- //gluLookAt(\r
- // -30.0, -30.0, -30.0, /* eye is at (x,y,z) */\r
- /// 0.0, 0.0, 0.0, /* center is at (x,y,z) */\r
- // 0.0, 1.0, 0.0 /* up is in postivie Y direction */\r
- // );\r
+ gluLookAt(\r
+ 0.0, 0.0, 15.0 + (zoom*zoomFactor), /* eye is at (x,y,z) */\r
+ 0.0, 0.0, 0.0, /* center is at (x,y,z) */\r
+ 0.0, 10.0, 0.0 /* up is in postivie Y direction */\r
+ );\r
+\r
+ glRotatef(40.0, 1.0, 0.0, 0.0);\r
+\r
+ /* Reposition the light source 0. */\r
+ lightPosition0[0] = 12*cos(lightAngle0);\r
+ lightPosition0[1] = lightHeight0;\r
+ lightPosition0[2] = 12*sin(lightAngle0);\r
+ lightPosition0[3] = 0.0;\r