3 # Do you know what the -u does? It unbuffers stdin and stdout
4 # I can't remember why, but last year things broke without that
7 UCC::Progcomp 2013 Quantum Chess game
8 @author Sam Moore [SZM] "matches"
9 @copyright The University Computer Club, Incorporated
10 (ie: You can copy it for not for profit purposes)
13 # system python modules or whatever they are called
19 [game, graphics] = [None, None]
21 def make_player(name, colour):
23 if name[1:] == "human":
24 return HumanPlayer(name, colour)
25 s = name[1:].split(":")
30 return NetworkReceiver(colour, address)
31 if s[0] == "internal":
34 internal_agents = inspect.getmembers(sys.modules[__name__], inspect.isclass)
35 internal_agents = [x for x in internal_agents if issubclass(x[1], InternalAgent)]
36 internal_agents.remove(('InternalAgent', InternalAgent))
39 sys.stderr.write(sys.argv[0] + " : '@internal' should be followed by ':' and an agent name\n")
40 sys.stderr.write(sys.argv[0] + " : Choices are: " + str(map(lambda e : e[0], internal_agents)) + "\n")
43 for a in internal_agents:
45 return a[1](name, colour)
47 sys.stderr.write(sys.argv[0] + " : Can't find an internal agent matching \"" + s[1] + "\"\n")
48 sys.stderr.write(sys.argv[0] + " : Choices are: " + str(map(lambda e : e[0], internal_agents)) + "\n")
53 return ExternalAgent(name, colour)
57 # The main function! It does the main stuff!
60 # Apparently python will silently treat things as local unless you do this
61 # Anyone who says "You should never use a global variable" can die in a fire
69 global graphics_enabled
70 global always_reveal_states
78 # Get the important warnings out of the way
79 if platform.system() == "Windows":
80 sys.stderr.write(sys.argv[0] + " : Warning - You are using " + platform.system() + "\n")
81 if platform.release() == "Vista":
82 sys.stderr.write(sys.argv[0] + " : God help you.\n")
87 while i < len(argv)-1:
91 p = make_player(arg, colour)
92 if not isinstance(p, Player):
93 sys.stderr.write(sys.argv[0] + " : Fatal error creating " + colour + " player\n")
98 elif colour == "black":
101 sys.stderr.write(sys.argv[0] + " : Too many players (max 2)\n")
104 # Option parsing goes here
105 if arg[1] == '-' and arg[2:] == "classical":
107 elif arg[1] == '-' and arg[2:] == "quantum":
109 elif arg[1] == '-' and arg[2:] == "reveal":
110 always_reveal_states = True
111 elif (arg[1] == '-' and arg[2:] == "graphics"):
112 graphics_enabled = not graphics_enabled
113 elif (arg[1] == '-' and arg[2:].split("=")[0] == "file"):
114 # Load game from file
115 if len(arg[2:].split("=")) == 1:
118 f = arg[2:].split("=")[1]
119 if f[0:7] == "http://":
120 src_file = HttpReplay(f)
122 src_file = open(f.split(":")[0], "r", 0)
124 if len(f.split(":")) == 2:
125 max_moves = int(f.split(":")[1])
127 elif (arg[1] == '-' and arg[2:].split("=")[0] == "log"):
129 if len(arg[2:].split("=")) == 1:
130 log_files.append(LogFile(sys.stdout))
132 f = arg[2:].split("=")[1]
134 log_files.append(ShortLog(f[1:]))
136 log_files.append(LogFile(open(f, "w", 0)))
137 elif (arg[1] == '-' and arg[2:].split("=")[0] == "delay"):
139 if len(arg[2:].split("=")) == 1:
142 turn_delay = float(arg[2:].split("=")[1])
144 elif (arg[1] == '-' and arg[2:].split("=")[0] == "timeout"):
146 if len(arg[2:].split("=")) == 1:
149 agent_timeout = float(arg[2:].split("=")[1])
151 elif (arg[1] == '-' and arg[2:] == "help"):
153 os.system("less data/help.txt") # The best help function
159 # Construct a GameThread! Make it global! Damn the consequences!
162 # Hack to stop ReplayThread from exiting
163 #if len(players) == 0:
164 # players = [HumanPlayer("dummy", "white"), HumanPlayer("dummy", "black")]
166 # Normally the ReplayThread exits if there are no players
167 # TODO: Decide which behaviour to use, and fix it
168 end = (len(players) == 0)
170 players = [Player("dummy", "white"), Player("dummy", "black")]
171 elif len(players) != 2:
172 sys.stderr.write(sys.argv[0] + " : Usage " + sys.argv[0] + " white black\n")
174 sys.stderr.write(sys.argv[0] + " : (You won't get a GUI, because --file was used, and the author is lazy)\n")
176 game = ReplayThread(players, src_file, end=end, max_moves=max_moves)
179 board.max_moves = max_moves
180 game = GameThread(board, players)
186 if graphics_enabled == True:
188 graphics = GraphicsThread(game.board, grid_sz = [64,64]) # Construct a GraphicsThread!
192 sys.stderr.write(sys.argv[0] + " : Got exception trying to initialise graphics\n"+str(e.message)+"\nDisabled graphics\n")
193 graphics_enabled = False
195 # If there are no players listed, display a nice pretty menu
196 if len(players) != 2:
198 players = graphics.SelectPlayers(players)
200 sys.stderr.write(sys.argv[0] + " : Usage " + sys.argv[0] + " white black\n")
203 # If there are still no players, quit
204 if players == None or len(players) != 2:
205 sys.stderr.write(sys.argv[0] + " : Graphics window closed before players chosen\n")
209 # Wrap NetworkSender players around original players if necessary
210 for i in range(len(players)):
211 if isinstance(players[i], NetworkReceiver):
212 players[i].board = board # Network players need direct access to the board
213 for j in range(len(players)):
216 if isinstance(players[j], NetworkSender) or isinstance(players[j], NetworkReceiver):
218 players[j] = NetworkSender(players[j], players[i].address)
219 players[j].board = board
221 # Connect the networked players
223 if isinstance(p, NetworkSender) or isinstance(p, NetworkReceiver):
225 graphics.board.display_grid(graphics.window, graphics.grid_sz)
226 graphics.message("Connecting to " + p.colour + " player...")
230 # If using windows, select won't work; use horrible TimeoutPlayer hack
231 if agent_timeout > 0:
232 if platform.system() == "Windows":
233 for i in range(len(players)):
234 if isinstance(players[i], ExternalAgent) or isinstance(players[i], InternalAgent):
235 players[i] = TimeoutPlayer(players[i], agent_timeout)
239 # InternalAgents get wrapped to an ExternalAgent when there is a timeout
240 # This is not confusing at all.
241 for i in range(len(players)):
242 if isinstance(players[i], InternalAgent):
243 players[i] = ExternalWrapper(players[i])
251 log_init(game.board, players)
255 game.start() # This runs in a new thread
261 error = game.error + graphics.error
270 if src_file != None and src_file != sys.stdin:
275 # This is how python does a main() function...
276 if __name__ == "__main__":
278 sys.exit(main(sys.argv))
279 except KeyboardInterrupt:
280 sys.stderr.write(sys.argv[0] + " : Got KeyboardInterrupt. Stopping everything\n")
281 if isinstance(graphics, StoppableThread):
283 graphics.run() # Will clean up graphics because it is stopped, not run it (a bit dodgy)
285 if isinstance(game, StoppableThread):