+void acess__SysTimedSleep(int64_t Delay)
+{
+ DEBUG("%s(%lli)", __func__, Delay);
+ // Not accurate, but fuck it
+ //if( Delay > 1000 ) sleep(Delay / 1000);
+ //if( Delay % 1000 ) usleep( (Delay % 1000) * 1000 );
+ //_Syscall(SYS_TIMEDSLEEP, ">I", Delay);
+}
+