#include "ipdf.h"
#include "quadtree.h"
+#include <map>
+
#include "../contrib/pugixml-1.4/src/pugixml.hpp"
#include "stb_truetype.h"
struct SVGMatrix
{
Real a; // width
- Real b; // skew y by x
Real c; // skew x by y
- Real d; // height
Real e; // translate x
+
+ Real b; // skew y by x
+ Real d; // height
Real f; // translate y
};
// SVG matrix transforms (x,y) <- (a x' + c y' + e, b x' + d y' + f)
class Document
{
public:
- Document(const std::string & filename = "", const std::string & font_filename = "DejaVuSansMono.ttf") : m_objects(), m_count(0), m_font_data(NULL), m_font()
+ Document(const std::string & filename = "", const std::string & font_filename = "fonts/DejaVuSansMono.ttf") : m_objects(), m_count(0), m_font_data(NULL), m_font()
{
Load(filename);
if (font_filename != "")
bool operator==(const Document & equ) const;
bool operator!=(const Document & equ) const {return !(this->operator==(equ));}
- void Add(ObjectType type, const Rect & bounds, unsigned data_index = 0);
+ unsigned AddGroup(unsigned start_index, unsigned end_index, const Colour & shading=Colour(0.6,0.6,0.6,1));
+ unsigned AddBezier(const Bezier & bezier);
+ unsigned Add(ObjectType type, const Rect & bounds, unsigned data_index = 0);
unsigned AddBezierData(const Bezier & bezier);
-
-
+ unsigned AddGroupData(const Group & group);
-
-
-
/** SVG Related functions **/
/** Load an SVG text file and add to the document **/
void LoadSVG(const std::string & filename, const Rect & bounds = Rect(0,0,1,1));
+ void ParseSVG(const std::string & svg, const Rect & bounds = Rect(0,0,1,1));
/** Parse an SVG node or SVG-group node, adding children to the document **/
void ParseSVGNode(pugi::xml_node & root, SVGMatrix & transform);
/** Parse an SVG path with string **/
- void ParseSVGPathData(const std::string & d, const SVGMatrix & transform);
+ std::pair<unsigned, unsigned> ParseSVGPathData(const std::string & d, const SVGMatrix & transform, bool & closed);
/** Modify an SVG transformation matrix **/
static void ParseSVGTransform(const std::string & s, SVGMatrix & transform);
+
+ /** Extract CSS values (shudder) from style **/
+ static void ParseSVGStyleData(const std::string & style, std::map<std::string, std::string> & results);
/** Font related functions **/
void SetFont(const std::string & font_filename);
inline const QuadTree& GetQuadTree() { if (m_quadtree.root_id == QUADTREE_EMPTY) { GenBaseQuadtree(); } return m_quadtree; }
QuadTreeIndex GenQuadChild(QuadTreeIndex parent, QuadTreeNodeChildren type);
QuadTreeIndex GenQuadParent(QuadTreeIndex child, QuadTreeNodeChildren mytype);
+ // Returns the number of objects the current object formed when clipped, the objects in question are added to the end of the document.
+ int ClipObjectToQuadChild(int object_id, QuadTreeNodeChildren type);
#endif
private: