-drawSquare(0, -1000, -1000, 1000, 1000);\r
-\r
- /*if (useTexture) {\r
- glDisable(GL_TEXTURE_2D);\r
- }*/\r
-\r
- glEnable(GL_LIGHTING);\r
-}\r
-\r
-int drawFloorRecurse = 3;\r
-/*void drawSquare(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) {\r
- drawSquare(0, x1, y1, x2, y2);\r
-}*/\r
-\r
-void drawSquare(int recurseLevel, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) {\r
-\r
- printf("Recurse level %d\n", recurseLevel);\r
+void drawSquare(int recurseLevel, float x1, float y1, float x2, float y2) {\r