// Draw square.
// **NOTE: We're drawing large strips, instead of squares, which might cause a lighting problem
glBegin(GL_QUADS);
- glNormal3f(0,1,0);
+ //glNormal3f(0,1,0);
+ glColor3f(1.0, 1.0, 1.0);
glVertex3f(x1, 0.0, z1);
glVertex3f(x1, 0.0, z2);
glVertex3f(x2, 0.0, z2);