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- UCC::Progcomp 2013
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-
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- Quantum Chess
-
- Competition: Write an AI to play Quantum Chess. You can enter in any language that supports reading/writing from standard input/output.
-
- Quantum chess is a variant of chess in which the type of a piece changes during play.
- The game was invented by Selim Akl, and first implemented by Alice Wismath.
- You can see their original website here.
-
-
-
-
- Rules
-
- The rules are basically the same as the original rules.
-
- Differences / Clarifications
-
- - The bottom right and top left squares are white (as in traditional chess), not black.
- - Castling and en passen are not allowed (I'm not sure whether they are in the original version).
- - If a piece in a pawn state ends its move in the opposing back row, that state is always replaced with a queen state.
- - (because I'm too lazy to give players a choice)
- - I might shorten the number of moves before a draw is declared, we'll see.
-
-
-
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- Getting Started
-
-
- - Join the mailing list
- - Important: Don't email the mailing list directly; email the competition organiser (matches at ucc dot asn dot au)
- - Join the #progcomp channel on IRC
- - Obtain a copy of the qchess program
- - Using the qchess program
- - Writing an agent for the qchess program
- - Entering the competition
-
-
-
-
- Important Links
-
-
- git | http://git.ucc.asn.au |
- IRC | #progcomp |
- Mailing List | progcomp at ucc |
- Dates | subject to change |
- Results | will appear here |
- Contact | matches or wheel at ucc |
-
-
-
-
- Page last updated 2013-03-29 by matches
-
- The UCC Website
- UCC::Progcomp Website
-
-
-
-
+
+
+ UCC::Progcomp 2013
+
+
+
+ Quantum Chess
+
+ Competition: Write an AI to play Quantum Chess. You can enter in any language that supports reading/writing from standard input/output.
+
+ Quantum chess is a variant of chess in which the type of a piece changes during play.
+
+ The game was invented by Selim Akl, and first implemented by Alice Wismath. You can see their original website here.
+
+
+
Rules
The rules are basically the same as the original rules.
+
+ Differences / Clarifications
+
+ - The bottom right and top left squares are white (as in traditional chess), not black.
+ - Castling and en passen are not allowed (I'm not sure whether they are in the original version).
+ - If a piece in a pawn state ends its move in the opposing back row, that state is always replaced with a queen state.
+ - (because I'm too lazy to give players a choice)
+ - I might shorten the number of moves before a draw is declared, we'll see.
+
+
+
Getting Started
+
+ - Join the mailing list
+ - Important: Don't email the mailing list directly; email the competition organiser (matches at ucc dot asn dot au)
+ - Join the #progcomp channel on IRC
+ - Obtain a copy of the qchess program
+ - Using the qchess program
+ - Writing an agent for the qchess program
+ - Entering the competition
+
+
+
Important Links
+
+ git | http://git.ucc.asn.au |
+ IRC | #progcomp |
+ Mailing List | progcomp at ucc |
+ Dates | subject to change |
+ Results | will appear here |
+ Contact | matches or wheel at ucc |
+
+
+
Page last updated 2013-03-29 by matches
+
+ The UCC Website
+
+ UCC::Progcomp Website
+
+
+