-GLfloat glightmodel[] = {0.2,0.2,0.2,1};
+float lightAngle0 = 0.0, lightHeight0 = 5;
+int lightMoving0 = 0, lightStartX0, lightStartY0;
+
+/* Light 1 parameters */
+GLfloat diffuse1[]={0.0, 1.0, 0.0, 1.0};
+GLfloat ambient1[]={0.0, 1.0, 0.0, 1.0};
+GLfloat specular1[]={0.0, 1.0, 0.0, 1.0};
+GLfloat direction1[] = {0.0, 0.0, 0.0};
+
+GLfloat lightPosition1[4];
+
+float lightAngle1 = 360.0, lightHeight1 = 5;
+int lightMoving1 = 0, lightStartX1, lightStartY1;