- glMatrixMode(GL_PROJECTION);\r
- glLoadIdentity();\r
- if (w <= h) \r
- glOrtho(near, far, near*(GLfloat)h/(GLfloat)w,\r
- far*(GLfloat)h/(GLfloat)w, -100, 100);\r
- else\r
- glOrtho(near*(GLfloat)w/(GLfloat)h,\r
- far*(GLfloat)w/(GLfloat)h, near, far, nearClip, farClip);\r
- glMatrixMode(GL_MODELVIEW);\r
- glLoadIdentity();\r