\chapter{Background}\label{Background}


%\section{Overview}
\input{chapters/Background/Overview}
\section{Raster and Vector Graphics}
\input{chapters/Background/RasterAndVectorGraphics}
\section{Rendering Vector Primitives}
\input{chapters/Background/Rendering}
%\section{Coordinate Systems and Transformations}
%\input{chapters/Background/CoordinateSystems}
\section{Precision Specified by Document Standards} \label{Precision Specified by Document Standards}
In this section we will overview the statements made about the precision with which an object can be stored by various vector graphics and document standards. A more detailed description of the standards discussed here can be found in Appendix \ref{An Overview of Document Standards}.
\input{chapters/Background/Standards/Precision}




\section{Fixed Point and Integer Number Representations}
\input{chapters/Background/FixedPoint}
\section{Floating Point Number Representations}\label{Floating Point Number Representations}
\input{chapters/Background/Floats}
\section{Rational Number Representations}
\input{chapters/Background/Rationals} \label{Rational Number Representations}


\section{Floating Point Operations on the CPU and GPU}
\label{FloatingPointOnTheGPU}
\input{chapters/Background/FloatingPointOnTheGPU}





