if( gUI_Keymap[shiftState][Sym] )
return gUI_Keymap[shiftState][Sym];
- // Enter key on acess returns \n, but SDL returns \r
switch(Sym)
{
case SDLK_a ... SDLK_z:
case SDLK_0 ... SDLK_9:
ret = Sym - SDLK_0 + KEYSYM_0;
break;
+ case SDLK_CAPSLOCK: ret = KEYSYM_CAPS; break;
+ case SDLK_TAB: ret = KEYSYM_TAB; break;
case SDLK_UP: ret = KEYSYM_UPARROW; break;
case SDLK_DOWN: ret = KEYSYM_DOWNARROW; break;
case SDLK_LEFT: ret = KEYSYM_LEFTARROW; break;
case SDLK_RIGHT:ret = KEYSYM_RIGHTARROW;break;
- case SDLK_CAPSLOCK: ret = KEYSYM_CAPS; break;
case SDLK_F1: ret = KEYSYM_F1; break;
case SDLK_F2: ret = KEYSYM_F2; break;
case SDLK_F3: ret = KEYSYM_F3; break;
case SDLK_F11: ret = KEYSYM_F11; break;
case SDLK_F12: ret = KEYSYM_F12; break;
case SDLK_RETURN: ret = KEYSYM_RETURN; break;
- case SDLK_LALT: ret = KEYSYM_LEFTALT; break;
- case SDLK_RALT: ret = KEYSYM_RIGHTALT; break;
+ case SDLK_LALT: ret = KEYSYM_LEFTALT; break;
+ case SDLK_LCTRL: ret = KEYSYM_LEFTCTRL; break;
+ case SDLK_LSHIFT: ret = KEYSYM_LEFTSHIFT; break;
case SDLK_LSUPER: ret = KEYSYM_LEFTGUI; break;
+ case SDLK_RALT: ret = KEYSYM_RIGHTALT; break;
+ case SDLK_RCTRL: ret = KEYSYM_RIGHTCTRL; break;
+ case SDLK_RSHIFT: ret = KEYSYM_RIGHTSHIFT; break;
+ case SDLK_RSUPER: ret = KEYSYM_RIGHTGUI; break;
default:
printf("Unhandled key code %i\n", Sym);
break;
return ret;
}
+Uint32 UI_GetButtonBits(Uint8 sdlstate)
+{
+ Uint32 rv = 0;
+ rv |= sdlstate & SDL_BUTTON(SDL_BUTTON_LEFT) ? (1 << 0) : 0;
+ rv |= sdlstate & SDL_BUTTON(SDL_BUTTON_RIGHT) ? (1 << 1) : 0;
+ rv |= sdlstate & SDL_BUTTON(SDL_BUTTON_MIDDLE) ? (1 << 2) : 0;
+ rv |= sdlstate & SDL_BUTTON(SDL_BUTTON_X1) ? (1 << 3) : 0;
+ rv |= sdlstate & SDL_BUTTON(SDL_BUTTON_X2) ? (1 << 4) : 0;
+ return rv;
+}
+
void UI_MainLoop(void)
{
SDL_Event event;
case SDL_KEYDOWN:
acess_sym = UI_GetAcessKeyFromSDL(event.key.keysym.sym);
-
+ // Enter key on acess returns \n, but SDL returns \r
+ if(event.key.keysym.sym == SDLK_RETURN)
+ event.key.keysym.unicode = '\n';
+
if( gUI_KeyboardCallback ) {
gUI_KeyboardCallback(KEY_ACTION_RAWSYM|acess_sym);
gUI_KeyboardCallback(KEY_ACTION_PRESS|event.key.keysym.unicode);
case SDL_USEREVENT:
SDL_UpdateRect(gScreen, 0, 0, giUI_Width, giUI_Height);
SDL_Flip(gScreen);
- break;
+ break;
+
+ case SDL_MOUSEMOTION: {
+ int abs[] = {event.motion.x, event.motion.y};
+ int delta[] = {event.motion.xrel, event.motion.yrel};
+ Mouse_HandleEvent(UI_GetButtonBits(SDL_GetMouseState(NULL, NULL)), delta, abs);
+ break; }
+ case SDL_MOUSEBUTTONUP:
+ case SDL_MOUSEBUTTONDOWN: {
+ int abs[] = {event.button.x, event.button.y};
+ Mouse_HandleEvent(UI_GetButtonBits(SDL_GetMouseState(NULL, NULL)), NULL, abs);
+ break; }
default:
break;