}
if (buttons)
{
- view.Translate(Real(oldx-x)/Real(scr.ViewportWidth()), Real(oldy-y)/Real(scr.ViewportHeight()));
+ #if REAL == REAL_RATIONAL
+ view.Translate(Real(oldx, scr.ViewportWidth()) -Real(x,scr.ViewportWidth()), Real(oldy, scr.ViewportHeight()) - Real(y,scr.ViewportHeight()));
+ #else
+ view.Translate(Real(oldx-x)/Real(scr.ViewportWidth()), Real(oldy-y)/Real(scr.ViewportHeight()));
+ #endif
}
else
{
if (wheel)
{
- view.ScaleAroundPoint(Real(x)/Real(scr.ViewportWidth()),Real(y)/Real(scr.ViewportHeight()), expf(-wheel/20.f));
+ #if REAL == REAL_RATIONAL
+ view.ScaleAroundPoint(Real(x,scr.ViewportWidth()), Real(y,scr.ViewportHeight()), Real(100-5*wheel, 100));
+ #else
+ view.ScaleAroundPoint(Real(x)/Real(scr.ViewportWidth()),Real(y)/Real(scr.ViewportHeight()), Real(expf(-wheel/20.f)));
+ #endif
+
}
}
);
clock_gettime(CLOCK_MONOTONIC_RAW, &real_clock_start);
real_clock_now = real_clock_start;
double frames = 0;
- double data_rate = -1; // period between data output to stdout (if <= 0 there will be no output)
+ double data_rate = 1; // period between data output to stdout (if <= 0 there will be no output)
uint64_t data_points = 0;
setbuf(stdout, NULL);
while (scr.PumpEvents())
scr.DebugFontPrintF("[GPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", gpu_frame*1e3, 1.0/gpu_frame, total_gpu_time, frames/total_gpu_time);
scr.DebugFontPrintF("[REALTIME] Render+Present+Cruft took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", real_frame*1e3, 1.0/real_frame, total_real_time,frames/total_real_time);
scr.DebugFontPrintF("View bounds: %s\n", view.GetBounds().Str().c_str());
+ scr.DebugFontPrintF("type of Real == %s\n", g_real_name[REAL]);
if (view.UsingGPUTransform())
{