Fixed bug with probabilities
authorSam Moore <[email protected]>
Thu, 21 Mar 2013 04:27:51 +0000 (12:27 +0800)
committerSam Moore <[email protected]>
Thu, 21 Mar 2013 04:27:51 +0000 (12:27 +0800)
Pretty terrible, introduced weeks ago when trying to improve efficiency.
Also fixed bug with --reveal switch.

Agent Bishop should play better as a result of this (the former not the latter).

qchess/qchess.py
qchess/src/board.py
qchess/src/piece.py

index d139462..8deeddb 100755 (executable)
@@ -20,7 +20,7 @@ class Piece():
                
                self.move_pattern = None
                self.coverage = None
-               self.possible_moves = None
+               self.possible_moves = {}
                
 
        def init_from_copy(self, c):
@@ -59,7 +59,10 @@ class Piece():
                # Draw the two possible types underneath the current_type image
                for i in range(len(self.types)):
                        if always_reveal_states == True or self.types[i][0] != '?':
-                               img = small_images[self.colour][self.types[i]]
+                               if self.types[i][0] == '?':
+                                       img = small_images[self.colour][self.types[i][1:]]
+                               else:
+                                       img = small_images[self.colour][self.types[i]]
                        else:
                                img = small_images[self.colour]["unknown"] # If the type hasn't been revealed, show a placeholder
 
@@ -405,7 +408,7 @@ class Board():
                
                for i in range(len(p.types)):
                        t = p.types[i]
-                       prob = 0.5
+                       prob = 1.0 / float(len(p.types))
                        if t == "unknown" or p.types[i][0] == '?':
                                total_types = 0
                                for t2 in self.unrevealed_types[p.colour].keys():
@@ -413,17 +416,17 @@ class Board():
                                
                                for t2 in self.unrevealed_types[p.colour].keys():
                                        prob2 = float(self.unrevealed_types[p.colour][t2]) / float(total_types)
-                                       p.current_type = t2
-                                       for point in self.possible_moves(p, reject_allied):
+                                       #p.current_type = t2
+                                       for point in self.possible_moves(p, reject_allied, state=t2):
                                                result[point[0]][point[1]] += prob2 * prob
                                
                        else:
-                               p.current_type = t
-                               for point in self.possible_moves(p, reject_allied):
-                                       result[point[0]][point[1]] += prob
+                               #p.current_type = t
+                               for point in self.possible_moves(p, reject_allied, state=t):
+                                               result[point[0]][point[1]] += prob
                
                #self.verify()
-               p.current_type = "unknown"
+               #p.current_type = "unknown"
                return result
 
        def prob_is_type(self, p, state):
@@ -461,8 +464,7 @@ class Board():
                        p.current_type = old_type
                        return result
                
-               if p.possible_moves != None:
-                       return p.possible_moves
+               
                
                
                result = []
@@ -2629,4 +2631,4 @@ if __name__ == "__main__":
                sys.exit(102)
 
 # --- main.py --- #
-# EOF - created from make on Tue Mar 19 07:36:32 WST 2013
+# EOF - created from make on Thu Mar 21 12:27:36 WST 2013
index 5f75d39..9ec14e1 100644 (file)
@@ -308,7 +308,7 @@ class Board():
                
                for i in range(len(p.types)):
                        t = p.types[i]
-                       prob = 0.5
+                       prob = 1.0 / float(len(p.types))
                        if t == "unknown" or p.types[i][0] == '?':
                                total_types = 0
                                for t2 in self.unrevealed_types[p.colour].keys():
@@ -316,17 +316,17 @@ class Board():
                                
                                for t2 in self.unrevealed_types[p.colour].keys():
                                        prob2 = float(self.unrevealed_types[p.colour][t2]) / float(total_types)
-                                       p.current_type = t2
-                                       for point in self.possible_moves(p, reject_allied):
+                                       #p.current_type = t2
+                                       for point in self.possible_moves(p, reject_allied, state=t2):
                                                result[point[0]][point[1]] += prob2 * prob
                                
                        else:
-                               p.current_type = t
-                               for point in self.possible_moves(p, reject_allied):
-                                       result[point[0]][point[1]] += prob
+                               #p.current_type = t
+                               for point in self.possible_moves(p, reject_allied, state=t):
+                                               result[point[0]][point[1]] += prob
                
                #self.verify()
-               p.current_type = "unknown"
+               #p.current_type = "unknown"
                return result
 
        def prob_is_type(self, p, state):
@@ -364,8 +364,7 @@ class Board():
                        p.current_type = old_type
                        return result
                
-               if p.possible_moves != None:
-                       return p.possible_moves
+               
                
                
                result = []
index 162e82e..a2faf9d 100644 (file)
@@ -19,7 +19,7 @@ class Piece():
                
                self.move_pattern = None
                self.coverage = None
-               self.possible_moves = None
+               self.possible_moves = {}
                
 
        def init_from_copy(self, c):
@@ -58,7 +58,10 @@ class Piece():
                # Draw the two possible types underneath the current_type image
                for i in range(len(self.types)):
                        if always_reveal_states == True or self.types[i][0] != '?':
-                               img = small_images[self.colour][self.types[i]]
+                               if self.types[i][0] == '?':
+                                       img = small_images[self.colour][self.types[i][1:]]
+                               else:
+                                       img = small_images[self.colour][self.types[i]]
                        else:
                                img = small_images[self.colour]["unknown"] # If the type hasn't been revealed, show a placeholder
 

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