Screen scr;
View view(doc,scr, bounds, c);
scr.DebugFontInit("DejaVuSansMono.ttf");
- scr.SetMouseHandler([&](int x, int y, int buttons, int wheel) // [?] wtf
+ scr.SetMouseHandler([&](int x, int y, int buttons, int wheel) // [?] seriously WTF
{
static bool oldButtonDown = false;
static int oldx, oldy;
}
if (buttons)
{
- #if REAL == REAL_RATIONAL
+ #if REAL >= REAL_RATIONAL
view.Translate(Real(oldx, scr.ViewportWidth()) -Real(x,scr.ViewportWidth()), Real(oldy, scr.ViewportHeight()) - Real(y,scr.ViewportHeight()));
#else
view.Translate(Real(oldx-x)/Real(scr.ViewportWidth()), Real(oldy-y)/Real(scr.ViewportHeight()));
if (wheel)
{
- #if REAL == REAL_RATIONAL
+ #if REAL >= REAL_RATIONAL
view.ScaleAroundPoint(Real(x,scr.ViewportWidth()), Real(y,scr.ViewportHeight()), Real(20-wheel, 20));
#else
view.ScaleAroundPoint(Real(x)/Real(scr.ViewportWidth()),Real(y)/Real(scr.ViewportHeight()), Real(expf(-wheel/20.f)));