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[atyndall/cits2231.git]
/
scene.c
diff --git
a/scene.c
b/scene.c
index
cfb80c0
..
64c55ba
100644
(file)
--- a/
scene.c
+++ b/
scene.c
@@
-110,10
+110,10
@@
char *dirDefault2 = "/cslinux/examples/CITS2231/project-files/models-textures";
char dataDir[200]; // Stores the directory name for the meshes and textures.
\r
\r
static GLfloat floorVertices[4][3] = {
\r
char dataDir[200]; // Stores the directory name for the meshes and textures.
\r
\r
static GLfloat floorVertices[4][3] = {
\r
- { -
20.0, 0.0, 2
0.0 },
\r
- {
20.0, 0.0, 2
0.0 },
\r
- {
20.0, 0.0, -2
0.0 },
\r
- { -
20.0, 0.0, -2
0.0 },
\r
+ { -
1000.0, 0.0, 100
0.0 },
\r
+ {
1000.0, 0.0, 100
0.0 },
\r
+ {
1000.0, 0.0, -100
0.0 },
\r
+ { -
1000.0, 0.0, -100
0.0 },
\r
};
\r
\r
static GLfloat lightColor[] = {1.0, 1.0, 1.0, 1.0}; // White light
\r
};
\r
\r
static GLfloat lightColor[] = {1.0, 1.0, 1.0, 1.0}; // White light
\r
@@
-537,8
+537,8
@@
void display() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
\r
glLoadIdentity();
\r
gluLookAt(
\r
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
\r
glLoadIdentity();
\r
gluLookAt(
\r
- 0.0,
8.0, 60.0, /* eye is at (0,8,60
) */
\r
- 0.0,
8.0, 0.0, /* center is at (0,8,0
) */
\r
+ 0.0,
180.0, 60.0, /* eye is at (x,y,z
) */
\r
+ 0.0,
0.0, 0.0, /* center is at (x,y,z
) */
\r
0.0, 1.0, 0.0 /* up is in postivie Y direction */
\r
);
\r
\r
0.0, 1.0, 0.0 /* up is in postivie Y direction */
\r
);
\r
\r
@@
-557,18
+557,16
@@
void display() {
glDisable(GL_BLEND);
\r
\r
glPushMatrix();
\r
glDisable(GL_BLEND);
\r
\r
glPushMatrix();
\r
- glDisable(GL_LIGHTING);
\r
-
\r
+ glLoadIdentity();
\r
glColor3f(1.0, 0.0, 1.0);
\r
glColor3f(1.0, 0.0, 1.0);
\r
- glTranslatef(0.0,
8
.0, 0.0);
\r
+ glTranslatef(0.0,
0
.0, 0.0);
\r
\r
glutSolidTeapot(1); // Draw teapot for test
\r
\r
glutSolidTeapot(1); // Draw teapot for test
\r
-
\r
- glEnable(GL_LIGHTING);
\r
glPopMatrix();
\r
\r
glPushMatrix();
\r
glDisable(GL_LIGHTING);
\r
glPopMatrix();
\r
\r
glPushMatrix();
\r
glDisable(GL_LIGHTING);
\r
+ glLoadIdentity();
\r
glColor3f(1.0, 1.0, 1.0);
\r
\r
/* Draw a yellow ball at the light source. */
\r
glColor3f(1.0, 1.0, 1.0);
\r
\r
/* Draw a yellow ball at the light source. */
\r
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