Fixed networking!
[progcomp2013.git] / qchess / src / network.py
index 75df117..fd5050b 100644 (file)
@@ -7,7 +7,10 @@ network_timeout_delay = 1.0 # Maximum time between two characters being received
 class Network():
        def __init__(self, colour, address = None):
                self.socket = socket.socket()
+               self.socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
                #self.socket.setblocking(0)
+               
+               self.server = (address == None)
 
                if colour == "white":
                        self.port = 4562
@@ -19,7 +22,7 @@ class Network():
        #       print str(self) + " listens on port " + str(self.port)
 
                if address == None:
-                       self.host = socket.gethostname()
+                       self.host = "0.0.0.0" #socket.gethostname() # Breaks things???
                        self.socket.bind((self.host, self.port))
                        self.socket.listen(5)   
 
@@ -34,6 +37,7 @@ class Network():
                        self.src.send("ok\n")
                        if self.get_response() == "QUIT":
                                self.src.close()
+                       self.address = (address, self.port)
 
        def get_response(self):
                # Timeout the start of the message (first character)
@@ -79,6 +83,7 @@ class Network():
                        game.stop()
                        return True
 
+
                
 
 class NetworkSender(Player,Network):
@@ -89,38 +94,52 @@ class NetworkSender(Player,Network):
                self.address = address
 
        def connect(self):
-               Network.__init__(self, self.base_player.colour, self.address)
-
+               nAttempts=3
+               for i in range(nAttempts):
+                       try:
+                               Network.__init__(self, self.colour, self.address)
+                               debug(str(self) +" connected to " + str(self.address))
+                               return
+                       except Exception, e:
+                               debug(str(self) +" attempt " + str(i) + ": " +  str(e.message))
+                               
+               raise Exception("NETWORK - Can't connect to " + str(self.address))
 
 
        def select(self):
                [x,y] = self.base_player.select()
                choice = self.board.grid[x][y]
                s = str(x) + " " + str(y)
-               #print str(self) + ".select sends " + s
+               #debug(str(self) + " sends: " + str(s))
                self.send_message(s)
                return [x,y]
 
        def get_move(self):
                [x,y] = self.base_player.get_move()
                s = str(x) + " " + str(y)
-               #print str(self) + ".get_move sends " + s
+               #debug(str(self) + " sends: " + str(s))
                self.send_message(s)
                return [x,y]
 
        def update(self, s):
+               
                self.base_player.update(s)
+               if self.server == True:
+                       #debug(str(self) + " sends: " + str(s))
+                       self.send_message(s)
+               return s
+               
                s = s.split(" ")
                [x,y] = map(int, s[0:2])
                selected = self.board.grid[x][y]
                if selected != None and selected.colour == self.colour and len(s) > 2 and not "->" in s:
                        s = " ".join(s[0:3])
                        for i in range(2):
-                               if selected.types[i][0] == '?':
+                               if selected.types[i][0] != '?':
                                        s += " " + str(selected.types[i])
                                else:
                                        s += " unknown"
-                       #print str(self) + ".update sends " + s
+                       #debug(str(self) +" sending: " + str(s))
                        self.send_message(s)
                                
 
@@ -128,24 +147,48 @@ class NetworkSender(Player,Network):
                self.base_player.quit(final_result)
                #self.src.send("QUIT " + str(final_result) + "\n")
                self.src.close()
+               
+       def __str__(self):
+               s = "NetworkSender:"
+               if self.server:
+                       s += "server"
+               else:
+                       s += "client"
+               s += ":"+str(self.address)
+               return s
+
 
 class NetworkReceiver(Player,Network):
        def __init__(self, colour, address=None):
                
-               Player.__init__(self, "NetworkReceiver", colour)
+               s = "@network"
+               if address != None:
+                       s += ":"+str(address)
+               Player.__init__(self, s, colour)
 
                self.address = address
 
                self.board = None
 
+
        def connect(self):
-               Network.__init__(self, self.colour, self.address)
+               nAttempts=3
+               for i in range(nAttempts):
+                       try:
+                               Network.__init__(self, self.colour, self.address)
+                               debug(str(self) +" connected to " + str(self.address))
+                               return
+                       except Exception, e:
+                               debug(str(self) +" attempt " + str(i) + ": " +  str(e.message))
+                               
+               raise Exception("NETWORK - Can't connect to " + str(self.address))
+                       
                        
 
        def select(self):
                
                s = self.get_response()
-               #print str(self) + ".select gets " + s
+               #debug(str(self) +".select reads: " + str(s))
                [x,y] = map(int,s.split(" "))
                if x == -1 and y == -1:
                        #print str(self) + ".select quits the game"
@@ -155,7 +198,7 @@ class NetworkReceiver(Player,Network):
                return [x,y]
        def get_move(self):
                s = self.get_response()
-               #print str(self) + ".get_move gets " + s
+               #debug(str(self) +".get_move reads: " + str(s))
                [x,y] = map(int,s.split(" "))
                if x == -1 and y == -1:
                        #print str(self) + ".get_move quits the game"
@@ -165,27 +208,24 @@ class NetworkReceiver(Player,Network):
                return [x,y]
 
        def update(self, result):
-               
-               result = result.split(" ")
-               [x,y] = map(int, result[0:2])
-               selected = self.board.grid[x][y]
-               if selected != None and selected.colour == self.colour and len(result) > 2 and not "->" in result:
-                       s = self.get_response()
-                       #print str(self) + ".update - receives " + str(s)
-                       s = s.split(" ")
-                       selected.choice = int(s[2])
-                       for i in range(2):
-                               selected.types[i] = str(s[3+i])
-                               if s[3+i] == "unknown":
-                                       selected.types[i] = '?'+selected.types[i]
-                               else:
-                                       selected.types[i] = selected.types[i][1:]
-                       selected.current_type = selected.types[selected.choice] 
-               else:
-                       pass
-                       #print str(self) + ".update - ignore result " + str(result)                     
+               if self.server == True:
+                       return result
+               s = self.get_response()
+               #debug(str(self) + ".update reads: " + str(s))
+               if not "->" in s.split(" "):
+                       self.board.update(s, sanity=False)
+               return s
                
 
        def quit(self, final_result):
                self.src.close()
+               
+       def __str__(self):
+               s = "NetworkReceiver:"
+               if self.server:
+                       s += "server"
+               else:
+                       s += "client"
+               s += ":"+str(self.address)
+               return s
        

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