It works!
authorSam Moore <[email protected]>
Wed, 30 Jan 2013 13:00:50 +0000 (21:00 +0800)
committerSam Moore <[email protected]>
Wed, 30 Jan 2013 13:00:50 +0000 (21:00 +0800)
Need to tidy things up. Differ between 'short' log and full log. Make HttpGetter work for either.

"short" log has the entire board state and most recent selection/move.
"full" log has the original board state and all moves up to the current point.

I started the "short" log so I could make it easy to watch games played on the server, but I think it might be useful
for testing now. But I need to work on it first.

Since short log prints the board state rather than all moves, agents don't know what is going on when short log is read back.
If I implement an API for that, then people can write their own starting game states.

Also need to indicate whether pieces are revealed or not in their string, and interpret correctly in reading the short logs

Or not...
perhaps this is getting too complicated?

NEVER

qchess/qchess.py
qchess/src/game.py
qchess/src/log.py

index 5e3e5c5..d2ec1bb 100755 (executable)
@@ -1208,6 +1208,7 @@ class LogFile():
                
                self.log = log
                self.logged = []
                
                self.log = log
                self.logged = []
+               self.log.write("# Log starts " + str(datetime.datetime.now()) + "\n")
 
        def write(self, s):
                now = datetime.datetime.now()
 
        def write(self, s):
                now = datetime.datetime.now()
@@ -1215,7 +1216,7 @@ class LogFile():
                self.logged.append((now, s))
 
        def setup(self, board, players):
                self.logged.append((now, s))
 
        def setup(self, board, players):
-               self.log.write("# Log starts " + str(datetime.datetime.now()) + "\n")
+               
                for p in players:
                        self.log.write("# " + p.colour + " : " + p.name + "\n")
                
                for p in players:
                        self.log.write("# " + p.colour + " : " + p.name + "\n")
                
@@ -1244,6 +1245,7 @@ class HttpLog(LogFile):
                if self.phase == 0:
                        self.log.close()
                        self.log = open(self.file_name, "w", 0)
                if self.phase == 0:
                        self.log.close()
                        self.log = open(self.file_name, "w", 0)
+                       self.log.write("# Short log updated " + str(datetime.datetime.now()) + "\n")    
                        LogFile.setup(self, game.board, game.players)
 
                elif self.phase == 1:
                        LogFile.setup(self, game.board, game.players)
 
                elif self.phase == 1:
@@ -1260,37 +1262,66 @@ class HttpLog(LogFile):
 class HeadRequest(urllib2.Request):
        def get_method(self):
                return "HEAD"
 class HeadRequest(urllib2.Request):
        def get_method(self):
                return "HEAD"
-               
-class HttpReplay():
+
+class HttpGetter(StoppableThread):
        def __init__(self, address):
        def __init__(self, address):
-               self.read_setup = False
-               self.log = urllib2.urlopen(address)
+               StoppableThread.__init__(self)
                self.address = address
                self.address = address
+               self.log = urllib2.urlopen(address)
+               self.lines = []
+               self.lock = threading.RLock() #lock for access of self.state
+               self.cond = threading.Condition() # conditional
 
 
-       def readline(self):
-               
-               line = self.log.readline()
-               sys.stderr.write(sys.argv[0] + " : " + str(self.__class__.__name__) + " read \""+str(line.strip("\r\n")) + "\" from address " + str(self.address) + "\n")
-               if line == "":
-                       sys.stderr.write(sys.argv[0] + " : " + str(self.__class__.__name__) + " retrieving from address " + str(self.address) + "\n")
-                       date_mod = datetime.datetime.strptime(self.log.headers['last-modified'], "%a, %d %b %Y %H:%M:%S GMT")
-                       self.log.close()
-
-                       next_log = urllib2.urlopen(HeadRequest(self.address))
-                       date_new = datetime.datetime.strptime(next_log.headers['last-modified'], "%a, %d %b %Y %H:%M:%S GMT")
-                       while date_new <= date_mod:
+       def run(self):
+               while not self.stopped():
+                       line = self.log.readline()
+                       if line == "":
+                               date_mod = datetime.datetime.strptime(self.log.headers['last-modified'], "%a, %d %b %Y %H:%M:%S GMT")
+                               self.log.close()
+       
                                next_log = urllib2.urlopen(HeadRequest(self.address))
                                date_new = datetime.datetime.strptime(next_log.headers['last-modified'], "%a, %d %b %Y %H:%M:%S GMT")
                                next_log = urllib2.urlopen(HeadRequest(self.address))
                                date_new = datetime.datetime.strptime(next_log.headers['last-modified'], "%a, %d %b %Y %H:%M:%S GMT")
+                               while date_new <= date_mod and not self.stopped():
+                                       next_log = urllib2.urlopen(HeadRequest(self.address))
+                                       date_new = datetime.datetime.strptime(next_log.headers['last-modified'], "%a, %d %b %Y %H:%M:%S GMT")
+                               if self.stopped():
+                                       break
 
 
-                       self.log = urllib2.urlopen(self.address)
-                       game.setup()
-                       line = self.log.readline()
+                               self.log = urllib2.urlopen(self.address)
+                               line = self.log.readline()
 
 
+                       self.cond.acquire()
+                       self.lines.append(line)
+                       self.cond.notifyAll()
+                       self.cond.release()
 
 
-               return line
+                       #sys.stderr.write(" HttpGetter got \'" + str(line) + "\'\n")
+
+               self.log.close()
+                               
+                               
+       
+               
+               
+class HttpReplay():
+       def __init__(self, address):
+               self.getter = HttpGetter(address)
+               self.getter.start()
+               
+       def readline(self):
+               self.getter.cond.acquire()
+               while len(self.getter.lines) == 0:
+                       self.getter.cond.wait()
+                       
+               result = self.getter.lines[0]
+               self.getter.lines = self.getter.lines[1:]
+               self.getter.cond.release()
+
+               return result
+                       
                        
        def close(self):
                        
        def close(self):
-               self.log.close()
+               self.getter.stop()
                                                
 def log(s):
        if log_file != None:
                                                
 def log(s):
        if log_file != None:
@@ -1480,6 +1511,8 @@ class ReplayThread(GameThread):
                self.board.pieces = pieces
                self.board.king = king
                self.board.grid = grid
                self.board.pieces = pieces
                self.board.king = king
                self.board.grid = grid
+
+               # Update the player's boards
        
        def run(self):
                move_count = 0
        
        def run(self):
                move_count = 0
@@ -1511,33 +1544,56 @@ class ReplayThread(GameThread):
                                self.stop()
                                break
 
                                self.stop()
                                break
 
+                       log(move)
+
                        target = self.board.grid[x][y]
                        target = self.board.grid[x][y]
+                       with self.lock:
+                               if target.colour == "white":
+                                       self.state["turn"] = self.players[0]
+                               else:
+                                       self.state["turn"] = self.players[1]
                        
                        move_piece = (tokens[2] == "->")
                        
                        move_piece = (tokens[2] == "->")
-
                        if move_piece:
                                [x2,y2] = map(int, tokens[len(tokens)-2:])
 
                        if move_piece:
                                [x2,y2] = map(int, tokens[len(tokens)-2:])
 
-                       log(move)
-                       self.board.update(move)
+                       if isinstance(graphics, GraphicsThread):
+                               with graphics.lock:
+                                       graphics.state["select"] = target
+                                       
+                       if not move_piece:
+                               self.board.update_select(x, y, int(tokens[2]), tokens[len(tokens)-1])
+                               if isinstance(graphics, GraphicsThread):
+                                       with graphics.lock:
+                                               graphics.state["moves"] = self.board.possible_moves(target)
+                                       time.sleep(turn_delay)
+                       else:
+                               self.board.update_move(x, y, x2, y2)
+                               if isinstance(graphics, GraphicsThread):
+                                       with graphics.lock:
+                                               graphics.state["moves"] = [[x2,y2]]
+                                       time.sleep(turn_delay)
+                                       with graphics.lock:
+                                               graphics.state["select"] = None
+                                               graphics.state["moves"] = None
+                                               graphics.state["dest"] = None
+                       
+
+                       
+                       
+                       
                        for p in self.players:
                                p.update(move)
 
                        line = self.src.readline().strip(" \r\n")
                        
                        for p in self.players:
                                p.update(move)
 
                        line = self.src.readline().strip(" \r\n")
                        
-                       if isinstance(graphics, GraphicsThread):
-                               with self.lock:
-                                       if target.colour == "white":
-                                               self.state["turn"] = self.players[0]
-                                       else:
-                                               self.state["turn"] = self.players[1]
+                       
+                                       
+                                       
+                                               
+                                               
 
 
-                               with graphics.lock:
-                                       graphics.state["select"] = target
-                                       if move_piece:
-                                               graphics.state["moves"] = [[x2, y2]]
-                                       elif target.current_type != "unknown":
-                                               graphics.state["moves"] = self.board.possible_moves(target)
+                       
                                        
 
 
                                        
 
 
@@ -2352,4 +2408,4 @@ if __name__ == "__main__":
                sys.exit(102)
 
 # --- main.py --- #
                sys.exit(102)
 
 # --- main.py --- #
-# EOF - created from make on Wed Jan 30 19:58:45 WST 2013
+# EOF - created from make on Wed Jan 30 21:00:29 WST 2013
index 66b782f..de2439b 100644 (file)
@@ -176,6 +176,8 @@ class ReplayThread(GameThread):
                self.board.pieces = pieces
                self.board.king = king
                self.board.grid = grid
                self.board.pieces = pieces
                self.board.king = king
                self.board.grid = grid
+
+               # Update the player's boards
        
        def run(self):
                move_count = 0
        
        def run(self):
                move_count = 0
@@ -207,33 +209,56 @@ class ReplayThread(GameThread):
                                self.stop()
                                break
 
                                self.stop()
                                break
 
+                       log(move)
+
                        target = self.board.grid[x][y]
                        target = self.board.grid[x][y]
+                       with self.lock:
+                               if target.colour == "white":
+                                       self.state["turn"] = self.players[0]
+                               else:
+                                       self.state["turn"] = self.players[1]
                        
                        move_piece = (tokens[2] == "->")
                        
                        move_piece = (tokens[2] == "->")
-
                        if move_piece:
                                [x2,y2] = map(int, tokens[len(tokens)-2:])
 
                        if move_piece:
                                [x2,y2] = map(int, tokens[len(tokens)-2:])
 
-                       log(move)
-                       self.board.update(move)
+                       if isinstance(graphics, GraphicsThread):
+                               with graphics.lock:
+                                       graphics.state["select"] = target
+                                       
+                       if not move_piece:
+                               self.board.update_select(x, y, int(tokens[2]), tokens[len(tokens)-1])
+                               if isinstance(graphics, GraphicsThread):
+                                       with graphics.lock:
+                                               graphics.state["moves"] = self.board.possible_moves(target)
+                                       time.sleep(turn_delay)
+                       else:
+                               self.board.update_move(x, y, x2, y2)
+                               if isinstance(graphics, GraphicsThread):
+                                       with graphics.lock:
+                                               graphics.state["moves"] = [[x2,y2]]
+                                       time.sleep(turn_delay)
+                                       with graphics.lock:
+                                               graphics.state["select"] = None
+                                               graphics.state["moves"] = None
+                                               graphics.state["dest"] = None
+                       
+
+                       
+                       
+                       
                        for p in self.players:
                                p.update(move)
 
                        line = self.src.readline().strip(" \r\n")
                        
                        for p in self.players:
                                p.update(move)
 
                        line = self.src.readline().strip(" \r\n")
                        
-                       if isinstance(graphics, GraphicsThread):
-                               with self.lock:
-                                       if target.colour == "white":
-                                               self.state["turn"] = self.players[0]
-                                       else:
-                                               self.state["turn"] = self.players[1]
+                       
+                                       
+                                       
+                                               
+                                               
 
 
-                               with graphics.lock:
-                                       graphics.state["select"] = target
-                                       if move_piece:
-                                               graphics.state["moves"] = [[x2, y2]]
-                                       elif target.current_type != "unknown":
-                                               graphics.state["moves"] = self.board.possible_moves(target)
+                       
                                        
 
 
                                        
 
 
index 7451b3a..12b43b8 100644 (file)
@@ -7,6 +7,7 @@ class LogFile():
                
                self.log = log
                self.logged = []
                
                self.log = log
                self.logged = []
+               self.log.write("# Log starts " + str(datetime.datetime.now()) + "\n")
 
        def write(self, s):
                now = datetime.datetime.now()
 
        def write(self, s):
                now = datetime.datetime.now()
@@ -14,7 +15,7 @@ class LogFile():
                self.logged.append((now, s))
 
        def setup(self, board, players):
                self.logged.append((now, s))
 
        def setup(self, board, players):
-               self.log.write("# Log starts " + str(datetime.datetime.now()) + "\n")
+               
                for p in players:
                        self.log.write("# " + p.colour + " : " + p.name + "\n")
                
                for p in players:
                        self.log.write("# " + p.colour + " : " + p.name + "\n")
                
@@ -43,6 +44,7 @@ class HttpLog(LogFile):
                if self.phase == 0:
                        self.log.close()
                        self.log = open(self.file_name, "w", 0)
                if self.phase == 0:
                        self.log.close()
                        self.log = open(self.file_name, "w", 0)
+                       self.log.write("# Short log updated " + str(datetime.datetime.now()) + "\n")    
                        LogFile.setup(self, game.board, game.players)
 
                elif self.phase == 1:
                        LogFile.setup(self, game.board, game.players)
 
                elif self.phase == 1:
@@ -59,37 +61,66 @@ class HttpLog(LogFile):
 class HeadRequest(urllib2.Request):
        def get_method(self):
                return "HEAD"
 class HeadRequest(urllib2.Request):
        def get_method(self):
                return "HEAD"
-               
-class HttpReplay():
+
+class HttpGetter(StoppableThread):
        def __init__(self, address):
        def __init__(self, address):
-               self.read_setup = False
-               self.log = urllib2.urlopen(address)
+               StoppableThread.__init__(self)
                self.address = address
                self.address = address
+               self.log = urllib2.urlopen(address)
+               self.lines = []
+               self.lock = threading.RLock() #lock for access of self.state
+               self.cond = threading.Condition() # conditional
 
 
-       def readline(self):
-               
-               line = self.log.readline()
-               sys.stderr.write(sys.argv[0] + " : " + str(self.__class__.__name__) + " read \""+str(line.strip("\r\n")) + "\" from address " + str(self.address) + "\n")
-               if line == "":
-                       sys.stderr.write(sys.argv[0] + " : " + str(self.__class__.__name__) + " retrieving from address " + str(self.address) + "\n")
-                       date_mod = datetime.datetime.strptime(self.log.headers['last-modified'], "%a, %d %b %Y %H:%M:%S GMT")
-                       self.log.close()
-
-                       next_log = urllib2.urlopen(HeadRequest(self.address))
-                       date_new = datetime.datetime.strptime(next_log.headers['last-modified'], "%a, %d %b %Y %H:%M:%S GMT")
-                       while date_new <= date_mod:
+       def run(self):
+               while not self.stopped():
+                       line = self.log.readline()
+                       if line == "":
+                               date_mod = datetime.datetime.strptime(self.log.headers['last-modified'], "%a, %d %b %Y %H:%M:%S GMT")
+                               self.log.close()
+       
                                next_log = urllib2.urlopen(HeadRequest(self.address))
                                date_new = datetime.datetime.strptime(next_log.headers['last-modified'], "%a, %d %b %Y %H:%M:%S GMT")
                                next_log = urllib2.urlopen(HeadRequest(self.address))
                                date_new = datetime.datetime.strptime(next_log.headers['last-modified'], "%a, %d %b %Y %H:%M:%S GMT")
+                               while date_new <= date_mod and not self.stopped():
+                                       next_log = urllib2.urlopen(HeadRequest(self.address))
+                                       date_new = datetime.datetime.strptime(next_log.headers['last-modified'], "%a, %d %b %Y %H:%M:%S GMT")
+                               if self.stopped():
+                                       break
 
 
-                       self.log = urllib2.urlopen(self.address)
-                       game.setup()
-                       line = self.log.readline()
+                               self.log = urllib2.urlopen(self.address)
+                               line = self.log.readline()
+
+                       self.cond.acquire()
+                       self.lines.append(line)
+                       self.cond.notifyAll()
+                       self.cond.release()
 
 
+                       #sys.stderr.write(" HttpGetter got \'" + str(line) + "\'\n")
 
 
-               return line
+               self.log.close()
+                               
+                               
+       
+               
+               
+class HttpReplay():
+       def __init__(self, address):
+               self.getter = HttpGetter(address)
+               self.getter.start()
+               
+       def readline(self):
+               self.getter.cond.acquire()
+               while len(self.getter.lines) == 0:
+                       self.getter.cond.wait()
+                       
+               result = self.getter.lines[0]
+               self.getter.lines = self.getter.lines[1:]
+               self.getter.cond.release()
+
+               return result
+                       
                        
        def close(self):
                        
        def close(self):
-               self.log.close()
+               self.getter.stop()
                                                
 def log(s):
        if log_file != None:
                                                
 def log(s):
        if log_file != None:

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