extern GLfloat angle;
extern GLfloat angle2;
-/* Near and far parameters */
+/* Near and far parameters - calculates scene size */
extern GLfloat near;
extern GLfloat far;
+/* Near and far clipping planes - calculates clipping planes */
+extern GLfloat nearClip;
+extern GLfloat farClip;
+
/* Zoom factor for mouse movements */
extern GLfloat zoomFactor;
/* Size of floor, from -n to n */
extern int floorSize;
+/* Current camera position */
+extern GLfloat camx, camy, camz;
+
/* Light 0 parameters */
extern GLfloat diffuse0[];
extern GLfloat ambient0[];