+ glTranslatef(lightPosition0[0], lightPosition0[1], lightPosition0[2]);\r
+ glutSolidSphere(1.0, 50, 50);\r
+ glEnable(GL_LIGHTING);\r
+ glPopMatrix();\r
+\r
+ // Draw a white ball over the light source\r
+ glPushMatrix();\r
+ glDisable(GL_LIGHTING);\r
+ glColor3f(1.0, 1.0, 0.0);\r
+ glTranslatef(lightPosition1[0], lightPosition1[1], lightPosition1[2]);\r