}
+/**
+ * Fixes the name of the controller
+ * Should be called AFTER the constructor, since it modifies the name string, which might be used in the constructor
+ */
+void Controller::FixName()
+{
+ for (unsigned int ii=0; ii < name.size(); ++ii)
+ {
+ if (name[ii] == ' ')
+ {
+ name.erase(ii); //Just erase everything after the first whitespace
+ break;
+ }
+ }
+ //This is kind of hacky; I added it so that I could pass arguments to the AIs
+ //Because simulate.py doesn't like extra arguments showing up in the AI name at the end of the game (its fine until then)
+ //So I'll just remove them, after they have been passed! What could possibly go wrong?
+ // - Last entry in Sam Moore's diary, 2012
+}