-/**
- * Draw a floor by calling the drawSquare recursion
- */
-void drawFloor() {
- drawSquare(0, -floorSize, -floorSize, floorSize, floorSize);
+ glNormal3i( 0, 1, 0 );
+ glTexCoord2f( 1.0, 0.0 );
+ glVertex3f ( (x+1)*squareSize, 0.0, z*squareSize );
+
+ glNormal3i( 0, 1, 0 );
+ glTexCoord2f( 0.0, 0.0 );
+ glVertex3f ( x*squareSize, 0.0, z*squareSize );
+
+ glNormal3i( 0, 1, 0 );
+ glTexCoord2f( 0.0, 1.0 );
+ glVertex3f ( x*squareSize, 0.0, (z+1)*squareSize );
+ }
+ }
+
+ glEnd();
+
+ if ( currentGroundTexture != 0 ) {
+ glBindTexture(GL_TEXTURE_2D, 0);
+ }