- if ( diff < 0 ) {\r
- scaling = (diff - -((float)height/2))/(0 - -((float)height/2));\r
- } else {\r
- scaling = scaling * diff;\r
- }\r
- \r
- printf("Diff is %f, Scaling by %f on all axii\n", diff, scaling);\r
- sceneObjs[curObject].scale[0] = scaling;\r
- sceneObjs[curObject].scale[1] = scaling;\r
- sceneObjs[curObject].scale[2] = scaling;\r
-\r
- starty = y;\r