+
+ // x arrowheads
+ glVertex3i( lineLength, 0.0, 0.0 );
+ glVertex3i( lineLength - arrowLength, 0.0, 1.0 );
+
+ glVertex3i( lineLength, 0.0, 0.0 );
+ glVertex3i( lineLength - arrowLength, 0.0, -1.0 );
+
+ // z arrow
+ glVertex3i( 0.0, 0.0, lineLength );
+ glVertex3i( 0.0, 0.0, -lineLength );
+
+ // z arrowheads
+ glVertex3i( 0.0, 0.0, lineLength );
+ glVertex3i( 1.0, 0.0, lineLength - arrowLength );
+
+ glVertex3i( 0.0, 0.0, lineLength );
+ glVertex3i( -1.0, 0.0, lineLength - arrowLength );
+ glEnd();
+
+ glDisable(GL_BLEND);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_TEXTURE_2D);
+}
+
+void addSceneObject(int id) {
+ // **NOTE: Currently only adds the teapot
+
+ nObjects += 1; // New object in scene
+
+ sceneObjs[nObjects].mesh = -1;
+ sceneObjs[nObjects].texture = -1;
+ sceneObjs[nObjects].x = 0;
+ sceneObjs[nObjects].y = 0;
+ sceneObjs[nObjects].z = 0;