Changes to Networking code
authorSam Moore <[email protected]>
Fri, 5 Apr 2013 06:17:56 +0000 (14:17 +0800)
committerSam Moore <[email protected]>
Fri, 5 Apr 2013 06:17:56 +0000 (14:17 +0800)
Don't work

qchess/qchess.py
qchess/src/game.py
qchess/src/main.py
qchess/src/network.py

index 8861d98..587cfa4 100755 (executable)
@@ -1131,42 +1131,98 @@ import select
 network_timeout_start = -1.0 # Timeout in seconds to wait for the start of a message
 network_timeout_delay = 1.0 # Maximum time between two characters being received
 
 network_timeout_start = -1.0 # Timeout in seconds to wait for the start of a message
 network_timeout_delay = 1.0 # Maximum time between two characters being received
 
-class Network():
-       def __init__(self, colour, address = None):
+class Network(Player):
+       def __init__(self, colour, address = (None,4562), baseplayer = None):
+               
+               if baseplayer != None:
+                       name = baseplayer.name + " --> @network"
+               else:
+                       name = "<-- @network"
+               
+               
+                               
+               Player.__init__(self, name, colour)
+               debug("Colour is " + str(self.colour))
+               
                self.socket = socket.socket()
                self.socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
                self.socket = socket.socket()
                self.socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
+               self.baseplayer = baseplayer
                #self.socket.setblocking(0)
                
                #self.socket.setblocking(0)
                
-               self.server = (address == None)
-
-               if colour == "white":
-                       self.port = 4562
-               else:
-                       self.port = 4563
-
-               self.src = None
-
-       #       print str(self) + " listens on port " + str(self.port)
+               self.address = address
+               self.server = (address[0] == None)
 
 
-               if address == None:
+               if self.colour == "black":
+                       self.address = (self.address[0], self.address[1] + 1)
+                               
+               debug(str(self) + ":"+str(self.address))
+               
+               self.board = None
+                       
+                       
+       def connect(self):      
+               if self.address[0] == None:
                        self.host = "0.0.0.0" #socket.gethostname() # Breaks things???
                        self.host = "0.0.0.0" #socket.gethostname() # Breaks things???
-                       self.socket.bind((self.host, self.port))
+                       self.socket.bind((self.host, self.address[1]))
                        self.socket.listen(5)   
 
                        self.socket.listen(5)   
 
-                       self.src, self.address = self.socket.accept()
+                       self.src, self.actual_address = self.socket.accept()
+                       
                        self.src.send("ok\n")
                        self.src.send("ok\n")
-                       if self.get_response() == "QUIT":
+                       s = self.get_response()
+                       if s == "QUIT":
                                self.src.close()
                                self.src.close()
+                               return
+                       elif s != "ok":
+                               self.src.close()
+                               self.__init__(colour, (self.address[0], int(s)), baseplayer)
+                               return
+                       
                else:
                else:
-                       self.host = address
-                       self.socket.connect((address, self.port))
+                       self.socket.connect(self.address)
                        self.src = self.socket
                        self.src.send("ok\n")
                        self.src = self.socket
                        self.src.send("ok\n")
-                       if self.get_response() == "QUIT":
+                       s = self.get_response()
+                       if s == "QUIT":
+                               self.src.close()
+                               return
+                       elif s != "ok":
                                self.src.close()
                                self.src.close()
-                       self.address = (address, self.port)
+                               self.__init__(colour, (self.address[0], int(s)), baseplayer)
+                               return
+                       
+
+       def select(self):
+               if self.baseplayer != None:
+                       s = self.baseplayer.select()
+                       self.send_message(str(s[0]) + " " + str(s[1]))
+                       return s
+               return map(int,self.get_response().split(" "))
+       
+       def get_move(self):
+               if self.baseplayer != None:
+                       s = self.baseplayer.get_move()
+                       self.send_message(str(s[0]) + " " + str(s[1]))
+                       return s
+               return map(int,self.get_response().split(" "))
+       
+       def update(self, result):
+               if self.baseplayer != None:
+                       result = self.baseplayer.update(result)
+                       self.send_message(result)
+                       return result
+               if self.server:
+                       self.send_message(result)
+               else:
+                       s = self.get_response()
+                       if self.board != None:
+                               self.board.update(s)
+                       
+       def __str__(self):
+               return "Network<"+str(self.colour)+","+str(self.baseplayer)+">:"+str(self.address)
 
        def get_response(self):
 
        def get_response(self):
+               debug(str(self) + " get_response called...")
                # Timeout the start of the message (first character)
                if network_timeout_start > 0.0:
                        ready = select.select([self.src], [], [], network_timeout_start)[0]
                # Timeout the start of the message (first character)
                if network_timeout_start > 0.0:
                        ready = select.select([self.src], [], [], network_timeout_start)[0]
@@ -1189,6 +1245,7 @@ class Network():
                        else:
                                raise Exception("UNRESPONSIVE")
 
                        else:
                                raise Exception("UNRESPONSIVE")
 
+               debug(str(self) + " get_response returns " + s.strip(" \r\n"))
                return s.strip(" \r\n")
 
        def send_message(self,s):
                return s.strip(" \r\n")
 
        def send_message(self,s):
@@ -1201,6 +1258,8 @@ class Network():
                        self.src.send(s + "\n")
                else:
                        raise Exception("UNRESPONSIVE")
                        self.src.send(s + "\n")
                else:
                        raise Exception("UNRESPONSIVE")
+               
+               debug(str(self) + " send_message sent " + s)
 
        def check_quit(self, s):
                s = s.split(" ")
 
        def check_quit(self, s):
                s = s.split(" ")
@@ -1209,153 +1268,19 @@ class Network():
                                game.final_result = " ".join(s[1:]) + " " + str(opponent(self.colour))
                        game.stop()
                        return True
                                game.final_result = " ".join(s[1:]) + " " + str(opponent(self.colour))
                        game.stop()
                        return True
-
-
-               
-
-class NetworkSender(Player,Network):
-       def __init__(self, base_player, address = None):
-               self.base_player = base_player
-               Player.__init__(self, base_player.name, base_player.colour)
-
-               self.address = address
-
-       def connect(self):
-               nAttempts=3
-               for i in range(nAttempts):
-                       try:
-                               Network.__init__(self, self.colour, self.address)
-                               debug(str(self) +" connected to " + str(self.address))
-                               return
-                       except Exception, e:
-                               debug(str(self) +" attempt " + str(i) + ": " +  str(e.message))
-                               
-               raise Exception("NETWORK - Can't connect to " + str(self.address))
-
-
-       def select(self):
-               [x,y] = self.base_player.select()
-               choice = self.board.grid[x][y]
-               s = str(x) + " " + str(y)
-               #debug(str(self) + " sends: " + str(s))
-               self.send_message(s)
-               return [x,y]
-
-       def get_move(self):
-               [x,y] = self.base_player.get_move()
-               s = str(x) + " " + str(y)
-               #debug(str(self) + " sends: " + str(s))
-               self.send_message(s)
-               return [x,y]
-
-       def update(self, s):
-               
-               self.base_player.update(s)
-               if self.server == True:
-                       #debug(str(self) + " sends: " + str(s))
-                       self.send_message(s)
-               return s
-               
-               s = s.split(" ")
-               [x,y] = map(int, s[0:2])
-               selected = self.board.grid[x][y]
-               if selected != None and selected.colour == self.colour and len(s) > 2 and not "->" in s:
-                       s = " ".join(s[0:3])
-                       for i in range(2):
-                               if selected.types[i][0] != '?':
-                                       s += " " + str(selected.types[i])
-                               else:
-                                       s += " unknown"
-                       #debug(str(self) +" sending: " + str(s))
-                       self.send_message(s)
-                               
-
-       def quit(self, final_result):
-               self.base_player.quit(final_result)
-               #self.src.send("QUIT " + str(final_result) + "\n")
-               self.src.close()
-               
-       def __str__(self):
-               s = "NetworkSender:"
-               if self.server:
-                       s += "server"
-               else:
-                       s += "client"
-               s += ":"+str(self.address)
-               return s
-
-
-class NetworkReceiver(Player,Network):
-       def __init__(self, colour, address=None):
-               
-               s = "@network"
-               if address != None:
-                       s += ":"+str(address)
-               Player.__init__(self, s, colour)
-
-               self.address = address
-
-               self.board = None
-
-
-       def connect(self):
-               nAttempts=3
-               for i in range(nAttempts):
-                       try:
-                               Network.__init__(self, self.colour, self.address)
-                               debug(str(self) +" connected to " + str(self.address))
-                               return
-                       except Exception, e:
-                               debug(str(self) +" attempt " + str(i) + ": " +  str(e.message))
-                               
-               raise Exception("NETWORK - Can't connect to " + str(self.address))
                        
                        
+       def quit(self, result):
+               if self.baseplayer != None:
+                       self.send_message("QUIT")
                        
                        
+               with game.lock:
+                       game.final_result = result
+               game.stop()     
+
 
 
-       def select(self):
-               
-               s = self.get_response()
-               #debug(str(self) +".select reads: " + str(s))
-               [x,y] = map(int,s.split(" "))
-               if x == -1 and y == -1:
-                       #print str(self) + ".select quits the game"
-                       with game.lock:
-                               game.final_state = "network terminated " + self.colour
-                       game.stop()
-               return [x,y]
-       def get_move(self):
-               s = self.get_response()
-               #debug(str(self) +".get_move reads: " + str(s))
-               [x,y] = map(int,s.split(" "))
-               if x == -1 and y == -1:
-                       #print str(self) + ".get_move quits the game"
-                       with game.lock:
-                               game.final_state = "network terminated " + self.colour
-                       game.stop()
-               return [x,y]
 
 
-       def update(self, result):
-               if self.server == True:
-                       return result
-               s = self.get_response()
-               #debug(str(self) + ".update reads: " + str(s))
-               if not "->" in s.split(" "):
-                       self.board.update(s, sanity=False)
-               return s
-               
 
 
-       def quit(self, final_result):
-               self.src.close()
                
                
-       def __str__(self):
-               s = "NetworkReceiver:"
-               if self.server:
-                       s += "server"
-               else:
-                       s += "client"
-               s += ":"+str(self.address)
-               return s
-       
 # --- network.py --- #
 import threading
 
 # --- network.py --- #
 import threading
 
@@ -1583,8 +1508,8 @@ class GameThread(StoppableThread):
                        
                        for p in self.players:
                                with self.lock:
                        
                        for p in self.players:
                                with self.lock:
-                                       if isinstance(p, NetworkSender):
-                                               self.state["turn"] = p.base_player # "turn" contains the player who's turn it is
+                                       if isinstance(p, Network) and p.baseplayer != None:
+                                               self.state["turn"] = p.baseplayer # "turn" contains the player who's turn it is
                                        else:
                                                self.state["turn"] = p
                                #try:
                                        else:
                                                self.state["turn"] = p
                                #try:
@@ -1592,17 +1517,15 @@ class GameThread(StoppableThread):
                                        [x,y] = p.select() # Player selects a square
                                        if self.stopped():
                                                break
                                        [x,y] = p.select() # Player selects a square
                                        if self.stopped():
                                                break
-                               
-                                       if not (isinstance(p, Network) and p.server == False):
+                                               
+                                       if isinstance(p, Network) == False or p.server == True:
                                                result = self.board.select(x, y, colour = p.colour)
                                        else:
                                                result = self.board.select(x, y, colour = p.colour)
                                        else:
-                                               #debug(str(self) + " don't update local board")
-                                               result = ""
-                                       
-                                       result = p.update(result)
+                                               result = p.get_response()
+                                               self.board.update(result)
+                                               
                                        for p2 in self.players:
                                        for p2 in self.players:
-                                               if p2 != p:
-                                                       result = p2.update(result) # Inform players of what happened
+                                               p2.update(result) # Inform players of what happened
 
 
                                        log(result)
 
 
                                        log(result)
@@ -2408,10 +2331,10 @@ def make_player(name, colour):
                        return HumanPlayer(name, colour)
                s = name[1:].split(":")
                if s[0] == "network":
                        return HumanPlayer(name, colour)
                s = name[1:].split(":")
                if s[0] == "network":
-                       address = None
+                       address = (None, 4562)
                        if len(s) > 1:
                        if len(s) > 1:
-                               address = s[1]
-                       return NetworkReceiver(colour, address)
+                               address = (s[1], 4562)
+                       return Network(colour, address, baseplayer = None)
                if s[0] == "internal":
 
                        import inspect
                if s[0] == "internal":
 
                        import inspect
@@ -2601,30 +2524,27 @@ def main(argv):
                return 45
 
 
                return 45
 
 
-       # Wrap NetworkSender players around original players if necessary
+       # Wrap Networks players around original players if necessary
        for i in range(len(players)):
        for i in range(len(players)):
-               if isinstance(players[i], NetworkReceiver):
-                       players[i].board = board # Network players need direct access to the board
+               if isinstance(players[i], Network) and players[i].baseplayer == None:
                        for j in range(len(players)):
                        for j in range(len(players)):
-                               if j == i:
-                                       continue
-                               if isinstance(players[j], NetworkSender) or isinstance(players[j], NetworkReceiver):
+                               if i == j:
                                        continue
                                        continue
-                               players[j] = NetworkSender(players[j], players[i].address)
-                               players[j].board = board
-
-       # Connect the networked players
+                                       
+                               port = players[i].address[1]
+                               if players[j].colour == "black" and players[i].colour == "white":
+                                       pass
+                               elif players[j].colour == "white" and players[i].colour == "black":
+                                       port -= 1
+                               players[j] = Network(players[j].colour, (players[i].address[0], port), baseplayer = players[j])
+                       
+                       
        for p in players:
        for p in players:
-               if isinstance(p, NetworkSender) or isinstance(p, NetworkReceiver):
-                       if graphics != None:
-                               graphics.board.display_grid(graphics.window, graphics.grid_sz)
-                               graphics.message("Connecting to " + p.colour + " player...")
-                               
-                       # Handle race condition by having clients wait longer than servers to connect
-                       if p.address != None:
+               if isinstance(p, Network):
+                       if p.address[0] != None:
                                time.sleep(0.2)
                        p.connect()
                                time.sleep(0.2)
                        p.connect()
-
+                               
        
        # If using windows, select won't work; use horrible TimeoutPlayer hack
        if agent_timeout > 0:
        
        # If using windows, select won't work; use horrible TimeoutPlayer hack
        if agent_timeout > 0:
@@ -2691,4 +2611,4 @@ if __name__ == "__main__":
                sys.exit(102)
 
 # --- main.py --- #
                sys.exit(102)
 
 # --- main.py --- #
-# EOF - created from make on Tue Apr  2 15:05:07 WST 2013
+# EOF - created from make on Fri Apr  5 14:17:50 WST 2013
index 8b279fb..09c73c2 100644 (file)
@@ -24,8 +24,8 @@ class GameThread(StoppableThread):
                        
                        for p in self.players:
                                with self.lock:
                        
                        for p in self.players:
                                with self.lock:
-                                       if isinstance(p, NetworkSender):
-                                               self.state["turn"] = p.base_player # "turn" contains the player who's turn it is
+                                       if isinstance(p, Network) and p.baseplayer != None:
+                                               self.state["turn"] = p.baseplayer # "turn" contains the player who's turn it is
                                        else:
                                                self.state["turn"] = p
                                #try:
                                        else:
                                                self.state["turn"] = p
                                #try:
@@ -33,17 +33,15 @@ class GameThread(StoppableThread):
                                        [x,y] = p.select() # Player selects a square
                                        if self.stopped():
                                                break
                                        [x,y] = p.select() # Player selects a square
                                        if self.stopped():
                                                break
-                               
-                                       if not (isinstance(p, Network) and p.server == False):
+                                               
+                                       if isinstance(p, Network) == False or p.server == True:
                                                result = self.board.select(x, y, colour = p.colour)
                                        else:
                                                result = self.board.select(x, y, colour = p.colour)
                                        else:
-                                               #debug(str(self) + " don't update local board")
-                                               result = ""
-                                       
-                                       result = p.update(result)
+                                               result = p.get_response()
+                                               self.board.update(result)
+                                               
                                        for p2 in self.players:
                                        for p2 in self.players:
-                                               if p2 != p:
-                                                       result = p2.update(result) # Inform players of what happened
+                                               p2.update(result) # Inform players of what happened
 
 
                                        log(result)
 
 
                                        log(result)
index 531adde..a4fc574 100644 (file)
@@ -25,10 +25,10 @@ def make_player(name, colour):
                        return HumanPlayer(name, colour)
                s = name[1:].split(":")
                if s[0] == "network":
                        return HumanPlayer(name, colour)
                s = name[1:].split(":")
                if s[0] == "network":
-                       address = None
+                       address = (None, 4562)
                        if len(s) > 1:
                        if len(s) > 1:
-                               address = s[1]
-                       return NetworkReceiver(colour, address)
+                               address = (s[1], 4562)
+                       return Network(colour, address, baseplayer = None)
                if s[0] == "internal":
 
                        import inspect
                if s[0] == "internal":
 
                        import inspect
@@ -218,30 +218,27 @@ def main(argv):
                return 45
 
 
                return 45
 
 
-       # Wrap NetworkSender players around original players if necessary
+       # Wrap Networks players around original players if necessary
        for i in range(len(players)):
        for i in range(len(players)):
-               if isinstance(players[i], NetworkReceiver):
-                       players[i].board = board # Network players need direct access to the board
+               if isinstance(players[i], Network) and players[i].baseplayer == None:
                        for j in range(len(players)):
                        for j in range(len(players)):
-                               if j == i:
+                               if i == j:
                                        continue
                                        continue
-                               if isinstance(players[j], NetworkSender) or isinstance(players[j], NetworkReceiver):
-                                       continue
-                               players[j] = NetworkSender(players[j], players[i].address)
-                               players[j].board = board
-
-       # Connect the networked players
+                                       
+                               port = players[i].address[1]
+                               if players[j].colour == "black" and players[i].colour == "white":
+                                       pass
+                               elif players[j].colour == "white" and players[i].colour == "black":
+                                       port -= 1
+                               players[j] = Network(players[j].colour, (players[i].address[0], port), baseplayer = players[j])
+                       
+                       
        for p in players:
        for p in players:
-               if isinstance(p, NetworkSender) or isinstance(p, NetworkReceiver):
-                       if graphics != None:
-                               graphics.board.display_grid(graphics.window, graphics.grid_sz)
-                               graphics.message("Connecting to " + p.colour + " player...")
-                               
-                       # Handle race condition by having clients wait longer than servers to connect
-                       if p.address != None:
+               if isinstance(p, Network):
+                       if p.address[0] != None:
                                time.sleep(0.2)
                        p.connect()
                                time.sleep(0.2)
                        p.connect()
-
+                               
        
        # If using windows, select won't work; use horrible TimeoutPlayer hack
        if agent_timeout > 0:
        
        # If using windows, select won't work; use horrible TimeoutPlayer hack
        if agent_timeout > 0:
index fd5050b..a1ab013 100644 (file)
@@ -4,42 +4,98 @@ import select
 network_timeout_start = -1.0 # Timeout in seconds to wait for the start of a message
 network_timeout_delay = 1.0 # Maximum time between two characters being received
 
 network_timeout_start = -1.0 # Timeout in seconds to wait for the start of a message
 network_timeout_delay = 1.0 # Maximum time between two characters being received
 
-class Network():
-       def __init__(self, colour, address = None):
+class Network(Player):
+       def __init__(self, colour, address = (None,4562), baseplayer = None):
+               
+               if baseplayer != None:
+                       name = baseplayer.name + " --> @network"
+               else:
+                       name = "<-- @network"
+               
+               
+                               
+               Player.__init__(self, name, colour)
+               debug("Colour is " + str(self.colour))
+               
                self.socket = socket.socket()
                self.socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
                self.socket = socket.socket()
                self.socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
+               self.baseplayer = baseplayer
                #self.socket.setblocking(0)
                
                #self.socket.setblocking(0)
                
-               self.server = (address == None)
-
-               if colour == "white":
-                       self.port = 4562
-               else:
-                       self.port = 4563
-
-               self.src = None
-
-       #       print str(self) + " listens on port " + str(self.port)
+               self.address = address
+               self.server = (address[0] == None)
 
 
-               if address == None:
+               if self.colour == "black":
+                       self.address = (self.address[0], self.address[1] + 1)
+                               
+               debug(str(self) + ":"+str(self.address))
+               
+               self.board = None
+                       
+                       
+       def connect(self):      
+               if self.address[0] == None:
                        self.host = "0.0.0.0" #socket.gethostname() # Breaks things???
                        self.host = "0.0.0.0" #socket.gethostname() # Breaks things???
-                       self.socket.bind((self.host, self.port))
+                       self.socket.bind((self.host, self.address[1]))
                        self.socket.listen(5)   
 
                        self.socket.listen(5)   
 
-                       self.src, self.address = self.socket.accept()
+                       self.src, self.actual_address = self.socket.accept()
+                       
                        self.src.send("ok\n")
                        self.src.send("ok\n")
-                       if self.get_response() == "QUIT":
+                       s = self.get_response()
+                       if s == "QUIT":
                                self.src.close()
                                self.src.close()
+                               return
+                       elif s != "ok":
+                               self.src.close()
+                               self.__init__(colour, (self.address[0], int(s)), baseplayer)
+                               return
+                       
                else:
                else:
-                       self.host = address
-                       self.socket.connect((address, self.port))
+                       self.socket.connect(self.address)
                        self.src = self.socket
                        self.src.send("ok\n")
                        self.src = self.socket
                        self.src.send("ok\n")
-                       if self.get_response() == "QUIT":
+                       s = self.get_response()
+                       if s == "QUIT":
+                               self.src.close()
+                               return
+                       elif s != "ok":
                                self.src.close()
                                self.src.close()
-                       self.address = (address, self.port)
+                               self.__init__(colour, (self.address[0], int(s)), baseplayer)
+                               return
+                       
+
+       def select(self):
+               if self.baseplayer != None:
+                       s = self.baseplayer.select()
+                       self.send_message(str(s[0]) + " " + str(s[1]))
+                       return s
+               return map(int,self.get_response().split(" "))
+       
+       def get_move(self):
+               if self.baseplayer != None:
+                       s = self.baseplayer.get_move()
+                       self.send_message(str(s[0]) + " " + str(s[1]))
+                       return s
+               return map(int,self.get_response().split(" "))
+       
+       def update(self, result):
+               if self.baseplayer != None:
+                       result = self.baseplayer.update(result)
+                       self.send_message(result)
+                       return result
+               if self.server:
+                       self.send_message(result)
+               else:
+                       s = self.get_response()
+                       if self.board != None:
+                               self.board.update(s)
+                       
+       def __str__(self):
+               return "Network<"+str(self.colour)+","+str(self.baseplayer)+">:"+str(self.address)
 
        def get_response(self):
 
        def get_response(self):
+               debug(str(self) + " get_response called...")
                # Timeout the start of the message (first character)
                if network_timeout_start > 0.0:
                        ready = select.select([self.src], [], [], network_timeout_start)[0]
                # Timeout the start of the message (first character)
                if network_timeout_start > 0.0:
                        ready = select.select([self.src], [], [], network_timeout_start)[0]
@@ -62,6 +118,7 @@ class Network():
                        else:
                                raise Exception("UNRESPONSIVE")
 
                        else:
                                raise Exception("UNRESPONSIVE")
 
+               debug(str(self) + " get_response returns " + s.strip(" \r\n"))
                return s.strip(" \r\n")
 
        def send_message(self,s):
                return s.strip(" \r\n")
 
        def send_message(self,s):
@@ -74,6 +131,8 @@ class Network():
                        self.src.send(s + "\n")
                else:
                        raise Exception("UNRESPONSIVE")
                        self.src.send(s + "\n")
                else:
                        raise Exception("UNRESPONSIVE")
+               
+               debug(str(self) + " send_message sent " + s)
 
        def check_quit(self, s):
                s = s.split(" ")
 
        def check_quit(self, s):
                s = s.split(" ")
@@ -82,150 +141,16 @@ class Network():
                                game.final_result = " ".join(s[1:]) + " " + str(opponent(self.colour))
                        game.stop()
                        return True
                                game.final_result = " ".join(s[1:]) + " " + str(opponent(self.colour))
                        game.stop()
                        return True
-
-
-               
-
-class NetworkSender(Player,Network):
-       def __init__(self, base_player, address = None):
-               self.base_player = base_player
-               Player.__init__(self, base_player.name, base_player.colour)
-
-               self.address = address
-
-       def connect(self):
-               nAttempts=3
-               for i in range(nAttempts):
-                       try:
-                               Network.__init__(self, self.colour, self.address)
-                               debug(str(self) +" connected to " + str(self.address))
-                               return
-                       except Exception, e:
-                               debug(str(self) +" attempt " + str(i) + ": " +  str(e.message))
-                               
-               raise Exception("NETWORK - Can't connect to " + str(self.address))
-
-
-       def select(self):
-               [x,y] = self.base_player.select()
-               choice = self.board.grid[x][y]
-               s = str(x) + " " + str(y)
-               #debug(str(self) + " sends: " + str(s))
-               self.send_message(s)
-               return [x,y]
-
-       def get_move(self):
-               [x,y] = self.base_player.get_move()
-               s = str(x) + " " + str(y)
-               #debug(str(self) + " sends: " + str(s))
-               self.send_message(s)
-               return [x,y]
-
-       def update(self, s):
-               
-               self.base_player.update(s)
-               if self.server == True:
-                       #debug(str(self) + " sends: " + str(s))
-                       self.send_message(s)
-               return s
-               
-               s = s.split(" ")
-               [x,y] = map(int, s[0:2])
-               selected = self.board.grid[x][y]
-               if selected != None and selected.colour == self.colour and len(s) > 2 and not "->" in s:
-                       s = " ".join(s[0:3])
-                       for i in range(2):
-                               if selected.types[i][0] != '?':
-                                       s += " " + str(selected.types[i])
-                               else:
-                                       s += " unknown"
-                       #debug(str(self) +" sending: " + str(s))
-                       self.send_message(s)
-                               
-
-       def quit(self, final_result):
-               self.base_player.quit(final_result)
-               #self.src.send("QUIT " + str(final_result) + "\n")
-               self.src.close()
-               
-       def __str__(self):
-               s = "NetworkSender:"
-               if self.server:
-                       s += "server"
-               else:
-                       s += "client"
-               s += ":"+str(self.address)
-               return s
-
-
-class NetworkReceiver(Player,Network):
-       def __init__(self, colour, address=None):
-               
-               s = "@network"
-               if address != None:
-                       s += ":"+str(address)
-               Player.__init__(self, s, colour)
-
-               self.address = address
-
-               self.board = None
-
-
-       def connect(self):
-               nAttempts=3
-               for i in range(nAttempts):
-                       try:
-                               Network.__init__(self, self.colour, self.address)
-                               debug(str(self) +" connected to " + str(self.address))
-                               return
-                       except Exception, e:
-                               debug(str(self) +" attempt " + str(i) + ": " +  str(e.message))
-                               
-               raise Exception("NETWORK - Can't connect to " + str(self.address))
                        
                        
+       def quit(self, result):
+               if self.baseplayer != None:
+                       self.send_message("QUIT")
                        
                        
+               with game.lock:
+                       game.final_result = result
+               game.stop()     
+
 
 
-       def select(self):
-               
-               s = self.get_response()
-               #debug(str(self) +".select reads: " + str(s))
-               [x,y] = map(int,s.split(" "))
-               if x == -1 and y == -1:
-                       #print str(self) + ".select quits the game"
-                       with game.lock:
-                               game.final_state = "network terminated " + self.colour
-                       game.stop()
-               return [x,y]
-       def get_move(self):
-               s = self.get_response()
-               #debug(str(self) +".get_move reads: " + str(s))
-               [x,y] = map(int,s.split(" "))
-               if x == -1 and y == -1:
-                       #print str(self) + ".get_move quits the game"
-                       with game.lock:
-                               game.final_state = "network terminated " + self.colour
-                       game.stop()
-               return [x,y]
 
 
-       def update(self, result):
-               if self.server == True:
-                       return result
-               s = self.get_response()
-               #debug(str(self) + ".update reads: " + str(s))
-               if not "->" in s.split(" "):
-                       self.board.update(s, sanity=False)
-               return s
-               
 
 
-       def quit(self, final_result):
-               self.src.close()
                
                
-       def __str__(self):
-               s = "NetworkReceiver:"
-               if self.server:
-                       s += "server"
-               else:
-                       s += "client"
-               s += ":"+str(self.address)
-               return s
-       

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