- printf("cam angle: %f\n", rotate*camRotateFactor);\r
- // float arc = arctan()\r
- sceneObjs[curObject].x += diffx * cos(angler) * 0.3;\r
- sceneObjs[curObject].z += diffx * sin(angler) * 0.3;\r
+ sceneObjs[curObject].x += diffx * cos(angler) * leftrightFactor + diffy * cos(M_PI/2 + angler) * nearfarFactor;\r
+ sceneObjs[curObject].z += diffx * sin(angler) * leftrightFactor + diffy * sin(M_PI/2 + angler) * nearfarFactor;\r