#include "ipdf.h"
#include "document.h"
+#include "graphicsbuffer.h"
+#include "framebuffer.h"
+#include "shaderprogram.h"
namespace IPDF
{
class View
{
public:
- View(Document & document) : m_document(document), m_bounds(0,0,1,1) {}
+ View(Document & document, const Rect & bounds = Rect(0,0,1,1), const Colour & colour = Colour(0.f,0.f,0.f,1.f))
+ : m_colour(colour), m_use_gpu_transform(false), m_bounds_dirty(true), m_buffer_dirty(true), m_document(document), m_bounds(bounds)
+ {
+ Debug("View Created - Bounds => {%s}", m_bounds.Str().c_str());
+ }
virtual ~View() {}
- void Render();
+ void Render(int width = 0, int height = 0);
void Translate(Real x, Real y);
+ void ScaleAroundPoint(Real x, Real y, Real scaleAmt);
+
+ Rect TransformToViewCoords(const Rect& inp) const;
+
+ const Rect& GetBounds() const { return m_bounds; }
+
+ const bool UsingGPUTransform() const { return m_use_gpu_transform; }
+ void ToggleGPUTransform() { m_use_gpu_transform = (!m_use_gpu_transform); m_bounds_dirty = true; m_buffer_dirty = true; }
private:
+ void ReRender();
+ void DrawGrid();
+ bool m_use_gpu_transform;
+ bool m_bounds_dirty;
+ bool m_buffer_dirty;
+ ShaderProgram m_rect_shader;
+ GraphicsBuffer m_bounds_ubo;
+ GraphicsBuffer m_vertex_buffer;
+ GraphicsBuffer m_index_buffer;
+ FrameBuffer m_cached_display;
Document & m_document;
Rect m_bounds;
+ Colour m_colour;
+ uint32_t m_rendered_filled;
+ uint32_t m_rendered_outline;
};
}