int moving, startx, starty;
-/* Time varying or user-controled variables. */
-float jump = 0.0;
-
-/* Near and far parameters - calculates scene size */
-GLfloat near = -30;
-GLfloat far = 30;
-
-/* Near and far clipping planes - calculates clipping planes */
-GLfloat nearClip = -200;
-GLfloat farClip = 200;
-
/* Recursion level for floor drawing */
int drawFloorRecurse = 8;
-/* Size of floor, from -n to n */
+/* Size of floor, from -n to n, floorSize must be divisible by squareSize */
int floorSize = 200;
+float squareSize = 2;
/* Current camera x, y, z coords */
GLfloat camx = 0.0, camy = 0.0, camz = 0.0, keyrot = 0.0;
int lightMoving0 = 0, lightStartX0, lightStartY0;
/* Light 1 parameters */
-GLfloat diffuse1[]={1.0, 1.0, 0.0, 1.0};
-GLfloat ambient1[]={1.0, 1.0, 0.0, 1.0};
-GLfloat specular1[]={1.0, 1.0, 0.0, 1.0};
+GLfloat diffuse1[]={0.0, 1.0, 0.0, 1.0};
+GLfloat ambient1[]={0.0, 1.0, 0.0, 1.0};
+GLfloat specular1[]={0.0, 1.0, 0.0, 1.0};
GLfloat direction1[] = {0.0, 0.0, 0.0};
GLfloat lightPosition1[4];
GLfloat zoomFactor = 0.2, rotateFactor = 0.5;
/* Beginning width, height */
-int width = 500, height = 500;
\ No newline at end of file
+int width = 500, height = 500;
+
+/* Texture state tracking */
+int currentGroundTexture = 0, currentMeshTexture = 0;
\ No newline at end of file