- vector* rv = so.rotation.vect;\r
- printf("%f, %f, %f\n", *rv[0], *rv[1], *rv[2]);\r
- /* glRotatef(so.rotation.parameter, *rv[0], *rv[1], *rv[2]);\r
+ glRotatef(so.rotation.amount, so.rotation.vector[0], so.rotation.vector[1], so.rotation.vector[2]);\r