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 <title> UCC::Progcomp 2013 - Writing an Agent - python </title>
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 <h1> Python API </h1>
 
 <p> Be sure to read and understand <a href="http://research.cs.queensu.ca/Parallel/QuantumChess/QuantumChess.html"/>the rules</a> before reading this page. </p>
 <p> </p>
-<p> The <a href="../agents/sample"/>sample python agent</a> implements this API </p>
+<p> The <a href="../agents/python"/>sample python agent</a> implements this API </p>
 <p> You may still use the <a href="agent_text.html"/>text based API</a> if you insist. </p>
 
 
 <h2> Overview </h2>
 
+<ol>
+       <li> Start the script with <code>from qchess import *</code> </li>
+       <li> Write a class <code>Agent</code> that inherits from <code>InternalAgent</code> </li>
+       <li> Make sure <code>Agent.__init__(self, name, colour)</code> calls <code>InternalAgent.__init__(self, name, colour)</code> </li>
+       <li> Implement <code>Agent.select(self)</code>, which must return <code>[x,y]</code> </li>
+       <ul>
+               <li> Where <code>x</code> and <code>y</code> are the x and y coordinates of the piece you want to select </li>
+               <li> <code>x</code> and <code>y</code> must be between <code>0</code> and <code>7</code> </li>
+       </ul>
+       <li> Implement <code>Agent.get_move(self)</code>, which must return <code>[x,y]</code> </li>
+       <ul>
+               <li> Where <code>x</code> and <code>y</code> are the x and y coordinates of the square you wish to move the previously selected piece into. </li>
+               <li> <code>x</code> and <code>y</code> must be between <code>0</code> and <code>7</code> </li>
+       </ul>
+       <li> Read the colour of the agent from stdin, then construct an <code>agent = Agent(colour)</code>, and call <code>run_agent(agent)</code>
+
+</ol>
+
+<hr>
+
+<h2> Skeleton </h2>
+
+<code><div class="python"><ul><li class="li1"><div class="de1"><span class="co1">#!/usr/bin/python</span></div></li>
+<li class="li2"><div class="de2"><span class="kw1">from</span> qchess <span class="kw1">import</span> *</div></li>
+<li class="li1"><div class="de1"><span class="kw1">class</span> Agent<span class="br0">&#40;</span>InternalAgent<span class="br0">&#41;</span>:</div></li>
+<li class="li2"><div class="de2">&nbsp; &nbsp; &nbsp; &nbsp; <span class="kw1">def</span> <span class="kw4">__init__</span><span class="br0">&#40;</span><span class="kw2">self</span><span class="sy0">,</span> name<span class="sy0">,</span> colour<span class="br0">&#41;</span>:</div></li>
+<li class="li1"><div class="de1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; InternalAgent.<span class="kw4">__init__</span><span class="br0">&#40;</span><span class="kw2">self</span><span class="sy0">,</span> name<span class="sy0">,</span> colour<span class="br0">&#41;</span></div></li>
+<li class="li2"><div class="de2">&nbsp; &nbsp; &nbsp; &nbsp; </div></li>
+<li class="li1"><div class="de1">&nbsp; &nbsp; &nbsp; &nbsp; <span class="kw1">def</span> <span class="kw3">select</span><span class="br0">&#40;</span><span class="kw2">self</span><span class="br0">&#41;</span>:</div></li>
+<li class="li2"><div class="de2">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span class="co1">#TODO: Implement me!</span></div></li>
+<li class="li1"><div class="de1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span class="kw2">self</span>.<span class="me1">choice</span> <span class="sy0">=</span> <span class="co1">#a piece that you want to move</span></div></li>
+<li class="li1"><div class="de1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span class="kw1">return</span> <span class="br0">&#91;</span><span class="kw2">self</span>.choice.x<span class="sy0">,</span><span class="kw2">self</span>.choice.y<span class="br0">&#93;</span></div></li>
+<li class="li2"><div class="de2">&nbsp;</div></li>
+<li class="li1"><div class="de1">&nbsp; &nbsp; &nbsp; &nbsp; <span class="kw1">def</span> get_move<span class="br0">&#40;</span><span class="kw2">self</span><span class="br0">&#41;</span>:</div></li>
+<li class="li2"><div class="de2">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span class="co1">#TODO: Implement me!</span></div></li>
+<li class="li2"><div class="de2">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span class="co1">#      (ie: Find a move for self.choice)</span></div></li>
+<li class="li1"><div class="de1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span class="kw1">return</span> <span class="br0">&#91;</span>x<span class="sy0">,</span>y<span class="br0">&#93;</span></div></li>
+<li class="li2"><div class="de2">&nbsp; &nbsp; &nbsp; &nbsp; </div></li>
+<li class="li2"><div class="de2">&nbsp; &nbsp; &nbsp; &nbsp; </div></li>
+<li class="li1"><div class="de1"><span class="kw1">if</span> __name__ <span class="sy0">==</span> <span class="st0">&quot;__main__&quot;</span>:</div></li>
+<li class="li2"><div class="de2">&nbsp; &nbsp; &nbsp; &nbsp; colour <span class="sy0">=</span> <span class="kw3">sys</span>.<span class="me1">stdin</span>.<span class="kw3">readline</span><span class="br0">&#40;</span><span class="br0">&#41;</span>.<span class="me1">strip</span><span class="br0">&#40;</span><span class="st0">&quot; <span class="es0">\r</span><span class="es0">\n</span>&quot;</span><span class="br0">&#41;</span></div></li>
+<li class="li1"><div class="de1">&nbsp; &nbsp; &nbsp; &nbsp; agent <span class="sy0">=</span> Agent<span class="br0">&#40;</span>colour<span class="br0">&#41;</span></div></li>
+<li class="li2"><div class="de2">&nbsp; &nbsp; &nbsp; &nbsp; run_agent<span class="br0">&#40;</span>agent<span class="br0">&#41;</span></div></li>
+</ul></div></code>
+
+
+<hr>
+
+<h2> Useful things from <code>qchess.py</code> </h2>
+
+<p> You can implement your own Quantum Chess pieces and board classes if you really want. However, there are already some in <a href="../qchess/qchess.py"/>qchess.py</a> </p>
+<p> Don't worry, you don't have to read that file, because I will describe the things that it is safe to use right here! </p>
+
+<p> I'm going to dispense with the html for a bit, because I'm sick of having to type &lt;li&gt; every line. </p>
+
+<pre> <code>
+
+InternalAgent - What you should inherit your Agent from if you want it to work
+       colour - string representing colour of the agent
+       board - instance of the Board class. This is automatically updated if you use run_agent
+       choice - you should set this to the Piece that you select in Agent.select()
+
+Piece - Class to represent a Quantum Chess piece
+       colour - string representing colour of the piece
+       types[2] - list containing the two types that the piece can be, as strings
+       choice - integer; either -1 (superposition), 0, or 1 to indicate what type the piece is
+       current_type - string representing the current piece's type; "unknown" for a superposition
+
+Board - Class to represent a quantum chess board. InternalAgent.board is one of these.
+       pieces[] - Dictionary that maps a colour string ("white" or "black") to a list of Piece's
+                - ie: Use to get your pieces
+       possible_moves(self, piece, state = None) - Return a list of possible moves for piece. 
+                                                 - If state is None, the piece must be in a known classical state
+                                                 - If state is not None, the state of the piece will be temporarily set
+       push_move(self, piece, x, y) - *Temporarily* move piece to position [x,y]. If the square is occupied, the piece that was there is temporarily removed.
+                                     - Does not perform any legality checks on the move
+       pop_move(self) - Restore the state of the Board to whatever it was before the most recent call to Board.push_move()
+       coverage(self, x, y, colour = None, reject_allied = True) - Returns a dictionary that maps pieces which could move to [x,y] to the probability they could move to [x,y]
+                                                                  - Colour can be set to only include pieces of a certain colour
+                                                                  - If reject_allied is True, pieces cannot move into squares occupied by pieces of the same colour
+                                                                  - If reject_allied is False, pieces are treated as being able to move into friendly squares
+       prob_is_type(self, piece, state) - Return probability that Piece p is in a state
+       probability_grid(self, piece, reject_allied = True) - Return probability that piece can move into [x,y] for each [x,y] on the board. reject_allied is as in Board.coverage()
+       opponent(colour) - return "white" iff colour == "black", else return "black"
+
+</code> </pre>
+
+<h2> Examples </h2>
+
+<p> Probably the best way to learn how to use these functions is to read the source for <a href="../qchess/src/agent_bishop.py"/>Agent Bishop</a> </p>
 
 
 <hr>
 
-<p> Page last updated 2013-02-18 by matches </p>
+<p> Page last updated 2013-02-28 by matches and rvvs89 </p>
+<p> <b> Thanks </b> to rvvs89 for prettifying things! </p>
+<p> Also thanks to <a href="http://pastebin.com">pastebin.com</a> </p>
+
+<hr>
 
 <p> <a href="http://www.ucc.asn.au">The UCC Website</a> </p>
 <p> <a href="http://progcomp.ucc.asn.au/2013/web">UCC::Progcomp 2013</a> </p>

UCC git Repository :: git.ucc.asn.au