#define FB ((Uint16 *)(KERNEL_BASE|0xB8000))
#define BGC 0x4F00 // White on Red
//#define BGC 0xC000 // Black on Bright Red
//#define BGC 0x1F00 // White on Blue (BSOD!)
#define FB ((Uint16 *)(KERNEL_BASE|0xB8000))
#define BGC 0x4F00 // White on Red
//#define BGC 0xC000 // Black on Bright Red
//#define BGC 0x1F00 // White on Blue (BSOD!)