-\r
-GLfloat diffuse0[] = {1.0, 1.0, 1.0, 1.0};\r
-GLfloat ambient0[] = {1.0, 1.0, 1.0, 1.0};\r
-GLfloat specular0[] = {1.0, 1.0, 1.0, 1.0};\r
-GLfloat light0_pos[] ={ 1.0, 2.0, 3,0, 1.0};\r
-\r
-glEnable(GL_LIGHT0);\r
-glLightfv(GL_LIGHT0, GL_POSITION, light0_pos);\r
-glLightfv(GL_LIGHT0, GL_AMBIENT, ambient0);\r
-glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse0);\r
-glLightfv(GL_LIGHT0, GL_SPECULAR, specular0);\r
+ glEnable(GL_LIGHT0);\r
+ glLightfv(GL_LIGHT0, GL_POSITION, light0_pos);\r
+ glLightfv(GL_LIGHT0, GL_AMBIENT, ambient0);\r
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse0);\r
+ glLightfv(GL_LIGHT0, GL_SPECULAR, specular0);\r