year={2006}
}
+@misc{texdraft,
+ title={Preliminary preliminary description of {\TeX}},
+ author={Knuth, Donald},
+ year={1977},
+ howpublished={\url{http://www.saildart.org/TEXDR.AFT[1,DEK]1}},
+ urldate={2014-05-20},
+ note={Retrieved 2014-05-20}
+}
+
+@article{fuchs1982theformat,
+ title={The Format of {\TeX}'s {DVI} files},
+ author={Fuchs, David},
+ year={1982},
+ journal={TUGBoat},
+ volume={3},
+ number={2},
+ howpublished={\url{http://www.tug.org/TUGboat/Articles/tb03-2/tb06software.pdf}}
+}
+
+% HTML 2 spec
+@article{html2rfc,
+ title={Hypertext Markup Language -- 2.0},
+ author={Berners-Lee, Tim and Connolly, Daniel},
+ year={1995},
+ journal={Internet RFC 1866}
+}
+
+% CSS 2 spec
+@misc{css2spec,
+ title={Cascading Style Sheets, Level 2, {CSS2} Specification},
+ author={Bos, Bert and Wium Lie, Håkon and Lilley, Chris and Jacobs Ian},
+ date={1998},
+ howpublished={\url{http://www.w3.org/TR/1998/REC-CSS2-19980512/}},
+ note={Retrieved 2014-05-22}
+}
+
+@misc{ghostscript,
+ title={GhostScript, an interpreter for the PostScript language and PDF},
+ author={Artifex Software},
+ year={1988},
+ howpublished={\url{http://www.ghostscript.com/}},
+ note={Retrieved 2014-05-21}
+}
+
%%%%%%%%%%%%%%%%%%%%%%%%
% Basic Rendering Theory
%%%%%%%%%%%%%%%%%%%%%%%%
@inproceedings{porter1984compositing,
title={Compositing digital images},
author={Porter, Thomas and Duff, Tom},
- booktitle={ACM Siggraph Computer Graphics},
+ booktitle={ACM SIGGRAPH Computer Graphics},
volume={18},
number={3},
pages={253--259},
publisher={IBM Corp.}
}
+% Basically my favourite thing on triangle rasterization.
+% There are older ones, but this one makes sense.
+@misc{giesen2013triangle,
+ title={Triangle rasterization in practice},
+ author={Giesen, Fabien},
+ year={2013},
+ journal={The ryg blog},
+ type={Blog},
+ number={February 8},
+ howpublished={\url{http://fgiesen.wordpress.com/2013/02/08/triangle-rasterization-in-practice/}},
+ note={Retrieved 2014-05-16}
+}
+
+% A paper on polygon rasterization. Probably should find a nice textbook on
+% this.
+@article{pineda1988parallel,
+ title={A parallel algorthim for polygon rasterization},
+ author={Pineda, Juan},
+ journal={ACM Computer Graphics},
+ year={1988},
+ volume={22},
+ number={4},
+ pages={17--20},
+ publisher={ACM}
+}
+
+% Bézier curves and friends.
+@phdthesis{catmull1974asubdivision,
+ author = {Catmull, Edwin Earl},
+ title = {A Subdivision Algorithm for Computer Display of Curved Surfaces.},
+ year = {1974},
+ note = {AAI7504786},
+ publisher = {The University of Utah},
+}
%%%%%%%%%%%%%%%%%%%%%%%
address = {New York, NY, USA},
keywords = {NaN, denormalized number, exception, floating-point, floating-point standard, gradual underflow, guard digit, overflow, relative error, rounding error, rounding mode, ulp, underflow},
}
+
+@misc{arb_gpu_shader_fp64,
+ title={{ARB\_gpu\_shader\_fp64}},
+ author={Brown, Pat and Lichtenbelt, Barthold and Licea-Kane, Bill and Merry, Bruce and Dodd, Chris and Werness, Eric and Sellers, Graham and Roth, Greg and Bolz, Jeff and Haemel, Nick and Boudier, Pierre and Daniell, Piers},
+ year={2010},
+ journal={OpenGL Extension},
+ publisher={Kronos Group},
+ howpublished={\url{http://www.opengl.org/registry/specs/ARB/gpu_shader_fp64.txt}},
+ note={Retrieved 2014-05-20}
+}
+
+@misc{nv_half_float,
+ title={{NV\_half\_float}},
+ author={Brown, Pat},
+ year={2002},
+ journal={OpenGL Extension},
+ publisher={NVIDIA Corporation},
+ howpublished={\url{http://www.opengl.org/registry/specs/NV/half_float.txt}},
+ note={Retrieved 2014-05-20}
+}
+
@inproceedings{emmart2010high,
title={High precision integer multiplication with a graphics processing unit},
author={Emmart, Niall and Weems, Charles},
organization={IEEE}
}
+@article{ieee754std1985,
+ journal={{ANSI}/{IEEE} Std 754-1985},
+ title={{IEEE} Standard for Binary Floating-Point Arithmetic},
+ year={1985},
+}
+
+@article{ieee754std2008,
+ journal={{IEEE} Std 754-2008},
+ title={{IEEE} Standard for Floating-Point Arithmetic},
+ year={2008},
+ month={Aug},
+ pages={1-70},
+}
+
+
+
%%%%%%%%%%%%%%%%%%%%%%%%
% GPU-y Stuff
%%%%%%%%%%%%%%%%%%%%%%%%
+% OpenGL 4.4 (core profile) spec.
+% The latest OpenGL spec.
+% See: http://www.opengl.org/registry/doc/glspec44.core.pdf
+@book{openglspec,
+ title={The {OpenGL}\textregistered Graphics System: A Specification},
+ author={Segal, Mark and Akely, Kurt and Leech, Jon},
+ year={2014},
+ publisher={The Kronos Group, Inc},
+ url={http://www.opengl.org/registry/doc/glspec44.core.pdf}
+}
+
% The valve paper on using signed distance fields, scaling them and then alpha testing
% them to have a smooth, defined boundary for "vector"-like effects.
% Also talks of using several channels in the image and running boolean operations on them
@inproceedings{green2007improved,
title={Improved alpha-tested magnification for vector textures and special effects},
author={Green, Chris},
- booktitle={ACM SIGGRAPH 2007 courses},
+ booktitle={{ACM} {SIGGRAPH} 2007 courses},
pages={9--18},
year={2007},
organization={ACM}
% Split texture into a grid/quadtree, have each element represented by a set of cubic equations, combined CSG style.
% Need to read this further to understand some of the nuance, though I expect GLyphy does this better?
@techreport{ray2005vector,
- title={Vector texture maps on the GPU},
+ title={Vector texture maps on the {GPU}},
author={Ray, Nicolas and Cavin, Xavier and L{\'e}vy, Bruno},
year={2005},
institution={Technical Report ALICE-TR-05-003}
@article{loop2007rendering,
title={Rendering vector art on the GPU},
author={Loop, Charles and Blinn, Jim},
- journal={GPU gems},
+ journal={{GPU} gems},
volume={3},
pages={543--562},
year={2007}
% See Zach Rusin's blog post comparing it to Qt's SVG renderer.
% http://zrusin.blogspot.com.au/2011/09/nv-path-rendering.html
@article{kilgard2012gpu,
- title={GPU-accelerated path rendering},
+ title={{GPU}-accelerated path rendering},
author={Kilgard, Mark J and Bolz, Jeff},
- journal={ACM Transactions on Graphics (TOG)},
+ journal={{ACM} Transactions on Graphics (TOG)},
volume={31},
number={6},
pages={172},
}
% An extension to the above, detailing the use of the extension, rather than the way it is implemented.
@article{kilgard300programming,
- title={Programming with NV path rendering: An Annex to the SIGGRAPH paper GPU-accelerated Path Rendering},
+ title={Programming with {NV} path rendering: An Annex to the {SIGGRAPH} paper {GPU}-accelerated Path Rendering},
author={Kilgard, Mark J},
journal={heart},
volume={300},
% OpenVG is an opengl-ish API for vector graphics.
% More based around SVG than postscript, but not bad.
@article{rice2008openvg,
- title={OpenVG Specification, version 1.1},
+ title={{OpenVG} Specification, version 1.1},
author={Rice, Daniel and Simpson, RJ},
journal={Khronos Group},
year={2008}
% Implementing OpenVG using OpenGL ES 1. Pretty high-level overview.
% Basically boiled down to "we tesselated to get curves, and then used textures for fill"
@inproceedings{oh2007implementation,
- title={Implementation of OpenVG 1.0 using OpenGL ES},
+ title={Implementation of {OpenVG} 1.0 using {OpenGL} {ES}},
author={Oh, Aekyung and Sung, Hyunchan and Lee, Hwanyong and Kim, Kujin and Baek, Nakhoon},
booktitle={Proceedings of the 9th international conference on Human computer interaction with mobile devices and services},
pages={326--328},
% Implementing the OpenVG paint modes using GLES2 shaders.
% This is all pretty simple stuff.
@inproceedings{robart2009openvg,
- title={OpenVG paint subsystem over openGL ES shaders},
+ title={{OpenVG} paint subsystem over {OpenGL} {ES} shaders},
author={Robart, Mathieu},
booktitle={Consumer Electronics, 2009. ICCE'09. Digest of Technical Papers International Conference on},
pages={1--2},
organization={IEEE}
}
+@article{blinn1992trip,
+ title={A Trip Down the Graphics Pipeline: Grandpa, What Does “Viewport” Mean?},
+ author={Blinn, James},
+ journal={Computer Graphics and Applications, IEEE},
+ month={Jan},
+ volume={12},
+ number={1},
+ pages={83--87},
+ year={1992}
+}
+
+@ARTICLE{blinn1991trip,
+ author={Blinn, James},
+ journal={Computer Graphics and Applications, IEEE},
+ title={A Trip Down the Graphics Pipeline: Line Clipping},
+ year={1991},
+ month={Jan},
+ volume={11},
+ number={1},
+ pages={98-105},
+ keywords={computer graphics;Z clipping;clipping function;computer graphics;global clipping;homogeneous clipping;line clipping;transform-clip-draw pipeline;Application software;Arithmetic;Assembly;Computer graphics;Displays;Education;Hardware;Pipelines;Standards publication},
+ doi={10.1109/38.67707},
+ ISSN={0272-1716},
+}
+
%%%%%%%%%%%%%%%%%
% Quadtrees
%%%%%%%%%%%%%%%%%
publisher={Springer}
}
+%BSP trees
+@inproceedings{fuchs1980onvisible,
+ author = {Fuchs, Henry and Kedem, Zvi M. and Naylor, Bruce F.},
+ title = {On Visible Surface Generation by a Priori Tree Structures},
+ booktitle = {Proceedings of the 7th Annual Conference on Computer Graphics and Interactive Techniques},
+ series = {SIGGRAPH '80},
+ year = {1980},
+ isbn = {0-89791-021-4},
+ location = {Seattle, Washington, USA},
+ pages = {124--133},
+ numpages = {10},
+ url = {http://doi.acm.org/10.1145/800250.807481},
+ doi = {10.1145/800250.807481},
+ acmid = {807481},
+ publisher = {ACM},
+ address = {New York, NY, USA},
+}
+
+% KD-tree paper
+@article{bentley1975multidimensional,
+ author = {Bentley, Jon Louis},
+ title = {Multidimensional Binary Search Trees Used for Associative Searching},
+ journal = {Commun. ACM},
+ issue_date = {Sept. 1975},
+ volume = {18},
+ number = {9},
+ month = sep,
+ year = {1975},
+ issn = {0001-0782},
+ pages = {509--517},
+ numpages = {9},
+ url = {http://doi.acm.org/10.1145/361002.361007},
+ doi = {10.1145/361002.361007},
+ acmid = {361007},
+ publisher = {ACM},
+ address = {New York, NY, USA},
+ keywords = {associative retrieval, attribute, binary search trees, binary tree insertion, information retrieval system, intersection queries, key, nearest neighbor queries, partial match queries},
+}
+
% Basic overview of PDF and how it is awesome.
% This doesn't seem like a major revelation for 2002
Keywords = {PDF (Computer file format), FILE organization (Computer science), ELECTRONIC data processing},
Number = {1},
Pages = {59 - 63},
- Title = {Portable Document Format (PDF) -- Finally, a Universal Document Exchange Technology.},
+ Title = {Portable Document Format ({PDF}) -- Finally, a Universal Document Exchange Technology.},
Volume = {28},
URL = {http://search.ebscohost.com/login.aspx?direct=true&db=aph&AN=11512377&site=ehost-live},
Year = {2002},
howpublished = {\url{http://www.boost.org/doc/libs/1_53_0/libs/multiprecision/doc/html/boost_multiprecision/}}
}
+@misc{java_bigint,
+ author = {Oracle Corporation},
+ title = {java.math.{BigInteger}},
+ booktitle = {Java Platform 6 {SE}},
+ urldate = {19-05-2014},
+ howpublished = {\url{http://docs.oracle.com/javase/6/docs/api/java/math/BigInteger.html}},
+ note={Retrieved 2014-05-19}
+}
+
+@misc{java_bigdecimal,
+ author = {Oracle Corporation},
+ title = {java.math.{BigDecimal}},
+ booktitle = {Java Platform 7 {SE}},
+ howpublished = {\url{http://docs.oracle.com/javase/7/docs/api/java/math/BigDecimal.html}},
+ urldate = {19-05-2014},
+ note={Retrieved 2014-05-19}
+}
+
% A CMOS Floating Point Unit
@MISC{kelley1997acmos,
author = {Michael J. Kelley and Matthew A. Postiff and Advisor Richard and B. Brown},
author = "Jim Demmel",
journal = "U.C. Berkeley CS267",
note = "Lecture Notes",
- howpublished = "\url{http://www.cs.berkeley.edu/~demmel/cs267/lecture21/lecture21.html}"
+ howpublished = "\url{http://www.cs.berkeley.edu/~demmel/cs267/lecture21/lecture21.html}",
+ year = 1996
}
@misc{grfpu_dasia,
price = "US\$90 (est.)",
acknowledgement = ack-nhfb,
}
+
+@article{svg2011-1.1,
+ year = 2011,
+ month = "August",
+ journal = "W3C Recommendation",
+ title = "Scalable Vector Graphics (SVG) 1.1 (Second Edition)",
+ author = "Erik Dahlst{\'o}m and Patric Dengler and Anthony Grasso and Chris Lilley and Cameron McCormack and Doug Schepers and Jonathon Watt and Jon Ferraiolo and Fujisawa Jun and Dean Jackson",
+ howpublished = "\url{http://www.w3.org/TR/SVG/}",
+ note = "Retrieved 2014-05-23",
+}
+
+@article{xml2008-1.0,
+ year = 2008,
+ month = "November",
+ journal = "W3C Recommendation",
+ title = "Extensible Markup Language (XML) 1.0 (Fifth Edition)",
+ author = "W3C",
+ editor = "Tim Bray and Jean Paoli and C Sperberg-McQueen and Eve Maler and Francois Yergeau",
+ howpublished = "\url{http://www.w3.org/TR/xml/}"
+}
+
+@article{html2014-draft,
+ year = 2014,
+ month = "April",
+ journal = "W3C Candidate Recommendation",
+ title = "HTML5 - Developer View - A Vocabulary and associated APIs for HTML and XHTML",
+ author = "W3C",
+ editor = "Robin Berjon and Steve Faulkner and Travis Leithead and Erika Navara and Edward O'Connor and Silvia Pfeiffer and Ian Hickson",
+ howpublished = "\url{http://www.w3.org/TR/html/}"
+}
+
+@article{css2011-level2,
+ year = 2011,
+ month = "June",
+ journal = "W3CRecommendation",
+ title = "Cascading Style Sheets Level 2 Revision 1 (CSS 2.1) Specification",
+ author = "W3C",
+ editor = "Bert Bos, Tantex Celik, Ian Hickson, Hakon WiumLie",
+ howpublished = "\url{http://www.w3.org/TR/CSS21/}"
+}
+
+@article{kapoulkine2014pugixml,
+ year = "2014",
+ author = "Arseny Kapoulkine",
+ title = "pugixml --- Light-weight, simple and fast XML parser for C++ with XPath support",
+ howpublished="http://pugixml.org",
+}
+
+
+@article{pugixmlDOM,
+ year = "2014",
+ author = "Arseny Kapoulkine",
+ title = "Document Object Model",
+ journal = "pugixml 1.4 manual",
+ howpublished = "http://pugixml.googlecode.com/svn/tags/latest/docs/manual/dom.html"
+}
+
+% Rendering vector graphics on vector display devices (historical)
+%Brassel:1979:ASR:965103.807434,
+@article{brassel1979analgorithm,
+ author = {Brassel, Kurt E. and Fegeas, Robin},
+ title = {An Algorithm for Shading of Regions on Vector Display Devices},
+ journal = {SIGGRAPH Comput. Graph.},
+ issue_date = {August 1979},
+ volume = {13},
+ number = {2},
+ month = aug,
+ year = {1979},
+ issn = {0097-8930},
+ pages = {126--133},
+ numpages = {8},
+ url = {http://doi.acm.org.ezproxy.library.uwa.edu.au/10.1145/965103.807434},
+ doi = {10.1145/965103.807434},
+ acmid = {807434},
+ publisher = {ACM},
+ address = {New York, NY, USA},
+ keywords = {Cartography, Computer graphics, Line-drawing processing, Polygons, Shading, Software, Spatial information},
+}
+%Lane:1983:AFR:357323.357326,
+@article{lane1983analgorithm,
+ author = {Lane, J. M. and M. Rarick, R. and},
+ title = {An Algorithm for Filling Regions on Graphics Display Devices},
+ journal = {ACM Trans. Graph.},
+ issue_date = {July 1983},
+ volume = {2},
+ number = {3},
+ month = jul,
+ year = {1983},
+ issn = {0730-0301},
+ pages = {192--196},
+ numpages = {5},
+ url = {http://doi.acm.org.ezproxy.library.uwa.edu.au/10.1145/357323.357326},
+ doi = {10.1145/357323.357326},
+ acmid = {357326},
+ publisher = {ACM},
+ address = {New York, NY, USA},
+}
+
+@article{hillesland2004paranoia,
+ author = "Karl E Hillesland and Anselmo Lastra",
+ title = "GPU Floating-Point Paranoia",
+ journal = "Proceedings of GP 2004",
+ year = 2004,
+ url = "\url{http://www.cs.unc.edu/~ibr/projects/paranoia/}"
+}
+
+%Fousse:2007:MMB:1236463.1236468,
+@article{fousse2007mpfr,
+ author = {Fousse, Laurent and Hanrot, Guillaume and Lef\`{e}vre, Vincent and P{\'e}lissier, Patrick and Zimmermann, Paul},
+ title = {MPFR: A Multiple-precision Binary Floating-point Library with Correct Rounding},
+ journal = {ACM Trans. Math. Softw.},
+ issue_date = {June 2007},
+ volume = {33},
+ number = {2},
+ month = jun,
+ year = {2007},
+ issn = {0098-3500},
+ articleno = {13},
+ url = {http://doi.acm.org.ezproxy.library.uwa.edu.au/10.1145/1236463.1236468},
+ doi = {10.1145/1236463.1236468},
+ acmid = {1236468},
+ publisher = {ACM},
+ address = {New York, NY, USA},
+ keywords = {IEEE 754 standard, Multiple-precision arithmetic, correct rounding, elementary function, floating-point arithmetic, portable software},
+}
+
+
+@misc{kahan1996ieee754,
+ author = "W Kahan",
+ title = "Lecture Notes on the Status of IEEE Standard 754 for Binary Floating-Point Arithmetic",
+ howpublished = "\url{http://http.cs.berkeley.edu/~wkahan/ieee754status/ieee754.ps} accessed April 2014",
+ year = 1996,
+ month = May
+}
+
+@misc{kahan2007wrong,
+ author = "W Kahan",
+ title = "Why is Floating-Point Computation so Hard to Debug when it Goes Wrong?",
+ howpublished = "\url{http://www.cs.berkeley.edu/~wkahan/WrongR.pdf} accessed April 2014",
+ year = 2007,
+ month = March
+}
+
+@misc{kahanweb,
+ author = "W Kahan",
+ title = "Prof W Kahan's Webpages",
+ howpublished = "\url{http://www.cs.berkeley.edu/~wkahan/} accessed April 2014"
+}
+
+@book{computergraphics2,
+ author = "Donald Hearn and M Pauline Baker",
+ title = "Computer Graphics",
+ edition = 2,
+ year = 1997,
+ publisher = "Prentice Hall, Inc",
+ address = "Upper Saddle River, New Jersey 07458, USA"
+}
+
+@ARTICLE{bresenham1996pixel,
+author={Bresenham, J.},
+journal={Computer Graphics and Applications, IEEE},
+title={Pixel-processing fundamentals},
+year={1996},
+month={Jan},
+volume={16},
+number={1},
+pages={74-82},
+keywords={approximation theory;computer graphics;computer driven raster displays;edge drawing algorithms;explicit reference model;integer arithmetic algorithm;line drawing algorithms;line rastering;objective function;pixel processing fundamentals;pixel space basics;pixel-processing fundamentals;raster approximation;systematic rules;unintentionally fuzzy assumptions;Approximation algorithms;Cities and towns;Color;Computer displays;Layout;Lifting equipment;Painting;Tutorial;Visual effects;Yarn},
+doi={10.1109/38.481626},
+ISSN={0272-1716},}
+
+% It's a series of blog posts, don't judge me
+% Also don't look at the rest of the blog, it's strange...
+@misc{elias2000graphics,
+ title = "Graphics",
+ author = "Hugo Elias",
+ howpublished = {\url{http://freespace.virgin.net/hugo.elias/graphics/x\_main.htm} accessed May 2014},
+ abstract = "This page explains how to draw graphics onto (mostly) Raster display systems. A very small amount could possibly be relevant to vector displays, but who uses those any more?"
+}
+
+@article{wu1991anefficient,
+ author = {Wu, Xiaolin},
+ title = {An Efficient Antialiasing Technique},
+ journal = {SIGGRAPH Comput. Graph.},
+ issue_date = {July 1991},
+ volume = {25},
+ number = {4},
+ month = jul,
+ year = {1991},
+ issn = {0097-8930},
+ pages = {143--152},
+ numpages = {10},
+ url = {http://doi.acm.org.ezproxy.library.uwa.edu.au/10.1145/127719.122734},
+ doi = {10.1145/127719.122734},
+ acmid = {122734},
+ publisher = {ACM},
+ address = {New York, NY, USA},
+ keywords = {antialiasing, convolution, curve digitization, digital geometry},
+}
+
+@article{w3c2010svghtmlprimer,
+ year = 2010,
+ month = "September",
+ journal = "WC3 Primer (Editor's Draft)",
+ title = "An SVG Primer for Today's Browsers",
+ author = "W3C",
+ editor = "David Dailey",
+ howpublished = "\url{http://www.w3.org/Graphics/SVG/IG/resources/svgprimer.html}"
+}
+
+% Koch snowflake in French no I didn't read it so sue me it is just here to give Koch credit
+@article{koch1904surune,
+ year = 1904,
+ author = "H Von Koch",
+ title = "Sur une courbe continue sans tangente, obtenue par une construction géométrique élémentaire." ,
+ journal = "Archiv för Matemat., Astron. och Fys.",
+ pages = "681-702"}
+
+@article{js_3d_pdf,
+ year = 2007,
+ author = "Adobe Systems Incorporated",
+ edition = 2,
+ month = "April",
+ journal = "Adobe Acrobat Reader SDK"
+}
+% Holy mackerel, a paper on precision in document formats!
+@article{beebe2007extending,
+ author={Beebe, Nelson},
+ title={Extending {\TeX} and {METAFONT} With Floating-Point Arithmetic},
+ year={2007},
+ journal={{TUGboat}},
+ volume={28},
+ number={3},
+}
+
+@book{de1986shape,
+ title={Shape mathematics and CAD},
+ author={De Casteljau, Paul de Faget},
+ year={1986},
+ publisher={IET}
+}
+
+@book{foley1996computer,
+ title={Computer Graphics: Principles and Practice},
+ author={Foley, J.D.},
+ isbn={9780201848403},
+ lccn={lc95013631},
+ chapter={Representing Curves and Surfaces},
+ series={Addison-Wesley systems programming series},
+ url={http://books.google.com.au/books?id=-4ngT05gmAQC},
+ year={1996},
+ publisher={Addison-Wesley}
+}
+
+@book{zerbst2004game,
+ title={{3D} Game Engine Programming},
+ author={Zerbst, Stefan and Düvel, Oliver},
+ publisher={Premier Press},
+ chapter={Scene Management},
+ isbn={1592003516},
+ year={2004}
+}
+
+@book{knuth1983metafont,
+ author = "Donald Knuth",
+ year = 1983,
+ title = "The {METAFONT} Book",
+ publisher = "Addison-Wesley",
+ edition = 2
+}
+
+@book{knuth1984texbook,
+ author = "Donald Knuth",
+ year = 1983,
+ title = "The {\TeX} Book",
+ publisher = "Addison-Wesley",
+ edition = 2
+}
+
+%Bezier:1986:PVP:988594.988595,
+@article{bezier1986apersonal,
+ author = {B{\'e}zier, Pierre E.},
+ title = {A Personal View of Progress in Computer Aided Design},
+ journal = {SIGGRAPH Comput. Graph.},
+ issue_date = {July 1986},
+ volume = {20},
+ number = {3},
+ month = jul,
+ year = {1986},
+ issn = {0097-8930},
+ pages = {154--159},
+ numpages = {6},
+ url = {http://doi.acm.org.ezproxy.library.uwa.edu.au/10.1145/988594.988595},
+ doi = {10.1145/988594.988595},
+ acmid = {988595},
+ publisher = {ACM},
+ address = {New York, NY, USA},
+}
+
+% ECMAscript (Javascript) (sorry David I had to do it)
+@book{ecma-262,
+ title = "ECMAScript Language Specification",
+ year = 2011,
+ month = "June",
+ edition = "5.1",
+ publisher = {\url{http://www.ecma-international.org} accessed 2014-05-22},
+ author = "ECMA International"
+}
+
+@ARTICLE{randell1982fromanalytical,
+author={Randell, B.},
+journal={Annals of the History of Computing},
+title={From Analytical Engine to Electronic Digital Computer: The Contributions of Ludgate, Torres, and Bush},
+year={1982},
+month={Oct},
+volume={4},
+number={4},
+pages={327-341},
+keywords={Calculators;Character recognition;Engine cylinders;Engineering drawings;Hardware;History;Information analysis;Information processing;Permission;Time sharing computer systems},
+doi={10.1109/MAHC.1982.10042},
+ISSN={0164-1239},}
+
+@article{heckmann1998bigintegers,
+ author = "Reinhold Heckmann",
+ title = "Big Integers and Complexity Issues in Exact Real Arithmetic",
+ journal = "Electronic Notes in Theoretical Computer Science",
+ Volume = 13,
+ year = 1998,
+ pages = 69,
+ doi = "10.1016/S1571-0661(05)80215-4"
+}