glEnable(GL_LIGHTING);\r
}\r
\r
-int drawFloorRecurse = 10;\r
+int drawFloorRecurse = 2;\r
/*void drawSquare(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) {\r
drawSquare(0, x1, y1, x2, y2);\r
}*/\r
\r
void drawSquare(int recurseLevel, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) {\r
\r
- printf("Recurse level %d\n", recurseLevel);\r
+ \r
\r
if ( drawFloorRecurse != recurseLevel ) {\r
GLfloat xm = (x1 + x2) / 2.0;\r
GLfloat ym = (y1 + y2) / 2.0;\r
int rnew = recurseLevel + 1;\r
+ printf("Recursing to level %d\n", rnew);\r
\r
// Split into four sub-quads\r
drawSquare(rnew, x1, y1, xm, ym);\r
drawSquare(rnew, xm, y1, x2, ym);\r
\r
} else {\r
- printf("Drawing (%f, %f) -> (%f, %f)\n", x1, y2, x2, y2);\r
+ printf("Drawing (%f.10, %f.10) -> (%f.10, %f.10)\n", x1, y2, x2, y2);\r
glBegin(GL_QUADS);\r
glVertex3f(x1, 0.0, y1);\r
glVertex3f(x1, 0.0, y2);\r