Dedicated server stuff should now work
authorSam Moore <[email protected]>
Sat, 20 Apr 2013 04:19:53 +0000 (12:19 +0800)
committerSam Moore <[email protected]>
Sat, 20 Apr 2013 04:19:53 +0000 (12:19 +0800)
I call it the "Eigenserver"

qchess/build/exe.linux-x86_64-2.7.zip
qchess/build/exe.win32-2.7.zip
qchess/qchess.py
qchess/src/board.py
qchess/src/game.py
qchess/src/graphics.py
qchess/src/log.py
qchess/src/main.py
qchess/src/network.py
qchess/src/server.py

index 15edcae..738b1d9 100644 (file)
Binary files a/qchess/build/exe.linux-x86_64-2.7.zip and b/qchess/build/exe.linux-x86_64-2.7.zip differ
index 8c29503..25082a3 100644 (file)
Binary files a/qchess/build/exe.win32-2.7.zip and b/qchess/build/exe.win32-2.7.zip differ
index f3d5793..8a3610b 100755 (executable)
@@ -257,7 +257,7 @@ class Board():
        # Select a piece on the board (colour is the colour of whoever is doing the selecting)
        def select(self, x,y, colour=None):
                if not self.on_board(x, y): # Get on board everyone!
-                       raise Exception("BOUNDS")
+                       raise Exception("BOUNDS " + str(x) + ","+str(y))
 
                piece = self.grid[x][y]
                if piece == None:
@@ -273,7 +273,7 @@ class Board():
        # Update the board when a piece has been selected
        # "type" is apparently reserved, so I'll use "state"
        def update_select(self, x, y, type_index, state, sanity=True, deselect=True):
-               debug(str(self) + " update_select called")
+               #debug(str(self) + " update_select called")
                piece = self.grid[x][y]
                if piece.types[type_index] == "unknown":
                        if not state in self.unrevealed_types[piece.colour].keys() and sanity == True:
@@ -293,7 +293,7 @@ class Board():
                
        # Update the board when a piece has been moved
        def update_move(self, x, y, x2, y2, sanity=True):
-               debug(str(self) + " update_move called \""+str(x)+ " " + str(y) + " -> " + str(x2) + " " + str(y2) + "\"")      
+               #debug(str(self) + " update_move called \""+str(x)+ " " + str(y) + " -> " + str(x2) + " " + str(y2) + "\"")     
                piece = self.grid[x][y]
                #print "Moving " + str(x) + "," + str(y) + " to " + str(x2) + "," + str(y2) + "; possible_moves are " + str(self.possible_moves(piece))
                
@@ -333,7 +333,7 @@ class Board():
        # Update the board from a string
        # Guesses what to do based on the format of the string
        def update(self, result, sanity=True, deselect=True):
-               debug(str(self) + " update called \""+str(result)+"\"")
+               #debug(str(self) + " update called \""+str(result)+"\"")
                # String always starts with 'x y'
                try:
                        s = result.split(" ")
@@ -1148,7 +1148,7 @@ class NetworkPlayer(Player):
                return "NetworkPlayer<"+str(self.colour)+","+str(self.player)+">"
                
        def select(self):
-               debug(str(self) + " select called")
+               #debug(str(self) + " select called")
                if self.player != None:
                        s = self.player.select()
                        self.send_message(str(s[0]) + " " + str(s[1]))
@@ -1157,21 +1157,24 @@ class NetworkPlayer(Player):
                        for p in game.players:
                                if p != self and isinstance(p, NetworkPlayer) and p.player == None:
                                        p.network.send_message(str(s[0]) + " " + str(s[1]))
+               if s == [-1,-1]:
+                       game.final_result = "network terminate"
+                       game.stop()
                return s
        
        def send_message(self, message):
-               debug(str(self) + " send_message(\""+str(message)+"\") called")
+               #debug(str(self) + " send_message(\""+str(message)+"\") called")
                self.network.send_message(message)
                
        def get_response(self):
-               debug(str(self) + " get_response() called")
+               #debug(str(self) + " get_response() called")
                s = self.network.get_response()
-               debug(str(self) + " get_response() returns \""+str(s)+"\"")
+               #debug(str(self) + " get_response() returns \""+str(s)+"\"")
                return s
                        
                        
        def get_move(self):
-               debug(str(self) + " get_move called")
+               #debug(str(self) + " get_move called")
                if self.player != None:
                        s = self.player.get_move()
                        self.send_message(str(s[0]) + " " + str(s[1]))
@@ -1180,15 +1183,23 @@ class NetworkPlayer(Player):
                        for p in game.players:
                                if p != self and isinstance(p, NetworkPlayer) and p.player == None:
                                        p.network.send_message(str(s[0]) + " " + str(s[1]))
+                                       
+               if s == [-1,-1]:
+                       game.final_result = "network terminate"
+                       game.stop()
                return s
        
        def update(self, result):
-               debug(str(self) + " update(\""+str(result)+"\") called")
+               #debug(str(self) + " update(\""+str(result)+"\") called")
                if self.network.server == True:
                        if self.player == None:
                                self.send_message(result)
                elif self.player != None:
                        result = self.get_response()
+                       if result == "-1 -1":
+                               game.final_result = "network terminate"
+                               game.stop()
+                               return "-1 -1"
                        self.board.update(result, deselect=False)
                
                
@@ -1207,7 +1218,10 @@ class NetworkPlayer(Player):
                        return self.player.base_player()
                
        def quit(self, result):
-               pass
+               try:
+                       self.send_message("-1 -1")
+               except:
+                       pass
 
 class Network():
        def __init__(self, address = (None,4562)):
@@ -1221,7 +1235,7 @@ class Network():
                self.connected = False
                        
        def connect(self):      
-               debug(str(self) + "Tries to connect")
+               #debug(str(self) + "Tries to connect")
                self.connected = True
                if self.address[0] == None:
                        self.host = "0.0.0.0" #socket.gethostname() # Breaks things???
@@ -1324,8 +1338,8 @@ import datetime
 import urllib2
 
 class LogFile():
-       def __init__(self, log):        
-               
+       def __init__(self, log, name):  
+               self.name = name
                self.log = log
                self.logged = []
                self.log.write("# Log starts " + str(datetime.datetime.now()) + "\n")
@@ -1359,7 +1373,7 @@ class ShortLog(LogFile):
                        self.log = sys.stdout
                else:
                        self.log = open(file_name, "w", 0)
-               LogFile.__init__(self, self.log)
+               LogFile.__init__(self, self.log, "@"+file_name)
                self.file_name = file_name
                self.phase = 0
 
@@ -1538,6 +1552,7 @@ class GameThread(StoppableThread):
                                if True:
                                        [x,y] = p.select() # Player selects a square
                                        if self.stopped():
+                                               #debug("Quitting in select")
                                                break
                                                
                                        if isinstance(p, NetworkPlayer):
@@ -1549,10 +1564,18 @@ class GameThread(StoppableThread):
                                        else:
                                                result = self.board.select(x, y, colour = p.colour)
                                        
-                                       result = p.update(result)                                       
+                                       result = p.update(result)
+                                       if self.stopped():
+                                               break
                                        for p2 in self.players:
-                                               if p2 != p:
-                                                       p2.update(result) # Inform players of what happened
+                                               if p2 == p:
+                                                       continue
+                                               p2.update(result) # Inform players of what happened
+                                               if self.stopped():
+                                                       break
+                                       
+                                       if self.stopped():
+                                               break
 
 
                                        log(result)
@@ -1582,6 +1605,7 @@ class GameThread(StoppableThread):
                                                self.stop()
 
                                        if self.stopped():
+                                               #debug("Quitting in get_move")
                                                break
                                        
                                        if isinstance(p, NetworkPlayer):
@@ -1595,10 +1619,20 @@ class GameThread(StoppableThread):
                                                result = str(x) + " " + str(y) + " -> " + str(x2) + " " + str(y2)
                                                self.board.update_move(x, y, x2, y2)
                                        
-                                       result = p.update(result)                               
+                                       result = p.update(result)
+                                       if self.stopped():
+                                               break
                                        for p2 in self.players:
-                                               if p2 != p:
-                                                       p2.update(result) # Inform players of what happened
+                                               if p2 == p:
+                                                       continue
+                                               p2.update(result) # Inform players of what happened
+                                               if self.stopped():
+                                                       break
+                                       
+                                       if self.stopped():
+                                               break
+                                       
+                                       
                                                                                        
                                        log(result)
 
@@ -2253,7 +2287,18 @@ class GraphicsThread(StoppableThread):
                                                #print "Reject " + str(i) + str(event.pos) + " vs " + str(t)
                
 
-
+       # Function to choose between dedicated server or normal play
+       def SelectServer(self):
+       
+               choice = self.SelectButton(["Normal", "Join Eigenserver"],prompt="Game type?")
+               if choice == 0:
+                       return None
+               choice = self.SelectButton(["progcomp.ucc", "other"], prompt="Address?")
+               if choice == 0:
+                       return "progcomp.ucc.asn.au"
+               else:
+                       return self.getstr(prompt = "Enter address:")
+                       
        # Function to pick players in a nice GUI way
        def SelectPlayers(self, players = []):
 
@@ -2344,53 +2389,76 @@ class GraphicsThread(StoppableThread):
                        
 # --- graphics.py --- #
 def dedicated_server():
-       max_games = 4
+       global log_files
+       
+       max_games = 5
        games = []
+       gameID = 0
        while True:
                # Get players
+               gameID += 1
+               log("Getting clients...")
                s = socket.socket()
+               s.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
                s.bind(("0.0.0.0", 4562))
                s.listen(2)
                ss = s.accept()
                
-               debug("Got white player")
+               log("Got white player")
+               
+               args = ["python", "qchess.py", "--no-graphics", "@network::"+str(4600+2*len(games)), "@network::"+str(4600+2*len(games))]
+               if len(log_files) != 0:
+                       for l in log_files:
+                               if l.name == "":
+                                       args.append("--log")
+                               else:
+                                       args.append("--log="+str(l.name)+"_"+str(gameID))
                
-               g = subprocess.Popen(["python", "qchess.py", "@network::"+str(4700+len(games)), "@network::"+str(4700+len(games)), "--log="+"_".join(str(datetime.datetime.now()).split(" ")) + ".log"], stdout=subprocess.PIPE)
+               g = subprocess.Popen(args, stdout=subprocess.PIPE)
                games.append(g)
                
-               ss[0].send("white " + str(4700 + len(games)-1))
-               ss[0].shutdown(socket.SHUT_RDWR)
+               time.sleep(0.5)
+               ss[0].send("white " + str(4600 + 2*(len(games)-1)))
+               ss[0].shutdown(socket.SHUT_RD)
                ss[0].close()
                
                time.sleep(0.5)
                ss = s.accept()
                
-               debug("Got black player")
+               log("Got black player")
                
-               ss[0].send("black " + str(4700 + len(games)-1))
-               ss[0].shutdown(socket.SHUT_RDWR)
+               time.sleep(0.5)
+               ss[0].send("black " + str(4600 + 2*(len(games)-1)))
+               ss[0].shutdown(socket.SHUT_RD)
                ss[0].close()
                
                s.shutdown(socket.SHUT_RDWR)
                s.close()
                
+               
                while len(games) > max_games:
-                       ready = select.select(map(lambda e : e.stdout, games),[], [], None)
-                       for r in ready:
+                       #log("Too many games; waiting for game to finish...")
+                       ready = select.select(map(lambda e : e.stdout, games),[], [])
+                       for r in ready[0]:
                                s = r.readline().strip(" \r\n").split(" ")
                                if s[0] == "white" or s[0] == "black":
                                        for g in games[:]:
                                                if g.stdout == r:
+                                                       log("Game " + str(g) + " has finished")
                                                        games.remove(g)
+                                                       
+       return 0
        
 def client(addr):
        
+       
+       
        s = socket.socket()
        s.connect((addr, 4562))
        
        [colour,port] = s.recv(1024).strip(" \r\n").split(" ")
        
-       debug("Colour: " + colour + ", port: " + port)
+       #debug("Colour: " + colour + ", port: " + port)
        
        s.shutdown(socket.SHUT_RDWR)
        s.close()
@@ -2400,7 +2468,7 @@ def client(addr):
        else:
                p = subprocess.Popen(["python", "qchess.py", "@network:"+addr+":"+port, "@human"])
        p.wait()
-       sys.exit(0)# --- server.py --- #
+       return 0# --- server.py --- #
 #!/usr/bin/python -u
 
 # Do you know what the -u does? It unbuffers stdin and stdout
@@ -2486,6 +2554,9 @@ def main(argv):
        global always_reveal_states
        global sleep_timeout
 
+
+       server_addr = None
+
        max_moves = None
        src_file = None
        
@@ -2543,22 +2614,25 @@ def main(argv):
                                        if len(f.split(":")) == 2:
                                                max_moves = int(f.split(":")[1])
                                                
-               elif (arg[1] == '-' and arg[2:] == "server"):
-                       if len(arg[2:].split("=") <= 1):
-                               dedicated_server()
+               elif (arg[1] == '-' and arg[2:].split("=")[0] == "server"):
+                       #debug("Server: " + str(arg[2:]))
+                       if len(arg[2:].split("=")) <= 1:
+                               server_addr = True
                        else:
-                               client(arg[2:].split("=")[1])
-                       sys.exit(0)
+                               server_addr = arg[2:].split("=")[1]
+                       
                elif (arg[1] == '-' and arg[2:].split("=")[0] == "log"):
                        # Log file
                        if len(arg[2:].split("=")) == 1:
-                               log_files.append(LogFile(sys.stdout))
+                               log_files.append(LogFile(sys.stdout,""))
                        else:
                                f = arg[2:].split("=")[1]
-                               if f[0] == '@':
+                               if f == "":
+                                       log_files.append(LogFile(sys.stdout, ""))
+                               elif f[0] == '@':
                                        log_files.append(ShortLog(f[1:]))
                                else:
-                                       log_files.append(LogFile(open(f, "w", 0)))
+                                       log_files.append(LogFile(open(f, "w", 0), f))
                elif (arg[1] == '-' and arg[2:].split("=")[0] == "delay"):
                        # Delay
                        if len(arg[2:].split("=")) == 1:
@@ -2583,7 +2657,17 @@ def main(argv):
                        # Help
                        os.system("less data/help.txt") # The best help function
                        return 0
-
+               
+       # Dedicated server?
+       
+       #debug("server_addr = " + str(server_addr))
+       
+       if server_addr != None:
+               if server_addr == True:
+                       return dedicated_server()
+               else:
+                       return client(server_addr)
+               
 
        # Create the board
        
@@ -2628,6 +2712,14 @@ def main(argv):
        # If there are no players listed, display a nice pretty menu
        if len(players) != 2:
                if graphics != None:
+                       
+                       server_addr = graphics.SelectServer()
+                       if server_addr != None:
+                               if server_addr == True:
+                                       return dedicated_server()
+                               else:
+                                       return client(server_addr)      
+                       
                        players = graphics.SelectPlayers(players)
                else:
                        sys.stderr.write(sys.argv[0] + " : Usage " + sys.argv[0] + " white black\n")
@@ -2647,7 +2739,7 @@ def main(argv):
                                players[i] = NetworkPlayer(old[i].colour, p.network, old[i])
                
        for p in players:
-               debug(str(p))
+               #debug(str(p))
                if isinstance(p, NetworkPlayer):
                        p.board = game.board
                        if not p.network.connected:
@@ -2712,8 +2804,9 @@ def main(argv):
 
 # This is how python does a main() function...
 if __name__ == "__main__":
+       retcode = 0
        try:
-               sys.exit(main(sys.argv))
+               retcode = main(sys.argv)
        except KeyboardInterrupt:
                sys.stderr.write(sys.argv[0] + " : Got KeyboardInterrupt. Stopping everything\n")
                if isinstance(graphics, StoppableThread):
@@ -2724,8 +2817,21 @@ if __name__ == "__main__":
                        game.stop()
                        if game.is_alive():
                                game.join()
-
-               sys.exit(102)
+               retcode = 102
+       #except Exception, e:
+       #       sys.stderr.write(sys.argv[0] + " : " + e.message + "\n")
+       #       retcode = 103   
+               
+       try:
+               sys.stdout.close()
+       except:
+               pass
+       try:
+               sys.stderr.close()
+       except:
+               pass
+       sys.exit(retcode)
+               
 
 # --- main.py --- #
-# EOF - created from make on Sat Apr 20 10:20:13 WST 2013
+# EOF - created from make on Sat Apr 20 12:19:31 WST 2013
index 439ab77..f4229be 100644 (file)
@@ -157,7 +157,7 @@ class Board():
        # Select a piece on the board (colour is the colour of whoever is doing the selecting)
        def select(self, x,y, colour=None):
                if not self.on_board(x, y): # Get on board everyone!
-                       raise Exception("BOUNDS")
+                       raise Exception("BOUNDS " + str(x) + ","+str(y))
 
                piece = self.grid[x][y]
                if piece == None:
@@ -173,7 +173,7 @@ class Board():
        # Update the board when a piece has been selected
        # "type" is apparently reserved, so I'll use "state"
        def update_select(self, x, y, type_index, state, sanity=True, deselect=True):
-               debug(str(self) + " update_select called")
+               #debug(str(self) + " update_select called")
                piece = self.grid[x][y]
                if piece.types[type_index] == "unknown":
                        if not state in self.unrevealed_types[piece.colour].keys() and sanity == True:
@@ -193,7 +193,7 @@ class Board():
                
        # Update the board when a piece has been moved
        def update_move(self, x, y, x2, y2, sanity=True):
-               debug(str(self) + " update_move called \""+str(x)+ " " + str(y) + " -> " + str(x2) + " " + str(y2) + "\"")      
+               #debug(str(self) + " update_move called \""+str(x)+ " " + str(y) + " -> " + str(x2) + " " + str(y2) + "\"")     
                piece = self.grid[x][y]
                #print "Moving " + str(x) + "," + str(y) + " to " + str(x2) + "," + str(y2) + "; possible_moves are " + str(self.possible_moves(piece))
                
@@ -233,7 +233,7 @@ class Board():
        # Update the board from a string
        # Guesses what to do based on the format of the string
        def update(self, result, sanity=True, deselect=True):
-               debug(str(self) + " update called \""+str(result)+"\"")
+               #debug(str(self) + " update called \""+str(result)+"\"")
                # String always starts with 'x y'
                try:
                        s = result.split(" ")
index 1aabe4a..f1f48bb 100644 (file)
@@ -33,6 +33,7 @@ class GameThread(StoppableThread):
                                if True:
                                        [x,y] = p.select() # Player selects a square
                                        if self.stopped():
+                                               #debug("Quitting in select")
                                                break
                                                
                                        if isinstance(p, NetworkPlayer):
@@ -44,10 +45,18 @@ class GameThread(StoppableThread):
                                        else:
                                                result = self.board.select(x, y, colour = p.colour)
                                        
-                                       result = p.update(result)                                       
+                                       result = p.update(result)
+                                       if self.stopped():
+                                               break
                                        for p2 in self.players:
-                                               if p2 != p:
-                                                       p2.update(result) # Inform players of what happened
+                                               if p2 == p:
+                                                       continue
+                                               p2.update(result) # Inform players of what happened
+                                               if self.stopped():
+                                                       break
+                                       
+                                       if self.stopped():
+                                               break
 
 
                                        log(result)
@@ -77,6 +86,7 @@ class GameThread(StoppableThread):
                                                self.stop()
 
                                        if self.stopped():
+                                               #debug("Quitting in get_move")
                                                break
                                        
                                        if isinstance(p, NetworkPlayer):
@@ -90,10 +100,20 @@ class GameThread(StoppableThread):
                                                result = str(x) + " " + str(y) + " -> " + str(x2) + " " + str(y2)
                                                self.board.update_move(x, y, x2, y2)
                                        
-                                       result = p.update(result)                               
+                                       result = p.update(result)
+                                       if self.stopped():
+                                               break
                                        for p2 in self.players:
-                                               if p2 != p:
-                                                       p2.update(result) # Inform players of what happened
+                                               if p2 == p:
+                                                       continue
+                                               p2.update(result) # Inform players of what happened
+                                               if self.stopped():
+                                                       break
+                                       
+                                       if self.stopped():
+                                               break
+                                       
+                                       
                                                                                        
                                        log(result)
 
index fcfc1b5..72b907f 100644 (file)
@@ -367,7 +367,18 @@ class GraphicsThread(StoppableThread):
                                                #print "Reject " + str(i) + str(event.pos) + " vs " + str(t)
                
 
-
+       # Function to choose between dedicated server or normal play
+       def SelectServer(self):
+       
+               choice = self.SelectButton(["Normal", "Join Eigenserver"],prompt="Game type?")
+               if choice == 0:
+                       return None
+               choice = self.SelectButton(["progcomp.ucc", "other"], prompt="Address?")
+               if choice == 0:
+                       return "progcomp.ucc.asn.au"
+               else:
+                       return self.getstr(prompt = "Enter address:")
+                       
        # Function to pick players in a nice GUI way
        def SelectPlayers(self, players = []):
 
index 36e243f..ec7e6ea 100644 (file)
@@ -3,8 +3,8 @@ import datetime
 import urllib2
 
 class LogFile():
-       def __init__(self, log):        
-               
+       def __init__(self, log, name):  
+               self.name = name
                self.log = log
                self.logged = []
                self.log.write("# Log starts " + str(datetime.datetime.now()) + "\n")
@@ -38,7 +38,7 @@ class ShortLog(LogFile):
                        self.log = sys.stdout
                else:
                        self.log = open(file_name, "w", 0)
-               LogFile.__init__(self, self.log)
+               LogFile.__init__(self, self.log, "@"+file_name)
                self.file_name = file_name
                self.phase = 0
 
index 90deec7..ea50a1f 100644 (file)
@@ -83,6 +83,9 @@ def main(argv):
        global always_reveal_states
        global sleep_timeout
 
+
+       server_addr = None
+
        max_moves = None
        src_file = None
        
@@ -140,22 +143,25 @@ def main(argv):
                                        if len(f.split(":")) == 2:
                                                max_moves = int(f.split(":")[1])
                                                
-               elif (arg[1] == '-' and arg[2:] == "server"):
-                       if len(arg[2:].split("=") <= 1):
-                               dedicated_server()
+               elif (arg[1] == '-' and arg[2:].split("=")[0] == "server"):
+                       #debug("Server: " + str(arg[2:]))
+                       if len(arg[2:].split("=")) <= 1:
+                               server_addr = True
                        else:
-                               client(arg[2:].split("=")[1])
-                       sys.exit(0)
+                               server_addr = arg[2:].split("=")[1]
+                       
                elif (arg[1] == '-' and arg[2:].split("=")[0] == "log"):
                        # Log file
                        if len(arg[2:].split("=")) == 1:
-                               log_files.append(LogFile(sys.stdout))
+                               log_files.append(LogFile(sys.stdout,""))
                        else:
                                f = arg[2:].split("=")[1]
-                               if f[0] == '@':
+                               if f == "":
+                                       log_files.append(LogFile(sys.stdout, ""))
+                               elif f[0] == '@':
                                        log_files.append(ShortLog(f[1:]))
                                else:
-                                       log_files.append(LogFile(open(f, "w", 0)))
+                                       log_files.append(LogFile(open(f, "w", 0), f))
                elif (arg[1] == '-' and arg[2:].split("=")[0] == "delay"):
                        # Delay
                        if len(arg[2:].split("=")) == 1:
@@ -180,7 +186,17 @@ def main(argv):
                        # Help
                        os.system("less data/help.txt") # The best help function
                        return 0
-
+               
+       # Dedicated server?
+       
+       #debug("server_addr = " + str(server_addr))
+       
+       if server_addr != None:
+               if server_addr == True:
+                       return dedicated_server()
+               else:
+                       return client(server_addr)
+               
 
        # Create the board
        
@@ -225,6 +241,14 @@ def main(argv):
        # If there are no players listed, display a nice pretty menu
        if len(players) != 2:
                if graphics != None:
+                       
+                       server_addr = graphics.SelectServer()
+                       if server_addr != None:
+                               if server_addr == True:
+                                       return dedicated_server()
+                               else:
+                                       return client(server_addr)      
+                       
                        players = graphics.SelectPlayers(players)
                else:
                        sys.stderr.write(sys.argv[0] + " : Usage " + sys.argv[0] + " white black\n")
@@ -244,7 +268,7 @@ def main(argv):
                                players[i] = NetworkPlayer(old[i].colour, p.network, old[i])
                
        for p in players:
-               debug(str(p))
+               #debug(str(p))
                if isinstance(p, NetworkPlayer):
                        p.board = game.board
                        if not p.network.connected:
@@ -309,8 +333,9 @@ def main(argv):
 
 # This is how python does a main() function...
 if __name__ == "__main__":
+       retcode = 0
        try:
-               sys.exit(main(sys.argv))
+               retcode = main(sys.argv)
        except KeyboardInterrupt:
                sys.stderr.write(sys.argv[0] + " : Got KeyboardInterrupt. Stopping everything\n")
                if isinstance(graphics, StoppableThread):
@@ -321,6 +346,19 @@ if __name__ == "__main__":
                        game.stop()
                        if game.is_alive():
                                game.join()
-
-               sys.exit(102)
+               retcode = 102
+       #except Exception, e:
+       #       sys.stderr.write(sys.argv[0] + " : " + e.message + "\n")
+       #       retcode = 103   
+               
+       try:
+               sys.stdout.close()
+       except:
+               pass
+       try:
+               sys.stderr.close()
+       except:
+               pass
+       sys.exit(retcode)
+               
 
index 32a7b50..b685037 100644 (file)
@@ -14,7 +14,7 @@ class NetworkPlayer(Player):
                return "NetworkPlayer<"+str(self.colour)+","+str(self.player)+">"
                
        def select(self):
-               debug(str(self) + " select called")
+               #debug(str(self) + " select called")
                if self.player != None:
                        s = self.player.select()
                        self.send_message(str(s[0]) + " " + str(s[1]))
@@ -23,21 +23,24 @@ class NetworkPlayer(Player):
                        for p in game.players:
                                if p != self and isinstance(p, NetworkPlayer) and p.player == None:
                                        p.network.send_message(str(s[0]) + " " + str(s[1]))
+               if s == [-1,-1]:
+                       game.final_result = "network terminate"
+                       game.stop()
                return s
        
        def send_message(self, message):
-               debug(str(self) + " send_message(\""+str(message)+"\") called")
+               #debug(str(self) + " send_message(\""+str(message)+"\") called")
                self.network.send_message(message)
                
        def get_response(self):
-               debug(str(self) + " get_response() called")
+               #debug(str(self) + " get_response() called")
                s = self.network.get_response()
-               debug(str(self) + " get_response() returns \""+str(s)+"\"")
+               #debug(str(self) + " get_response() returns \""+str(s)+"\"")
                return s
                        
                        
        def get_move(self):
-               debug(str(self) + " get_move called")
+               #debug(str(self) + " get_move called")
                if self.player != None:
                        s = self.player.get_move()
                        self.send_message(str(s[0]) + " " + str(s[1]))
@@ -46,15 +49,23 @@ class NetworkPlayer(Player):
                        for p in game.players:
                                if p != self and isinstance(p, NetworkPlayer) and p.player == None:
                                        p.network.send_message(str(s[0]) + " " + str(s[1]))
+                                       
+               if s == [-1,-1]:
+                       game.final_result = "network terminate"
+                       game.stop()
                return s
        
        def update(self, result):
-               debug(str(self) + " update(\""+str(result)+"\") called")
+               #debug(str(self) + " update(\""+str(result)+"\") called")
                if self.network.server == True:
                        if self.player == None:
                                self.send_message(result)
                elif self.player != None:
                        result = self.get_response()
+                       if result == "-1 -1":
+                               game.final_result = "network terminate"
+                               game.stop()
+                               return "-1 -1"
                        self.board.update(result, deselect=False)
                
                
@@ -73,7 +84,10 @@ class NetworkPlayer(Player):
                        return self.player.base_player()
                
        def quit(self, result):
-               pass
+               try:
+                       self.send_message("-1 -1")
+               except:
+                       pass
 
 class Network():
        def __init__(self, address = (None,4562)):
@@ -87,7 +101,7 @@ class Network():
                self.connected = False
                        
        def connect(self):      
-               debug(str(self) + "Tries to connect")
+               #debug(str(self) + "Tries to connect")
                self.connected = True
                if self.address[0] == None:
                        self.host = "0.0.0.0" #socket.gethostname() # Breaks things???
index 95af126..2bae000 100644 (file)
@@ -1,51 +1,74 @@
 def dedicated_server():
-       max_games = 4
+       global log_files
+       
+       max_games = 5
        games = []
+       gameID = 0
        while True:
                # Get players
+               gameID += 1
+               log("Getting clients...")
                s = socket.socket()
+               s.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
                s.bind(("0.0.0.0", 4562))
                s.listen(2)
                ss = s.accept()
                
-               debug("Got white player")
+               log("Got white player")
+               
+               args = ["python", "qchess.py", "--no-graphics", "@network::"+str(4600+2*len(games)), "@network::"+str(4600+2*len(games))]
+               if len(log_files) != 0:
+                       for l in log_files:
+                               if l.name == "":
+                                       args.append("--log")
+                               else:
+                                       args.append("--log="+str(l.name)+"_"+str(gameID))
                
-               g = subprocess.Popen(["python", "qchess.py", "@network::"+str(4700+len(games)), "@network::"+str(4700+len(games)), "--log="+"_".join(str(datetime.datetime.now()).split(" ")) + ".log"], stdout=subprocess.PIPE)
+               g = subprocess.Popen(args, stdout=subprocess.PIPE)
                games.append(g)
                
-               ss[0].send("white " + str(4700 + len(games)-1))
-               ss[0].shutdown(socket.SHUT_RDWR)
+               time.sleep(0.5)
+               ss[0].send("white " + str(4600 + 2*(len(games)-1)))
+               ss[0].shutdown(socket.SHUT_RD)
                ss[0].close()
                
                time.sleep(0.5)
                ss = s.accept()
                
-               debug("Got black player")
+               log("Got black player")
                
-               ss[0].send("black " + str(4700 + len(games)-1))
-               ss[0].shutdown(socket.SHUT_RDWR)
+               time.sleep(0.5)
+               ss[0].send("black " + str(4600 + 2*(len(games)-1)))
+               ss[0].shutdown(socket.SHUT_RD)
                ss[0].close()
                
                s.shutdown(socket.SHUT_RDWR)
                s.close()
                
+               
                while len(games) > max_games:
-                       ready = select.select(map(lambda e : e.stdout, games),[], [], None)
-                       for r in ready:
+                       #log("Too many games; waiting for game to finish...")
+                       ready = select.select(map(lambda e : e.stdout, games),[], [])
+                       for r in ready[0]:
                                s = r.readline().strip(" \r\n").split(" ")
                                if s[0] == "white" or s[0] == "black":
                                        for g in games[:]:
                                                if g.stdout == r:
+                                                       log("Game " + str(g) + " has finished")
                                                        games.remove(g)
+                                                       
+       return 0
        
 def client(addr):
        
+       
+       
        s = socket.socket()
        s.connect((addr, 4562))
        
        [colour,port] = s.recv(1024).strip(" \r\n").split(" ")
        
-       debug("Colour: " + colour + ", port: " + port)
+       #debug("Colour: " + colour + ", port: " + port)
        
        s.shutdown(socket.SHUT_RDWR)
        s.close()
@@ -55,4 +78,4 @@ def client(addr):
        else:
                p = subprocess.Popen(["python", "qchess.py", "@network:"+addr+":"+port, "@human"])
        p.wait()
-       sys.exit(0)
\ No newline at end of file
+       return 0
\ No newline at end of file

UCC git Repository :: git.ucc.asn.au