Uint32 *Buffer;
// TODO: Do I need to keep this about?
// When should it be deallocated? on move to text mode, or some other time
// Call set again, it's freed, and if NULL it doesn't get reallocated.
tVideo_IOCtl_Bitmap *VideoCursor;
Uint32 *Buffer;
// TODO: Do I need to keep this about?
// When should it be deallocated? on move to text mode, or some other time
// Call set again, it's freed, and if NULL it doesn't get reallocated.
tVideo_IOCtl_Bitmap *VideoCursor;