namespace IPDF
{
-Path::Path(const Objects & objects, unsigned start, unsigned end, const Colour & fill, const Colour & stroke)
+Path::Path(Objects & objects, unsigned start, unsigned end, const Colour & fill, const Colour & stroke)
: m_start(start), m_end(end), m_fill(fill), m_stroke(stroke)
{
Real xmin = 0; Real ymin = 0;
m_bottom = objects.beziers[objects.data_indices[bottom]].ToAbsolute(objects.bounds[bottom]).GetBottom();
m_left = objects.beziers[objects.data_indices[left]].ToAbsolute(objects.bounds[left]).GetLeft();
m_right = objects.beziers[objects.data_indices[right]].ToAbsolute(objects.bounds[right]).GetRight();
+
+ m_bounds = SolveBounds(objects).Convert<PReal>();
+ #ifdef TRANSFORM_BEZIERS_TO_PATH
+ for (unsigned i = m_start; i <= m_end; ++i)
+ {
+ //Debug("Transform %s -> %s", objects.bounds[i].Str().c_str(), bounds.Str().c_str());
+ objects.bounds[i] = TransformRectCoordinates(m_bounds.Convert<Real>(), objects.bounds[i]);
+ //Debug("-> %s", objects.bounds[i].Str().c_str());
+ }
+ #endif
}
return m_fill_points;
}
-Rect Path::SolveBounds(const Objects & objects) const
+Rect Path::SolveBounds(const Objects & objects)
+{
+ return Rect(m_left.x, m_top.y, m_right.x-m_left.x, m_bottom.y-m_top.y);
+}
+
+Rect & Path::GetBounds(Objects & objects)
{
- return Rect(m_left.x, m_top.y, m_right.x-m_left.x, m_bottom.y-m_top.y);
+ objects.bounds[m_index] = m_bounds.Convert<Real>();
+ return objects.bounds[m_index];
}
}