}\r
\r
gluPerspective(\r
- 60.0,\r
+ 75.0,\r
aspect,\r
0.1,\r
200\r
0.0, 10.0, 0.0 /* up is in postivie Y direction */\r
);\r
\r
- glRotatef(50.0, 1.0, 0.0, 0.0);\r
+ glRotatef(40.0, 1.0, 0.0, 0.0);\r
\r
/* Reposition the light source. */\r
lightPosition[0] = 12*cos(lightAngle);\r