usage: leveledit level.tga [tiles.tga] [codes.tga] [tile_w] [tile_h]
windows: python leveledit level.tga [tiles.tga] [codes.tga] [tile_w] [tile_h]
options:
-h, --help show this help message and exit
-tTILES, --tiles=TILES
filename of the tiles image
-cCODES, --codes=CODES
file name of the codes image
--tw=TILE_W tile width
--th=TILE_H tile height
--vw=VIEW_W view width
--vh=VIEW_H view height
--sw=SCREEN_W screen width
--sh=SCREEN_H screen height
--c=CLASS class (e.g. pgu.tilevid.Tilevid)
--tile use pgu.tilevid.Tilevid
--iso use pgu.isovid.Isovid
--hex use pgu.hexvid.Hexvid
-a, --app set application level defaults
example:
leveledit level.tga tiles.tga codes.tga 16 16
note:
the editor can only edit tga files. the output files will
have the "tile" layer in the red channel, the "bkgr" layer
in the green channel, and the "code" layer in the blue channel.
you may edit default options in leveledit.ini
interface:
- menus for common commands
- toolbox
- tile edit area
left click to use current tool
right click to select a tile
middle drag to move around the level
- tile select area
click to select a tile
- code select area
click to select a code
keys:
l - load
s - save
p - preview
a - select all
z - undo
c - copy selection to clipboard
v - paste clipboard at selection origin
delete - delete selection
f - fill selection
t - switch tile & bkgr layers
arrows - change tile
shift+arrows - scroll screen by 1/8 screen size jumps
ctrl+arrows - scroll screen by full screen size jumps
return - toggle fullscreen