:
+                               sleep_timeout = float(arg[2:].split("=")[1])
                                
                elif (arg[1] == '-' and arg[2:] == "help"):
                        # Help
@@ -144,19 +169,35 @@ def main(argv):
        # Construct a GameThread! Make it global! Damn the consequences!
                        
        if src_file != None:
-               if len(players) == 0:
+               # Hack to stop ReplayThread from exiting
+               #if len(players) == 0:
+               #       players = [HumanPlayer("dummy", "white"), HumanPlayer("dummy", "black")]
+
+               # Normally the ReplayThread exits if there are no players
+               # TODO: Decide which behaviour to use, and fix it
+               end = (len(players) == 0)
+               if end:
                        players = [Player("dummy", "white"), Player("dummy", "black")]
-               game = ReplayThread(players, src_file)
+               elif len(players) != 2:
+                       sys.stderr.write(sys.argv[0] + " : Usage " + sys.argv[0] + " white black\n")
+                       if graphics_enabled:
+                               sys.stderr.write(sys.argv[0] + " : (You won't get a GUI, because --file was used, and the author is lazy)\n")
+                       return 44
+               game = ReplayThread(players, src_file, end=end, max_moves=max_moves)
        else:
                board = Board(style)
+               board.max_moves = max_moves
                game = GameThread(board, players) 
 
 
 
+
        # Initialise GUI
        if graphics_enabled == True:
                try:
                        graphics = GraphicsThread(game.board, grid_sz = [64,64]) # Construct a GraphicsThread!
+                       
+                       graphics.sleep_timeout = sleep_timeout
 
                except Exception,e:
                        graphics = None
@@ -219,24 +260,46 @@ def main(argv):
 
 
 
+       log_init(game.board, players)
+       
        
        if graphics != None:
                game.start() # This runs in a new thread
                graphics.run()
-               game.join()
+               if game.is_alive():
+                       game.join()
+       
+
                error = game.error + graphics.error
        else:
                game.run()
                error = game.error
+       
 
-       if log_file != None and log_file != sys.stdout:
-               log_file.close()
+       for l in log_files:
+               l.close()
 
        if src_file != None and src_file != sys.stdin:
                src_file.close()
 
+       sys.stdout.write(game.final_result + "\n")
+
        return error
 
 # This is how python does a main() function...
 if __name__ == "__main__":
-       sys.exit(main(sys.argv))
+       try:
+               sys.exit(main(sys.argv))
+       except KeyboardInterrupt:
+               sys.stderr.write(sys.argv[0] + " : Got KeyboardInterrupt. Stopping everything\n")
+               if isinstance(graphics, StoppableThread):
+                       graphics.stop()
+                       graphics.run() # Will clean up graphics because it is stopped, not run it (a bit dodgy)
+
+               if isinstance(game, StoppableThread):
+                       game.stop()
+                       if game.is_alive():
+                               game.join()
+
+               sys.exit(102)
+

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